JosEPh_II
TBS WarLord
The game is better balanced on Snail. Why don't you want to play on snail speed?
Would it help if we renamed it "Super Awesome Speed"?
No, sorry it wouldn't. Epic's 3000 turns is plenty long enough for me. An Epic game can literally take me weeks to finish. How much longer would a Snail game take me? I've tried Marathon and I can play it but it takes me almost a month to play on that level. And I Hate clicking the turn button turn after turn doing next to nothing each time. Each turn must have game relevancy for me, something that needs attention to. And by playing on Epic I feel that I actually contribute to the Mod being better balanced for All players than just those that use the slowest speeds.
If you a modder do not try to use other speeds then how can you say the Mod is better balanced? The Mod should be seeking balance on all speeds imho, not just a Modder's favorite one And why "limit' the playability of it too?
@Modding Team,
Strategy Posted this in the SVN thread:
Changed and Added techs
- Agriculture = Sedentary Lifestyle AND Slash and Burn
- Fermentation = Orchards AND Pottery
- Megalith Construction = Mysticism AND Slavery
- Polytheism = Dualism AND Masonry AND Sacrifice Cult
- Sailing = Boat Fishing AND Trade
- Sedentary Lifestyle = Chiefdom AND Livestock Domestication AND Megalith Construction
The red highlighted line is adding to the religion founding Pathing problem. You've clustered 3 religions in the same path allowing the lead research player to found 3 Religions in a relatively short span. Remember SO this is why we broke up the Poly/Mono/Buddhism pathing from vanilla BtS. The Religion paths really can not have another religion as a prereq to a religion giving tech. The reasoning for founding each religion must be based on Other factors to avoid this clustering effect that causes either player or AI to be the Major religion founder in the game.
This is The Main Reason imo, ppl complain about too many Religions in game, or someone getting too many religions. So they have voiced multiple times that religions should be "Limited" for All (which I stand opposed to) Or reduced in game (which I believe would be counter productive for the Mod). If the Pathing is separated so that one religion does not immediately (within 6-10 techs) gives another religion we would not have this perceived problem.
Sorry SO but this change has added to the religion founding problems. I understand your thinking that Kemetism and Ngaiism (sp?) both have more than one god and should naturally lead to Poly which is supposed to represent a pantheon of gods. And Hinduism from Poly does have a host of gods, major and minor iirc. But it's not a good design for this mod and getting a religion.
Religions must be spaced better in the tech tree and Not have another as it's preq. Otherwise imho, we will never fix this problem of religions not getting spread around.
JosEPh