Praetyre
King
Republic seems to refer to archaic forms of democratic government featuring a limited franchise or other distinguishing culture features from post Enlightenment societies, such as he Athenian and Roman republics.
Hmm...You have some good points in here. It almost makes me want to redo the entire civics, heh. But let me get back to you on this issue. I'm working on the new Labor civics, and don't really want to add on work.That is really why I am wondering what direction they want to go with this. As you could argue a lot of things. For example, Globalism is a direction in which the economy of a country, mainly in form of corporations, can move in creating an international social and economic system.
It is not a Political System.
And Executive is not a political system, it is the part of the government that executes the law. (http://dictionary.reference.com/browse/Executive+Branch?fromAsk=true)
Any clarification on where you guys are going with this system? If you guys don't really care about realism, that's fine, I'll be quite. But if the categories are defined differently then I think they are defined, then that's cool too. But 'Politics' to me means the political system they are using, not the direction they are taking in global politics. Because, in my opinion, if that was the case they would be more like 'Isolationist', 'Expansionist', 'Globalist', ect ect.
Through out history nations have taken a different out look on the way their countries interacted with others, which would be cool to have, but I am confused by the grouping of some of the systems. So if someone from C2C could clarify what they are going for and heading towards, I would appreciate it. That way I won't waste your time with suggestions that don't fit in with what you guys are going for.
Not false, too. But what you are talking about is more the "how the player plays", Politics here is more "Politcs system"But 'Politics' to me means the political system they are using, not the direction they are taking in global politics. Because, in my opinion, if that was the case they would be more like 'Isolationist', 'Expansionist', 'Globalist', ect ect.
it s maybe more about better naming...
yes, Republic refer to old roman/greek republic, not the modern ones (just look the special building).
*rubs chin* Hmm, I know what you are talking about, but the issue I am having with the current system is not how CIV has it set up, but in the fact that some of the current systems he has in place are miss-represented. Not that they are 'to close' to a different one or what not.Also, IRL, we have many systems which have very similar characteristics. Trying to model this in the civic system will result in many civics which are very similar. Our current system suffers from this a little bit and I do not want it to go further in this direction.
I completely agree with this statement.Basically, I think that the civic system should be built to enhance various play styles and create interesting game play decision first, then, if possible, simulate real politics.
Okay, I have thought about this, and I like this idea, Mr. Hoskuld. Civics such as Liberalism and Egalitarian will reduce its effect, while Totalitarianism, Caste, and Serfdom increase its effects...
I should have a new captive mechanic available shortly where the chance of capturing a military unit or taking civilians captive will depend on
- your civic
- the civic of the defeated player
- barbarians always have a higher chance of being captured.
What happens if I recapture my own units? Do they still become slaves?
No, I don't have a list, but i will create such a list tommorow. And like Randomess said, my first goal is to create balance and fun with the civics, then realism.@CIV:
Hmmm, I really want to create a list of all of the current ones and the definitions of them. It might be easier to get the whole picture with a document detailing the current ones you have. (You wouldn't happen to already have a list would you?)
@CivPlayer8:
I'd be slightly weary of doing a major overhaul of the civics, as every time we do that there are a lot of balance issues that need fixing and AI bugs. Koshling spent a lot of time making the AI understand these civics.
That's what I've spent a lot of time thinking myself. I'm trying to think of ways for Digital Democracy to just be an upgraded version of Democracy, and Absolute Monarchy for Monarchy. However, I think I can solve this by just having a combination of civics. For example, Monarchy + Divine Right/Sovereignty = Absolute Monarch. Or Despotism + State Surveillance + Martial Law = Totalitarianism. It is because of this, that I'm cutting a few civics.BTW, just idle curiosity, but would it be possible to 'upgrade' a civic as the civilization advances technologically wise? Or would you add in the civic unique upgrades (from technology) just as special buildings that they have access to?
Welfare is giving aid to the lower class of the country, health care is how anyone can obtain health service. And yes, I will use a lot of his ideas for the new civic categories I'm adding. However, I'm not a fan of the "Department of" name. it just seems too modern of a concept.What's the difference between Welfare and Health-Care civics?
I am glad though that you are taking inspiration from Afforess' civics. They are where I have been trying to get the mod to go from the beginning with my Agriculture, Eduction, Immigration and Garbage civics.
If you notice the civics in his model are actually "departments", such as Executive Department, Legislative Department, Department of Commerce, Department of Defense, Department of Education and so on. Something to think about.
Would it help if I were to add "AIWeight" to the civics?I'd be slightly weary of doing a major overhaul of the civics, as every time we do that there are a lot of balance issues that need fixing and AI bugs. Koshling spent a lot of time making the AI understand these civics.
What do you mean by Church stuff? C2C currently has "Religious Education" and "Church Welfare", do you not like these?One other thing, lets keep all the "church" stuff in the same civic not be spreading things out so much. Just like Military, if you have that as a Civic, then lets keep all the units that you want associated with it in that main Civic, unless the unit is Specialized. I hope you can understand what i just wrote, i am one of those fuzzy moods again.