C2C - Civics Discussion Thread

ok thanks. something else is the compatible save format still availiable because i could do only regular save

All saves use compatability format now. We just removed the option not to.
 
Here are some ideas that might find itself into C2C:
Shoutout to LumenAngel, this is very thought out, and it saved me a bit of work. Thank you : )
In green : New
In blue : change of value
In red : Old
In black : already here, no change

  • Government
    • Theocracy : Unlimited priest, +0.5 :hammers: per priest
    • Totalitarism : Unlimited spy, +0.5 :espionage: per spy
    • Technocracy : +1 Free scientist, +1 free Engineer, +0.5 :hammers: per engineer, +0.5 :science per scientist
    • Corporatocraty : +0.5 :hammers: per merchant
  • Power
    • Clergy : +0.5 :hammers: per priest
    • Vassalage : +0.5 :hammers: per noble
  • Society
    • Feudal : +0.5 culture per noble
    • Egalitarian : -1 :culture: per noble, +1 :culture: per citizen
    • Corpor-nation : +1 :hammers: per merchant
  • Economy
    • Manorialism : +0.5 :gold: per noble
    • Guilds : Unlimited noble, +0.5 :gold: per merchant
    • Green : +0.5 :health: per merchant
    • Post scarity : Unlimited engineer, +0.5 :gold: per engineer
  • Military
    • Pacifism : Unlimited artist, +0,5 :) per artist, +0,5 :) per celebrity
  • Religion
    • Irreligion : -1 :culture: per priest
    • State church : unlimited priest, -0.5 :science: per scientist, +0.5 :espionnage: per priest
    • Intolerant : -1 :science: per scientist, +1 :espionnage: per priest, +1 :culture: per priest, -1 :culture: per artist, +1 gold per priest
    • Athéist : +0.5 :science: per scientist, -1 :culture: per priest, -1 :hammers: per priest, +1 :culture: per specialist
  • Welfare
    • Church : +0.5 :health: per priest
    • Superhuman : +0.5 :culture: per priest, +0.5 culture per artist, +0.5 gold per merchant, +0.5 science per scientist, +0.5 :espionage: per spy, +0.5 :culture: per noble, +0.5 :) per celebrity, +0.5 :health: per doctor, +0.5 hammers per engineer, +0.5 hammers per slave
    • Paradise : +1 free artist
  • Immigration
    • Secure border : +0.5 :espionnage: per spy
  • Education
    • Religious training : +0.5 science per priest
    • Corporate education : +0.5 science per merchant
    • Propaganda : +0.5 science per spy
  • Currency
    • No currency : -1 gold per merchant
  • Politics
    • Ownerships : +1 gold per specialist

New Civic Specific Buildings:
-"Barter Post" will become a building of Barter (Maybe?)
-"Clone Production Office" for Superhuman
-"AI Surveillance" will require Nationalist, or Totalitarianism, or Despotism, or Mind Control, or Propoganda
Will Add More
BTW, I'am considering dropping the "Politics" and "Currency" civics. However, if I do, I would like there to be a better "Ordinance" system for these.
 
Why take those 2 out?

Strongman is definitely needed when you play "as minors". Dont like the -:gold: that early on, because they really didnt know what :gold: was :dunno:

Currency: Up in the air about, but in the first one your have (No Currency) with -30, but again if you have no currency how can you have -30 :gold:

If you want to ADD 2 more thats fine, but dont take away from what is there unless, you have a darn good replacement first, JMHO is all. People like "choices" and the more there are the better.
 
New Civic Specific Buildings:
-"Barter Post" will become a building of Barter (Maybe?)
-"Clone Production Office" for Superhuman
-"AI Surveillance" will require Nationalist, or Totalitarianism, or Despotism, or Mind Control, or Propoganda

1. Barter Post WAS originally part of Barter civic but people said they did not like it so it was made into a general building.

2. We already have a "Clone Factory".

3. Ok.

4. Since I am the main building guy and you have civic building ideas, how about you discuss them in this topic ...

Civic Buildings
http://forums.civfanatics.com/showthread.php?t=454320
 
Why take those 2 out?

Strongman is definitely needed when you play "as minors". Dont like the -:gold: that early on, because they really didnt know what :gold: was :dunno:

Currency: Up in the air about, but in the first one your have (No Currency) with -30, but again if you have no currency how can you have -30 :gold:

If you want to ADD 2 more thats fine, but dont take away from what is there unless, you have a darn good replacement first, JMHO is all. People like "choices" and the more there are the better.

^ I second this.
The more choices, the better.
 
1. Barter Post WAS originally part of Barter civic but people said they did not like it so it was made into a general building.

<snip>

Because it Broke the Early game.

@CIVPlayer8,
Were you gone that long? And missed all that discussion?
If you left the Barter Civic you lost connection to Barter Post and got cut off from Everything else to build. So you were stuck with Barter Civic for all the Early and most of the Mid game. One Giant bottleneck for player And AI. And especially Early game where getting Production going is paramount.

Why does Immigration Civics in general and Open Borders, specifically, have to have the :yuck: attached to it? Too much :yuck: from Civics in Early game. This one just doesn't make sense.

Like SO pointed out, Currency is screwy for game start and early play.

The Religion section should have all Science references removed from it.

And Intolerant and Atheist should be moved to Power civics were they really belong. Both are about who's in Power and the struggle to get power not about a Belief in supreme beings. With possibly Intolerant being introduced into the game as a mid game civic. And Atheist as a late game civic in the Power section.

JosEPh
 
The way I see it;

Irreligious: A pre-animism, pre-supernatural animalistic society with no oral tradition, no beliefs and no superstitions. Some would say this is the state of man throughout the Upper Paleolithic.
Folklore: Animism, shamanism, oral tradition and superstitution begin to develop. The first pagan deities develop in the form of worship of the sun, and later of elements and folk heroes. The probable state of man from the Middle Paleolithic onwards, and possibly the state of Neanderthal man.
Divine Cult: A religion centered around the leader or government. Wiki gives Ancient Egypt and North Korea as examples, so no need to elaborate.
Prophets: The beginning of what would be called "revealed religions". A society based on the words of prophets and soothsayers, messengers of deity/ies. Ancient Israel is probably the most prominent examples, but elements of these can be found in Hellenic mythology too.
State Church: An organized religion promulgated and controlled by the government, akin to the premodern Anglicans or Zoroastrianism under the Achaemenid dynasty.
Free Church: A politically and socially powerful church independent of government, like Medieval Islam and Christianity.
Intolerant: Either State Church or Free Church with an added helping of inquisitions and purges. Think modern Iran.
Secular: A government politically and socially seperate from any single religion, like the United States of America. It may be influenced by the ideas and philosophies of said religion, but would not go so far as to specifically set a single religion for all citizens to follow.
Atheist: A society whose government is officially atheist and uses the same methods Intolerant does to suppress religion. Most communist governments have fallen under this wing, with some Free Church exceptions in Latin America.
 
The way you see What?

The Religion Civics?

If so, then the last 3 are all Power civics not Religion Civics.

JosEPh
 
The reason they are in the same category is because of mutual exclusivity: One cannot have both a State Church and a society with no official religion (secular), or an Intolerant theocracy which lacks either a religion or an atheistic stance.
 
But mutual exclusivity is not needed here it can be dropped, Secular can be moved too. But not to Power, but to Education.

JosEPh
 
Well, what is the United States? I'd put it as Federal/Executive/Egalitarian/Regulated/Digital Warfare/Secular/Socialized/Landfills/Open Borders/Compuslory Education/Language Education/Subsidized Agriculture/FIAT Currency/Globalism, and my own country of New Zealand as Democracy/Seperation of Powers/Egalitarian/Regulated/Pacifism/Secular/Socialized/Landfills/Open Borders/Compuslory Education/Language Education/Corporate Agriculture/FIAT Currency/Globalism
 
I'm not trying to emulate any country. Why should I? I'm trying to better categorize the Civic divisions. As you play you make your decisions on what your Empire needs to be in it's current state.

Is C2C now only supposed to be played on "realistic" earth type maps with Civics that match each Leaders "realistic" Culture/Country of Origin? I don't play that way. And C2C lost it's "realistic" tag along time ago.

JosEPh
 
I never said you should emulate a country. I'm just using the United States as an example of a society which is neither state atheist (like the USSR) nor a theocracy (like Iran) and questioning what religion civic it, or indeed most of the Western world would have if one were, say, constructing a modern day scenario.
 
I never said you should emulate a country. I'm just using the United States as an example of a society which is neither state atheist (like the USSR) nor a theocracy (like Iran) and questioning what religion civic it, or indeed most of the Western world would have if one were, say, constructing a modern day scenario.

Don't we have a Free Religion civic?
 
Don't we have a Free Religion civic?

Free Church.

And where do you get that from Praetyre? Free church has always been about allowing multiple religions in your Empire. Not about the Papcy.

These are the very reasons that Power inducing Civics need to be pulled out of the Religion Civics and placed where they belong.

JosEPh
 
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