Thunderbrd
C2C War Dog
Well... I've given you methods to work with. See what you can do! I'm quite interested. I can try to update that tag for you this weekend.
There is one problem with Great General Field Commanders that needs to be fixed first. Which GG is used for the bonus. Right now, if 2 GG are in one stack, least experienced one is used first for the bonus. If one is in the attacking stack and another is near by, in command range, THAT one is used for the bonus, not the one in the attacking stack.
If there are going to be specialized Generals, you have to be able to choose which one you want to aid the attack or defense. Before combat you should be given a list of all GG in range, and you pick the one you want.
This will take some coding work, and I am not a programer.
There is one problem with Great General Field Commanders that needs to be fixed first. Which GG is used for the bonus. Right now, if 2 GG are in one stack, least experienced one is used first for the bonus. If one is in the attacking stack and another is near by, in command range, THAT one is used for the bonus, not the one in the attacking stack.
If there are going to be specialized Generals, you have to be able to choose which one you want to aid the attack or defense. Before combat you should be given a list of all GG in range, and you pick the one you want.
This will take some coding work, and I am not a programer.
Yes, each General would be for a few general promotions, and then level 5 or 6 have to decide what type he is going to be. After all Patton would have been terrible at Midway, and Admiral Farragut would have lost Gettysburg big time.
Now keep in mind that we have planned to have Admirals as distinctly different from Generals.
Now keep in mind that we have planned to have Admirals as distinctly different from Generals.
Sounds good to me. Air units will be needing some more ways to gain XP (another task on the agenda anyhow) to let them gain enough to ever birth such a Great Commander for them (btw, what would you call these?) but yeah, this layout is a good idea. Additionally, we were looking at a fifth which wasn't so domain driven but function driven for explorer units (hunters and scouts).I was thinking about this. And I was wondering what flying units should be given a General or Admiral or something different. Likewise would spaceships get Admirals?
Because eventually there will be 4 domains; Land, Sea, Air and Space.
We currently gain GG pts by combat (for the most part) and I wouldn't want that to change. Basically, the Great Hunter (maybe Great Explorer would be a more generic term) would gain pts from XP from Animal kills (and possibly withdrawals.) The General we know and love now would gain pts from Land Domain units gaining XP in all other manners. The Admiral (Sea) would gain pts from all Naval units gaining XP. The Air and Space versions would follow suit.Could you please point me to the post where you wrote stuff about them?
Without knowing what that would be I'd say
Land, Sea, Air, Space as Hydro suggested
could all have the common first strike, strength, withdraw etc type promotions for generals but they would only work for their branch, a land general can't be attached to sea units etc.
Same goes for great (naval) commanders: for example, their promotions wouldn't benefits tanks near them but only ships
(btw. each ship should have the possibility of one transport capacity for a great naval commander, imo - and maybe each land and air unit as well -
or being able to load/carry a commander would be a promotion itself which only elite units would be capeable of... this would also solve the "Great Commander-can-move-only-2-tiles-while-his-Elite Horsemen-can-move-3-tiles"-annoyance slowing advances often down: he could be loaded upon his fastest riders back and be carried with them, which seems natural to me - for example, tank generals also could appear at the most forward front if they wanted to)
The question would be how the spawn of the different types of generals would be managed. I was thinking that maybe, depending on what types you build the what-type-of-general-pops-out-chance could be influenced, much like GP birth chances are set by what specialists you employ.
So if you built like 5 galleys and 3 archers during the period the general is generated by xp gains the chances to get a great admiral would be 5:3.
Later, The pool would change and also have air commanders and space commanders in it - where I would say the last two should get a bonus for their branch, let 1 fighter or 1 spacecraft count as 2 or 3 units, because they are more expansive (maybe ships 1,5 as well)
So for example someone built 3 mech inf, 2 battleships and 2 planes during the general pool filled, it would be 3 : 2/2x1,5 : 2x2/2x3.
or in numbers: land general: 33,3%/25% admiral 22,2%/25% air commander 44,4%/50%
Or another way of dealing with this perhaps It could be also made that the category of generals that is not yet present or underrepresented would spawn with a higher chance.
Of course it shouldn't be that a admiral spawns without having built any ships yet, thats why I imagined the above.
Picking the type you get doesn't really make any sense. If you fight only land battles, why should you get a Great Admiral? You should get a Great General. If you want a Great Admiral, fight more sea battles.
You only learn to fight sea battles better by fighting sea battles. Great Admirals don't pop up out of nowhere. Likewise for all the other types. This is why a separate pool for each makes sense.
I was thinking more along the lines that a GG is nothing till you decide, with the promotions, if he is a General, an Admiral or an Air Marshall. If I have enough Admirals, I want to be able to go for an Air Marshall, not have a chance of getting another Admiral.
Infantry generals
Cavalry (and armored) generals
city takers and city defender generals.
Surface Admirals
Carrier Admirals
Submarine Admirals
Air Marshall Fighter
Air Marshall Bomber
Arctic Commander
Desert Commander
Space Admirals
Siege Generals
I agree.
Although we should have some consistency about other types of GP then as well, imo Can't all of them have their own pools as well? Just sayin'...
It doesn't seem necessary. Great General points are on a per player basis. Other Great Person points are already multiple pools on a per-city basis. You can, to some degree anyway, specialize them yourself on a per city basis by controlling what specialists you have assigned and what wonders you build in each city.Although we should have some consistency about other types of GP then as well, imo Can't all of them have their own pools as well? Just sayin'...
It's part of the enjoyable civil strategic side of the game too imo. Trying to get your cities to birth the specific GP types you seek is a challenge and requires sacrifices (sometimes great sacrifices) to accomplish.It doesn't seem necessary. Great General points are on a per player basis. Other Great Person points are already multiple pools on a per-city basis. You can, to some degree anyway, specialize them yourself on a per city basis by controlling what specialists you have assigned and what wonders you build in each city.
How about for Great Generals? Can they be given the arctic or desert promo and have it affect the entire stack to keep everyone from taking damage?
GCs don't get any of the regular promotions anyway, so making the tag work won't help unless you also add a bunch of extra promotions for GCs. In particular they don't get the normal 'combat' line, and since lots of things are dependent on combat 1 they cannot get those. Just giving them access o the regular lines is also not the answer, since having those apply in a GC-manner would rapidly become OP.