@hydro
Please note that some promotions like Elephants alley are formations (orange background in pae)
Formations are temporary promotions you can use them in one turn and change in another.
@hydro
Please note that some promotions like Elephants alley are formations (orange background in pae)
Formations are temporary promotions you can use them in one turn and change in another.
So looking though PAEV today there were some interesting promotions that we do not currently have.
Allegiance
Unit doesn't defect to enemies.
Trained -> Battle Wise -> Seasoned -> Veteran -> Elite -> Legendary -> Hero
Each give a bunch of stats but more so this seemed to be some sort of tier upgrade system. Similar to the Combat promotions. The icons were also Hero Green. From what it looks like is if a unit promotes enough along the path they can unlock warlord promotions and basically become their own hero.
Elephants Alley
A special promotion that gives +25% vs Elephants but -25% for City Attack and -25% City Defense. I am guessing some sort of event or something to give this since it seems to not be normally obtained.
There are a lot more of they specialized promotions. See the mod for them.
Furor I-III
This seems to give a boost to stregth and 1 strike but also increase the chance the unit suicides itself.
Jungle Fighter I-V
Similar to Woodsman but specializes in Jungle Attack and Defense.
Overrun I-III
A Mounted unit promotion made to be better vs Melee Units. Sounds kinda cool.
Parrying Axes/Spears?Swords I-III
Promotions to specialize in countering specific groups. I could see this being useful as a general concept. Such as a Unit specializing in Countering specific weapons. Sort of like D&D weapons focus feat. Or a Ranger's favored enemy.
or a Fire Emblem-like : only axe can have parryng spear, only spear wan have parrying sword, only sword can have parrying axe.Parrying Axes/Spears?Swords I-III
Promotions to specialize in countering specific groups. I could see this being useful as a general concept. Such as a Unit specializing in Countering specific weapons. Sort of like D&D weapons focus feat. Or a Ranger's favored enemy.
I don't know I kinda like the variety of promotions you can get now. You can really build your unit to specify in different areas.
That was available before 1/2 of these promos now in the game came into being.
It really is too much and needs reduced by 1/3 to 1/2 the # of promos now in this mod.
You can still have diversification but don't have to deal with obfuscation and consternation which are both Fun killers.
If your users stop using what you are making maybe you should consider that your players are giving you the straight lowdown. Therefore revise your defensive thinking and bring the Fun/playability back, even if it means you have to lay aside an idea you like.
Promo pendulum has swung too far.
JosEPh
The ones with the violet background?
Those violet one taken from RI probably should have higher Combat promotion levels since they are so much better than the standard blue promotions.
Those violet one taken from RI probably should have higher Combat promotion levels since they are so much better than the standard blue promotions.
Well... something should be done to make them a lot more limited I feel. They greatly imbalance the rest of the promotion scheme such that it makes it simply challenge the player to remember how to access them and ignore every other option since they are far more empowering than any other promos.I think we should take these back to the RI implementation or at least closer to it. They are all special enhancements to normal promotions. You should make a decision that you want them and use a Great General or in some cases a Great Hunter to get them. They don't have to be national or great wonders I have shown how to make a building act like a national wonder elsewhere so you only build one of each type.
The 'downcurving arrow' is a Minor Withdrawal promo. It allows units that can't normally develop any withdrawal the ability to develop some but at a very poor rate. I'm sure you've noticed that the Flanking promos grant much better withdrawal rates. Generally that promo is offered to footsoldiers while the improved withdrawal promotionline (flanking) is offered to mounted units that are already naturally faster.@T-Brd,
I had a nice long list made up but then my ISP went down and I lost it.And no I'm not using extra Combat Options. I'm not ready to play Squad Leader with C2C BtS. And I really don't want too either.
I use the Violet promotions, those I like for my Mounted units, but the Pawn symbol and down Curving Arrow and such are overlapping duplicates of the basic promos. Why do I need 3 different types of withdrawal? Or 1st strikes? We already had promos that gave 1st strikes or withdrawal. To repeat myself it gets tedious to "specialize" my units all the time.
And what DH said.
Tattoos and the Tattoo Building, when has a Tattoo made a fighting unit better?
I posted a link to Sid Meier's recent interview and his basic tenets for making a Fun replayable game. Perhaps you should read it, maybe Hydro too. It's in the Caveman to Cosmos thread.
EDIT: http://kotaku.com/the-father-of-civilization-584568276 Take a minute to read it.
JosEPh
As for Throwing... they're a totally different combat class to Archery. At least we HAVE a line of promotions against those - we still don't against Explorers so they can sometimes be very powerful simply by the default that you can't specialize units against them.