Now that I finally have Monarchy, I can hold another revolution. This time, I'm switching five Civics at once: Monarchy for Government, State Church for Religion (pretty close to original BTS's Organized Religion), Church for Welfare, Written Tradition for Education, and Interpreters for Language.
While in anarchy, I found Vilcas as my next city to extend my empire westward. I have located a source of Stone (SW of Vilcas) but I don't want to leave too much of a gap that Gilgamesh might slip a settling party through.
Still in anarchy, Gilgamesh offers to buy Masonry from me. I accept because I have no idea how my finances will look after the anarchy is done.
Another thing that can be done with subdued animals is to herd them. I use a Subdued Wild Boar to build a Pig Herd in Tiwaniku for a little bit of food, production, and trade.
When I finish my anarchy, I find I am in serious financial trouble. I have to cut my Science rate all the way from 100% to 30% to stabilize my cash flow. I immediately start building a bunch of little 1-gold producing buildings and that allows me to bring science back up to 40%.
Since I've completed Monarchy, I can now set my sights on some other technologies. My immediate goal now is Construction. I've missed the Pyramids, but there a bunch of other good Great Engineer wonders out there, and Construction provides two of them. The first thing I need is Megafauna Domestication, which is really cheap now because it's a Prehistoric technology. I usually skip it during the Prehistoric Era and come back when I really need it.
My first actual Wonder of this game is the Hammurabi Stele of Laws (I've missed out on Stonehenge, Moai, the Great Bath, Lascaux, Colossus, Sphinx, Oracle, Petra, Pyramids, Chichen Itza, the Great Wall, and several megafauna Trainer wonders). This wonder requires Zoroastrianism and counts as a free Courthouse in every city, even though I don't have Code of Laws yet. The maintenance drop brings my Science slider back to 50%.
A lot more small gold-producing buildings and a Treasury national wonder that produces +10% gold per city bring my slider back up to 80% as I discover Elephant Riding.
Elephant Riding is required for Construction. I believe this was later modified to be a prerequisite for Armored Cavalry instead. The idea was to eliminate all dead-ends from the tech tree, and a lot of military technologies were dead-ends. It was easy to get a large tech jump on the AI's by skipping the military dead-ends.
Mathematics comes next, as it's required for Construction as well. I discover someone already has it, because the Shinto religion is keyed to Mathematics, and I don't get a Great Prophet.
Construction would take me 12 turns to research, so I decide to change gears and research a bunch of other cheap technologies. The first technology I go for is Apiculture (beekeeping). The Apiary building it allows is nice because it's cheap, never goes obsolete, and provides a little bit of food and gold.
I get my second Wonder with Terracota Army. (Probably should be Terracotta, but that's how it's spelled in this version). Unfortunately, it doesn't have a Wonder movie, so I snagged a screenshot from a few turns later. I built both of these wonders outside Cuzco because I'm trying to reserve my capital for Great Engineer wonders.
After Apiculture comes Equine Domestication, and then Plough. Plough gives me a food bonus for Farms, which is nice. I don't have any Horses in my territory, so I can't really build anything in the Mounted Units category.
The city of Vilcabamba continues my reach westward and gives me another coastal city.
So we come to turn 400. Here's what my empire now looks like (I used the culture screen because I had to zoom out farther):
This is what the world looks like:
Gilgamesh has done a lot of expanding into the vacuum I left behind by razing the other two civilizations on this continent. I'm hoping that this will force him into revolutions as his empire fragments. I have a major espionage lead on Gilgamesh, because I get EP from all my free Courthouses and I think he's going overboard with crime buildings. I can also see instability problems. The city of Evora has an instability of 964, which is getting very close to the 1000 mark where revolts start happening. He has two Town Watchmen units garrisoning the city, which may stop it from revolting, but they can't hold it down forever if it stays this unstable.
Spoiler :

Spoiler :

Spoiler :

Spoiler :

While in anarchy, I found Vilcas as my next city to extend my empire westward. I have located a source of Stone (SW of Vilcas) but I don't want to leave too much of a gap that Gilgamesh might slip a settling party through.
Spoiler :

Still in anarchy, Gilgamesh offers to buy Masonry from me. I accept because I have no idea how my finances will look after the anarchy is done.
Spoiler :

Another thing that can be done with subdued animals is to herd them. I use a Subdued Wild Boar to build a Pig Herd in Tiwaniku for a little bit of food, production, and trade.
Spoiler :

When I finish my anarchy, I find I am in serious financial trouble. I have to cut my Science rate all the way from 100% to 30% to stabilize my cash flow. I immediately start building a bunch of little 1-gold producing buildings and that allows me to bring science back up to 40%.
Since I've completed Monarchy, I can now set my sights on some other technologies. My immediate goal now is Construction. I've missed the Pyramids, but there a bunch of other good Great Engineer wonders out there, and Construction provides two of them. The first thing I need is Megafauna Domestication, which is really cheap now because it's a Prehistoric technology. I usually skip it during the Prehistoric Era and come back when I really need it.
Spoiler :

My first actual Wonder of this game is the Hammurabi Stele of Laws (I've missed out on Stonehenge, Moai, the Great Bath, Lascaux, Colossus, Sphinx, Oracle, Petra, Pyramids, Chichen Itza, the Great Wall, and several megafauna Trainer wonders). This wonder requires Zoroastrianism and counts as a free Courthouse in every city, even though I don't have Code of Laws yet. The maintenance drop brings my Science slider back to 50%.
Spoiler :

A lot more small gold-producing buildings and a Treasury national wonder that produces +10% gold per city bring my slider back up to 80% as I discover Elephant Riding.
Spoiler :

Elephant Riding is required for Construction. I believe this was later modified to be a prerequisite for Armored Cavalry instead. The idea was to eliminate all dead-ends from the tech tree, and a lot of military technologies were dead-ends. It was easy to get a large tech jump on the AI's by skipping the military dead-ends.
Mathematics comes next, as it's required for Construction as well. I discover someone already has it, because the Shinto religion is keyed to Mathematics, and I don't get a Great Prophet.
Spoiler :

Construction would take me 12 turns to research, so I decide to change gears and research a bunch of other cheap technologies. The first technology I go for is Apiculture (beekeeping). The Apiary building it allows is nice because it's cheap, never goes obsolete, and provides a little bit of food and gold.
Spoiler :

I get my second Wonder with Terracota Army. (Probably should be Terracotta, but that's how it's spelled in this version). Unfortunately, it doesn't have a Wonder movie, so I snagged a screenshot from a few turns later. I built both of these wonders outside Cuzco because I'm trying to reserve my capital for Great Engineer wonders.
Spoiler :

After Apiculture comes Equine Domestication, and then Plough. Plough gives me a food bonus for Farms, which is nice. I don't have any Horses in my territory, so I can't really build anything in the Mounted Units category.
Spoiler :

Spoiler :

The city of Vilcabamba continues my reach westward and gives me another coastal city.
Spoiler :

So we come to turn 400. Here's what my empire now looks like (I used the culture screen because I had to zoom out farther):
Spoiler :

This is what the world looks like:
Spoiler :

Gilgamesh has done a lot of expanding into the vacuum I left behind by razing the other two civilizations on this continent. I'm hoping that this will force him into revolutions as his empire fragments. I have a major espionage lead on Gilgamesh, because I get EP from all my free Courthouses and I think he's going overboard with crime buildings. I can also see instability problems. The city of Evora has an instability of 964, which is getting very close to the 1000 mark where revolts start happening. He has two Town Watchmen units garrisoning the city, which may stop it from revolting, but they can't hold it down forever if it stays this unstable.
Spoiler :
