[C2C] Ramkhamhaeng of the Incas

Now that I finally have Monarchy, I can hold another revolution. This time, I'm switching five Civics at once: Monarchy for Government, State Church for Religion (pretty close to original BTS's Organized Religion), Church for Welfare, Written Tradition for Education, and Interpreters for Language.

Spoiler :
monarchycivic.jpg

Spoiler :
statechurchcivic.jpg

Spoiler :
churchcivic.jpg

Spoiler :
writtentraditionandinte.jpg

While in anarchy, I found Vilcas as my next city to extend my empire westward. I have located a source of Stone (SW of Vilcas) but I don't want to leave too much of a gap that Gilgamesh might slip a settling party through.

Spoiler :
vilcas.jpg

Still in anarchy, Gilgamesh offers to buy Masonry from me. I accept because I have no idea how my finances will look after the anarchy is done.

Spoiler :
techsale.jpg

Another thing that can be done with subdued animals is to herd them. I use a Subdued Wild Boar to build a Pig Herd in Tiwaniku for a little bit of food, production, and trade.

Spoiler :
herdofpigs.jpg

When I finish my anarchy, I find I am in serious financial trouble. I have to cut my Science rate all the way from 100% to 30% to stabilize my cash flow. I immediately start building a bunch of little 1-gold producing buildings and that allows me to bring science back up to 40%.

Since I've completed Monarchy, I can now set my sights on some other technologies. My immediate goal now is Construction. I've missed the Pyramids, but there a bunch of other good Great Engineer wonders out there, and Construction provides two of them. The first thing I need is Megafauna Domestication, which is really cheap now because it's a Prehistoric technology. I usually skip it during the Prehistoric Era and come back when I really need it.

Spoiler :
megafaunap.jpg

My first actual Wonder of this game is the Hammurabi Stele of Laws (I've missed out on Stonehenge, Moai, the Great Bath, Lascaux, Colossus, Sphinx, Oracle, Petra, Pyramids, Chichen Itza, the Great Wall, and several megafauna Trainer wonders). This wonder requires Zoroastrianism and counts as a free Courthouse in every city, even though I don't have Code of Laws yet. The maintenance drop brings my Science slider back to 50%.

Spoiler :
hammurabistele.jpg

A lot more small gold-producing buildings and a Treasury national wonder that produces +10% gold per city bring my slider back up to 80% as I discover Elephant Riding.

Spoiler :
elephantriding.jpg

Elephant Riding is required for Construction. I believe this was later modified to be a prerequisite for Armored Cavalry instead. The idea was to eliminate all dead-ends from the tech tree, and a lot of military technologies were dead-ends. It was easy to get a large tech jump on the AI's by skipping the military dead-ends.

Mathematics comes next, as it's required for Construction as well. I discover someone already has it, because the Shinto religion is keyed to Mathematics, and I don't get a Great Prophet.

Spoiler :
mathematicse.jpg

Construction would take me 12 turns to research, so I decide to change gears and research a bunch of other cheap technologies. The first technology I go for is Apiculture (beekeeping). The Apiary building it allows is nice because it's cheap, never goes obsolete, and provides a little bit of food and gold.

Spoiler :
apiculture.jpg

I get my second Wonder with Terracota Army. (Probably should be Terracotta, but that's how it's spelled in this version). Unfortunately, it doesn't have a Wonder movie, so I snagged a screenshot from a few turns later. I built both of these wonders outside Cuzco because I'm trying to reserve my capital for Great Engineer wonders.

Spoiler :
terracottaarmy.jpg

After Apiculture comes Equine Domestication, and then Plough. Plough gives me a food bonus for Farms, which is nice. I don't have any Horses in my territory, so I can't really build anything in the Mounted Units category.

Spoiler :
equine.jpg

Spoiler :
plough.jpg

The city of Vilcabamba continues my reach westward and gives me another coastal city.

Spoiler :
vilcabamba.jpg

So we come to turn 400. Here's what my empire now looks like (I used the culture screen because I had to zoom out farther):

Spoiler :
myempireturn400.jpg

This is what the world looks like:

Spoiler :
theworldturn400.jpg

Gilgamesh has done a lot of expanding into the vacuum I left behind by razing the other two civilizations on this continent. I'm hoping that this will force him into revolutions as his empire fragments. I have a major espionage lead on Gilgamesh, because I get EP from all my free Courthouses and I think he's going overboard with crime buildings. I can also see instability problems. The city of Evora has an instability of 964, which is getting very close to the 1000 mark where revolts start happening. He has two Town Watchmen units garrisoning the city, which may stop it from revolting, but they can't hold it down forever if it stays this unstable.

Spoiler :
unstableevora.jpg
 
Very nice!
What a pity I can't play this mod without memory failures ;)
 
I can't wait for my new computer... If all goes well I can finally play C2C :D

I do have a question. You said you wanted the two GE wonders from construction but when you can research Construction you decide to tech some other, small, techs.. and that while you know that an AI can research Construction... why?
 
What I learnt from my RoM story is when you have no iron or copper elephants are definitely friends :D
 
I can't wait for my new computer... If all goes well I can finally play C2C :D

I do have a question. You said you wanted the two GE wonders from construction but when you can research Construction you decide to tech some other, small, techs.. and that while you know that an AI can research Construction... why?

Actually, I don't think the AI can research Construction yet. The tech prerequisites for just about everything in C2C are really reworked. For example, Construction requires Masonry AND Monarchy AND Mathematics AND Elephant Riding. If I digress a little, I don't think it will hurt.

The popup for civilization size back on turn #351 told me that I was first in size, followed by Gilgamesh in second. If I can keep in the lead against him on the scoreboard, I will be leading everyone else, which should translate to a tech lead as well.

The other catch is that I also need to stay ahead of Gilgamesh in power, which means researching some military techs. All of the military units that were at Construction have been moved to other technologies, so I'm going to need those techs to avoid defeat. It seems sometimes that every game of C2C is a new experience, so I really am concerned about defense.

To be honest, I was actually very surprised when my plans paid off. This will be in the next two updates.
 
What I learnt from my RoM story is when you have no iron or copper elephants are definitely friends :D

Definitely. At this point, I had no copper, no horses, and no elephants, and hadn't yet discovered Iron Working. I put IW on the short list of techs to grab before I decide to take the leap and commit to Construction.
 
I think this thread and my own C2C game has made me decide that my next story will be in C2C! YOU HEARD IT HERE FIRST!
 
Turn 401 dawns and I get the Cultural popup for history, with me in #3. This is OK. I will get much more culture later.

Spoiler :
401culture.jpg

I admit I am jumping around a lot tech-wise. I'm trying to balance technologies that will unlock Wonders with military technologies that will keep me ahead of Gilgamesh.

Here are the technologies that I could research right now:

Spoiler :
turn401techs1.jpg

Spoiler :
turn401techs2.jpg

I research Irrigation, which allows me to spread Farms, followed by Gardening, to allow me to build the Hanging Gardens (along with Dualism).

Spoiler :
irrigation.jpg

Spoiler :
gardening.jpg

Gilgamesh wants to buy Apiculture and I turn him down. My finances are fine now and I don't need to give him any more technology.

Spoiler :
nosale.jpg

My next technology is Military Tradition. This finally allows me to build Barracks.

Spoiler :
militarytraining.jpg

Cuzco builds the Hanging Gardens, having raced through it in 4 turns (despite being on Monarch difficulty and Marathon speed) without sacrificing any slaves.

Spoiler :
hanginggardens.jpg

On the same turn, Tiwaniku finishes Nimrud Palace. This is another Zoroastrianism-specific wonder. This makes Tiwaniku a really nice early military production city.

Spoiler :
nimrudpalace.jpg

I quickly digress to Sericulture (silk working) technology. I have four sources of Silk in my civilization, and Sericulture allows me to build Silk Farm improvements for +3 gold each and Silk Farm buildings for another +3 gold each. It only takes me 2 turns to research Sericulture.

Spoiler :
sericulture.jpg

I found the city of Vitcos further to the west. Once the borders expand, I'll get Stone.

Spoiler :
vitcos.jpg

Lead Working is a prerequisite to Iron Working, so I research that now.

Spoiler :
leadworking.jpg

I've had a stack of almost-obsolete Dog Soldiers parked behind my borders for probably about 100 turns now. For some reason, this stack seems to attract a lot of attention from Gilgamesh's Hidden Nationality units. There are numerous C2C units that have the Hidden Nationality ability, allowing them to cross borders without an Open Borders agreement and attack and be attacked without declaring war.

Spoiler :
warlordchief.jpg

In this case, Gilgamesh sent a Warlord Chief into my territory. I lose 1 Dog Soldier attacking it (Warlord Chiefs are very powerful for this era with a base Strength of 10) but my second Dog Soldier kills it, giving me a Great Chief unit (sort of a mini-Great General) and also triggering my first true Great General, Shi Lang. I plan on using him as the centerpiece of my first true army.

Spoiler :
greatchief.jpg

Spoiler :
ggshilang.jpg

My next city is Andahuaylas. This fills in another city spot to the east.

Spoiler :
andahuylas.jpg

I get Iron Working next, and it turns out that I have plenty of Iron. You can see two Iron resources in this screenshot. One is right next to Tiwaniku, and the other has a Settler en route to claim it and a garrison of three Archers and a Tomahawk Thrower already in place. I had two other Iron resources in the east, one near Corihuayrachina and one near Huamanga.

With sources of Iron, I now feel militarily secure against Gilgamesh. I can churn out Light Swordsmen, Axemen, and Dog Soldiers to hold back any military he can throw at me. Tiwaniku will be able to produce level-3 melee units with Barracks, a Meeting Hall, a Fighting Pit, Nimrud Palace, and the Caste civic.

Spoiler :
ironworking.jpg

In fact, I settle the city of Ica on the same turn. It's in an excellent spot--on a River, with flood plains and grasslands nearby, and Iron and Gold right next door. Probably the only drawback is that it's so close to Gilgamesh, but I plan on fixing that in the future.

Spoiler :
icati.jpg

I miss out on Confucianism--in fact, I've missed out on several religions now. Zoroastrianism has been so useful, though, that i haven't really wanted to change.

Spoiler :
confucianismfounded.jpg

A last quick tech gets me Candle Making. The Candlemaker's Shop is a cute little source of extra hammers and will be effective into the Renaissance. NOW, I'm finally confident enough that I can start researching Construction.

Spoiler :
candlemaking.jpg

Next time: We build big.
 
I wish it was that easy. We've got two updates to go before the war starts. I need Catapults, and they are a long ways away.

What is, in your opinion, the best offensive unit in this era? In plain BtS that would be swords paired with axes, or war elephants if you can get those.
 
What is, in your opinion, the best offensive unit in this era? In plain BtS that would be swords paired with axes, or war elephants if you can get those.

I find Swordsmen of whatever strength you can get to be the best. There are three Swordsmen units in C2C: the Light Swordsman (Strength 7, available at Iron Working); the Swordsman (Strength 10, available with Smithing in the late Classical era); and the Heavy Swordsman (Strength 13, available with Armor Crafting in the Medieval era). The armies I build in the Classical to Medieval era consist of mostly Swordsmen, backed up by Catapults/Trebuchets and a few specialty units (Pikemen guards, a scout, a healer, and a general).

The Warlord Chief is also a great point unit. It's very strong but limited to 1 per civilization, so it goes along with the first stack. Once we hit the Medieval era, the Warlord Captain becomes available, and you're allowed to have 2.
 
Great update!

BTW, how is your stability? And are you going to keep any of Giglamesh's cities or are you going to raze them all like last time?
 
Great update!

BTW, how is your stability? And are you going to keep any of Giglamesh's cities or are you going to raze them all like last time?

My empire stability is actually pretty good. I loaded up the 700 BC save (turn 430, about 10 turns from the end of my previous update) and got the revolution numbers for my cities. The overall national stability was rated as Unstable but flat, but the local stability is making up for that.

These are the numbers for the actual cities:
Cuzco: 4 and flat
Tiwaniku: 4 and flat
Machu Picchu: 4 and flat
Ollantayambo: 4 and flat
Corihuayrachina: 102 and improving
Huamanga: 4 and improving
Vilcas: 121 and improving
Vilcabamba: 136 and improving
Vitcos: 299 and improving
Andahuaylas: 228 and improving
Ica: 250 and improving
Arequipa: 250 and flat

Arequipa will be founded in the next update. At the time I checked, Ica and Arequipa were the only cities without Zoroastrianism, and Magi (Zoroastrian Missionaries) were en route to Ica and actually in place but out of movement in Arequipa. I think revolts are possible above 500 and have a good chance of breaking out at 1000. Vitcos's 299 was the highest.

I will wind up keeping two of Gilgamesh's cities.
 
With Iron Working and Military Training in hand to make sure I have good defenses, I finally decide to research Construction.

While I'm researching Construction, the New Mysticism event spreads a just-founded Buddhism to my capital.

Spoiler :
newmysticism.jpg

I see this event trigger more often on the discovery of Mesopotamianism, but I guess it has a chance to trigger once per religion founding until it does take place. I decide not to bother with spreading Buddhism at all since Zoroastrianism is established in all my cities.

Tiwaniku finishes the Temple of Artemis as I research Construction. I also use Anacharsis (my one remaining Great Prophet) to discover Code of Laws. Apparently, Code of Laws trumps Sculptures in the Great Prophet tech queue, which I didn't know or I would have used him to get Confucianism.

(I went back for some of my Wonder screenshots, so the turn numbers are a little off)

Spoiler :
artemist.jpg

Spoiler :
construction.jpg

Spoiler :
codeoflaws.jpg

I found the city of Arequipa south of Cuzco to fill in the last decent city site. Any more cities are going to be founded on lands taken by conquest.

Spoiler :
arequipa.jpg

I make a quick sweep through Alphabet while I wonder-build in Cuzco.

Spoiler :
alphabetud.jpg

With Construction, I can finally turn Cuzco loose on wonder-building. It races through Hadrian's Wall, building it in only 3 turns. This is where being Industrious really pays off.

Spoiler :
hadrian.jpg

Hadrian's Wall grants me a free Walls in every city, which is why I haven't built any up to now. It also grants me a good-sized gold boost as the Monarchy civic I'm currently running grants me +1 gold from Walls.

With Hadrian's Wall finished, I sacrifice my last two Slave units to help speed along the Flavian Amphitheatre, finishing it just two turns after the Wall.

Spoiler :
flavian.jpg

Flavian Amphitheatre is huge for two reasons. One is the free Colosseum in every city, and the other is the free Combat I promotion for every unit I build in Cuzco. As it's my capital, it can build units quickly. Between Tiwaniku's units that start at level 3, and Cuzco's units starting at level 2 plus the free Combat I, I can put together a lot of well-trained units. Both of these cities are now building Light Swordsmen to put an army together.

I also build my own Warlord Chief to serve as a point unit for my army. Unlike Gilgamesh, I don't plan on sending him into enemy territory alone to get surrounded and captured.

Spoiler :
thewarlord.jpg

Since I didn't do anything to promote it -- no Missionaries, no Monasteries, no Temples-- Buddhism quickly decays out of my capital.

Spoiler :
religiondecay.jpg

On the same turn that I built the Flavian Amphitheatre, Machu Picchu finishes the Silk Road. This provides +100% gold to a city already getting plenty of money from the Zoroastrian Shrine. I went from slightly better than breaking even to fair income per turn (with Hadrian's Wall) to cash out the wazoo with Silk Road, while keeping my science rate at 100%.

Spoiler :
silkroadz.jpg

Gilgamesh wants Irrigation and I turn him down again. I'll make more than what he's offering in 2 turns and I need every tech advantage I can get.

Spoiler :
nosaleagain.jpg

With Alphabet, I can research Literature. I get this for Libraries and more Wonders. (Libraries have been moved to Literature, while a new School of Scribes building sits at Writing).

Spoiler :
literature.jpg

While I've stayed away from the crime buildings for the most part, since I don't want the additional instability in my cities, I build a single Assassin's Den in Ollantayambo to upgrade my heavily-promoted Rogues to Assassins.

Spoiler :
assassinoh.jpg

These are the units I plan to use for perimeter defense against the Hidden Nationality guys while I build my army.

One of the problems with the C2C tech tree is that it is SO complicated that it's really easy to lose sight of what you need in the plethora of options offered. I decide to set a tech goal at this point; I'm going after the technology of Siege Warfare. This will allow me to build Pikemen and Catapults, and I feel I really need the catapults to go after Gilgamesh.

The next update will show just how long that goal takes to reach.
 
Some cities get far to strong, the no unhappiness bonus is really over powerful. In my story my cap can get every building in one turn.
 
Back
Top Bottom