CIVPlayer8
Prince
Updates:
-Changed the civic "Cloning" tech prereq to Gene Enhancement
-Changed the civic "Cloning" tech prereq to Gene Enhancement
Updates
- 4 new trait tags
- iCoastalTradeRoutes
- PrereqTech (for specific traits - will help with keeping additional tier traits selectable only once meaningful
- bCoastalAIInfluence - denotes that this trait is beneficial mostly to nations with a lot of coastal cities - helps the ai in determining value of that trait selection
- bBarbarianSelectionOnly - limits the trait to being learned only by barbarian leaders (who should start with it as a default and not gain additional selections under Developing Leaders)
The first was programmed in before the freeze, just not pushed to the svn yet (I wasn't going to go back and erase it from my codes just because I had some debug updates!) and I just kept working on debug projects afterwards, of which the others were aiding in solving current noted problems.
They all operate on very basic principles and really shouldn't be buggy themselves. (I know that could be famous last words of course... lol)
I often comment out other stuff I'm doing before committing if that is necessary, then it is simple to go and enable it later.