C2C SVN Changelog

Have a problem with missionaries:
- magi;
- oracle;
- scribe;
They looks like red semispheres.
Also they can not spread religions, because button of spreading is missing

They were mistakenly removed as duplicates. I find them and put them back in.

Edit committing to the SVN now.
 
Just to make sure, this error means that my local repo is corrupt, right?

@All:

This problem is not what I thought it was, I can't commit to the repository at all no matter if I delete my local stuff and checkout again. :( Does anyone have some advice about what to do about this, because as long as it continues I can't mod anything. :eek:

Edit:

Great, now it is working occasionally (like once every three tries or so). This is slightly annoying.

Update:

-New art for the Canoe (hopefully this one will have people in it).
 
@All:

This problem is not what I thought it was, I can't commit to the repository at all no matter if I delete my local stuff and checkout again. :( Does anyone have some advice about what to do about this, because as long as it continues I can't mod anything. :eek:

Edit:

Great, now it is working occasionally (like once every three tries or so). This is slightly annoying.

Update:

-New art for the Canoe (hopefully this one will have people in it).

Do what i do, have 2 SVN's just for cases like this, (both in separate folder areas of course) that way one wont so call "bleed" into the other one. Not saying it does. (Just a precaution).
 
Do what i do, have 2 SVN's just for cases like this, (both in separate folder areas of course) that way one wont so call "bleed" into the other one. Not saying it does. (Just a precaution).

I have two SVNs as well (one for SDK stuff) and it doesn't matter which one I use, it will only work every once in a while. It gives a 405: Invalid Method error when it fails.
 
I have two SVNs as well (one for SDK stuff) and it doesn't matter which one I use, it will only work every once in a while. It gives a 405: Invalid Method error when it fails.

Try looking this over, it might help??

http://www.checkupdown.com/status/E405.html

Also what Microsoft has said about it:

http://support.microsoft.com/kb/238461

Here is a very detailed, coding person talking how to correct:

http://stackoverflow.com/questions/...error-405-method-not-allowed-wcf-rest-service
 
Updates

- Allow subdued animals to build the various hunting camps. This was done as a consequence of Canine Domestication moving to later in the tech tree.
- Allow Alt-Timeline subdued animals to build the Zoo.
- Adjust Propaganda Net (National Wonder) to require Trading Post or Modern Offices. Also move all the text from the building infos file into the game text file.
- Game text fixes.
- Fix Modular loading on my modmod folder.
- Adjust spawn locations for mermaids (fantasy mod)
 
Changed back Spartacus_CIV4UnitInfos.xml to NO preq bonus, UNTIL someone can figure out WHY it is not working WITH a Preq??

EDIT:
Updated GEM maps as not to cluttered by philipschall (You can get HIS SpawnInfo below, as i dont want to mess with DH's core spawn rate.)

http://forums.civfanatics.com/showpost.php?p=12178140&postcount=404
 
Changed back Spartacus_CIV4UnitInfos.xml to NO preq bonus, UNTIL someone can figure out WHY it is not working WITH a Preq??

EDIT:
Updated GEM maps as not to cluttered by philipschall (You can get HIS SpawnInfo below, as i dont want to mess with DH's core spawn rate.)

http://forums.civfanatics.com/showpost.php?p=12178140&postcount=404

The zero meridian that goes through Greenwich UK is in the middle of the map on random maps. It is in a different place on the GEM map. This means that each non-random map needs its own spawn info or we need to store where the zero meridian is for them and use it instead of the middle as our reference point.
 
Something broke the promotion system in my game it tells me that my units are getting promotions like combat 1, woodsmen 1, etc. from combat, but its not actually giving me the promotions anymore.
 
Something broke the promotion system in my game it tells me that my units are getting promotions like combat 1, woodsmen 1, etc. from combat, but its not actually giving me the promotions anymore.

I'll bet that that is due to Thunderbrd's changes yesterday, which may not have been adequately tested. You may want to post this in the bugs/crashes thread as well.
 
Update:
Deleted Populist's -1 :hammers: per city as it is too much of a hindrance at the start of the game. Also changed there -6% production to -5% as I want to use more 5% and 10% increments to give a 'less complicated' impression.
 
Something broke the promotion system in my game it tells me that my units are getting promotions like combat 1, woodsmen 1, etc. from combat, but its not actually giving me the promotions anymore.

A fix is being pushed to the SVN now.
 
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