C3C PBEM : "Haiti" - Age of Discovery scenario-based PBEM

Court of Her Most Catholic Magesty, England

The Hope is attempting to outrun a ship from the Barbary Coast ... we send warnings to the Dutch ship who sails in crows sight of her ...

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience :p

Economy - 248gp - 14gp
Research - Magnetism in 21 ... change back just before to not alert the others
Government - Catholic Monachy
Resources - Iron, Dyes

Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+4, +4gp, +4r&d, Knight in 34
Plymouth (G,T,M,L,C,W,H, - Pop 2+5, +4gp, +4r&d, Barracks in 38
Dublin (G, - Pop 2+12, +2gp, +2r&d, Temple in 12
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+27, +15gp, +22r&d, Sistine Chapel in 37
York (G,T,M,L,C,W,A - Pop3+0, +4gp, +6r&d, Harbor in 4

Military

HMCaravel - Piety, () - Dublin
HMCaravel - Hope, (mace) -> exploring south of landsfall
HMCaravel - Faith, (settler) -> unload next turn
HMCaravel - Charity - Plymouth (in port)
*Medieval Infantry = mace


Dipomacy

vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 22 turns ... I give Banking

vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game

vs France
>Sistine Chapel
>Catholic
>Banking in 24 ... I give Printing Press

vs Dutch
>Catholic
>gunpowder in 23 turns ... I give Banking

vs Irriqious
nix
>24gp for French Communication ... wait 3 turns

Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given
>
>
On to the Dutch
 
GPS 1497AD
We have engaged the black ship and have sent her to the bottom of the sea, with no losses to crew or damage. Many Dutch view this incident as a sign that God is firmly on our side and does not approve of these redskins.
 
Court of Her Most Catholic Magesty, England

The Hope sights the Spanish settlement ... seems that all the powers have established a presense in New England ...

Also the Faith has unloaded a company of maceman who, eager to test themselves after the confines of a long voyage will engage the savage presence ...


Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience

Economy - 234gp - 4gp
Research - Magnetism in 27 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses

Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+3, +4gp, +4r&d, Knight in 33
Plymouth (G,T,M,L,C,W,H, - Pop 2+4, +4gp, +4r&d, Barracks in 37
Dublin (G, - Pop 2+11, +2gp, +2r&d, Temple in 11
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+26, +15gp, +22r&d, Sistine Chapel in 36
York (G,T,M,L,C,W,A - Pop3+0, +4gp, +6r&d, Harbor in 3

Military

HMCaravel - Piety, () - Dublin
HMCaravel - Hope, (mace) -> exploring south of landsfall
HMCaravel - Faith, (settler) -> unload next turn
HMCaravel - Charity - Plymouth (in port)
*Medieval Infantry = mace


Dipomacy

vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 21 turns ... I give Banking

vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game

vs France
>Sistine Chapel
>Catholic
>Banking in 23 ... I give Printing Press

vs Dutch
>Catholic
>gunpowder in 22 turns ... I give Banking

vs Irriqious
nix
>21gp received for French Communication ...

Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given


>
>
On to the Dutch


OOC- Having big computer problems atm ... have listed problems on the Computer Talk section of forum ... any ideas please PM or post on that thread ... :)
 
GPS 1498AD
The Dutch would like to note (if the Portuguese even read this...) that Sao Palo has been established just about as close as we will tolerate to New Amsterdam. We hope that you will be peaceful and hospitable neighbors and look forward to good relations to come.
 
Spainish Spectator 1499 AD

His royal majesty King WarningU2 of the Holy Catholic Kingdom of Spain is proud to annouce the establishment of a settlement in the New World.

He has also engaged in holy war to rid the surrounding settlements inhabited by evil natives called Aztecs. Much has been learned by the capture and enslavement of a worker.
 
Court of Her Most Catholic Magesty, England

The Hope continues to explore

The Irish rebel problem has been eliminated by our now veteran Archers ...

Also the Faith has engaged with a barbary coast ship and although damaged has sent the pirate to Davey Jones' Locker ... while the Maces have razed a savage village ...

On the millenium eve the settlement of Jamestown has been established ... back in England's Isle, the Green Men and Morris Dancers lead the pageant of celebration ...

On a sombre note, we have lost contact with an explorer traveling deep in the unknown west ... last reports were of many camp fires seen in the area and also a large body of water sighted ...

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience :p

Economy - 302gp + 1gp
Research - Magnetism in 25 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses

Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+4, +6gp, +3r&d, Knight in 32
Plymouth (G,T,M,L,C,W,H, - Pop 2+3, +6gp, +3r&d, Barracks in 36
Dublin (G, - Pop 2+10, +2gp, +2r&d, Temple in 10
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+25, +19gp, +16r&d, Sistine Chapel in 31
York (G,T,M,L,C,W,A - Pop3+0, +6gp, +4r&d, Harbor in 2

Jamestown (, - Pop 1+7, +1gp, +1r&d, Barracks in 20


Military

HMCaravel - Piety, () - anchored off Dublin
HMCaravel - Hope, () -> exploring east
HMCaravel - Faith, () -> exploring south, battles pirate
HMCaravel - Charity, () - tied up in Plymouth
*Medieval Infantry = mace


Dipomacy

vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 20 turns ... I give Banking

vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game :mischief:

vs France
>Sistine Chapel
>Catholic
>Banking in 22 ... I give Printing Press

vs Dutch
>Catholic
>gunpowder in 21 turns ... I give Banking

vs Irriqious
Move out of territory or war ... we comply ... and are jumped across river :crazyeye:

Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given

>
>
On to the Dutch

Still having ****ing computer probs :mad:
 
GPS 1500AD
Nothing much, two additional settlements in the New World are about to be established.
 
Court of Her Most Catholic Magesty, England

The new millenium the court astrologers have studied their sky charts for signs and portents ... they have announced that this will be a great and potent year for our grand country ... in honour the people celebrate and honour our Magesty ...

Love1.JPG


Hope continues to explore eastward ho ... while the Faith has sighted and engaged with another barbary ship and is now limping to the nearest friendly port ...

The Macemen start on their long foot journey back to the safety of Jamestown ... they will occasionally torch any savage camp they find ...

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience :p

Economy - 303gp + 1gp
Research - Magnetism in 24 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses

Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+3, +6gp, +3r&d, Knight in 31
Plymouth (G,T,M,L,C,W,H, - Pop 2+2, +6gp, +3r&d, Barracks in 35
Dublin (G, - Pop 2+9, +2gp, +2r&d, Temple in 9
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+24, +19gp, +16r&d, Sistine Chapel in 24
York (G,T,M,L,C,W,A - Pop3+0, +6gp, +4r&d, Harbor in 1

Jamestown (, - Pop 1+6, +1gp, +1r&d, Barracks in 19


Military

Mace ready to raze another savage camp ...

HMCaravel - Piety, (Archer) - anchored off Dublin
HMCaravel - Hope, () -> exploring east to England
HMCaravel - Faith, () Redlined -> Jamestown
HMCaravel - Charity, () - tied up in Plymouth
*Medieval Infantry = mace


Dipomacy

vs Spain
>Sistine Chapel, Leonardo's Workshop
>Catholic
>Printing Press in 19 turns ... I give Banking

vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game

vs France
>Sistine Chapel
>Catholic
>Banking in 21 ... I give Printing Press

vs Dutch
>Catholic
>gunpowder in 20 turns ... I give Banking

vs Irriqious
We offer Currency ... for 50gp +2gp ... haggled to 58gp + 3gp :D

Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given

>
>
On to the Dutch

Have I mentioned my computer problems :sad: :lol:
 
GPS 1500AD
The Dutch too celebrate the millenium by establishing Fort Orange to the north of Jamestown on a large peninsula. We hope this leaves our friends the English with room to expand. If only those pesky Iroquois weren't occupying all our land...
 
Court of Her Most Catholic Magesty, England

The Piety has left our Green and Pleasant Shores ... may God's Will be Done and grant her safe passage to the New World ...

Hope is homeward bound ... while the Faith gets closer to haven's port ...

The Macemen diverted to clear another camp of savages and although successful, are now sporting battle scars ... they continue to make their way to sanctuary ...


Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience

Economy - 166gp + 7gp
Research - Magnetism in 32 @ 30% Science
Government - Catholic Monachy
Resources - Iron, Dyes, Horses

Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+2, +6gp, +3r&d, Settler in 10
Plymouth (G,T,M,L,C,W,H, - Pop 2+2, +3gp, +3r&d, Settler in 12
Dublin (G, - Pop 2+8, +2gp, +2r&d, Temple in 8
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+23, +19gp, +16r&d, Sistine Chapel in 23
York (G,T,M,L,C,W,A,H - Pop3+0, +6gp, +4r&d, Barracks in 6

Jamestown (, - Pop 1+5, +2gp, +1r&d, Granary rushed for 224gp


Military

Mace ready to raze another savage camp ...
*Medieval Infantry = mace

HMCaravel - Piety, (Archer, Pikes) -> new world
HMCaravel - Hope, () -> exploring east to England
HMCaravel - Faith, () Redlined -> Jamestown
HMCaravel - Charity, () - tied up in Plymouth waiting for Settlers



Dipomacy

vs Spain
>Sistine Chapel, Leonardo's Workshop
>Catholic
>Printing Press in 18 turns ... I give Banking

vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game

vs France
>Sistine Chapel
>Catholic
>Banking in 17 ... I give Printing Press
Do You have contact with Aztecs? If not I can trade it for Iroquois.
Trading is good ... I agree ... bloody heaps of barbs in this scenario ... lost me an explorer :-(

vs Dutch
>Catholic
>gunpowder in 19 turns ... I give Banking

vs Irriqious
>nix

Notes
>>Check wonder production
* Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given

>
>
On to the Dutch
 
GPS 1501AD
Not much this turn. Dutch colonists in New Amsterdam are growing more and more uneasy about the Iroquois, whose land is now threatening to engulf the settlement.

EDIT: Forgot to mention, other people can post besides fe3333au and I...
 
This is why it helps to post or at least send GPS e-mails if you're not going to post.
 
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