qummik
King Qummik III
GPS 1497AD
>Spoiler Lurkers Only :
For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience
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Economy - 248gp - 14gp
Research - Magnetism in 21 ... change back just before to not alert the others
Government - Catholic Monachy
Resources - Iron, Dyes
Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+4, +4gp, +4r&d, Knight in 34
Plymouth (G,T,M,L,C,W,H, - Pop 2+5, +4gp, +4r&d, Barracks in 38
Dublin (G, - Pop 2+12, +2gp, +2r&d, Temple in 12
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+27, +15gp, +22r&d, Sistine Chapel in 37
York (G,T,M,L,C,W,A - Pop3+0, +4gp, +6r&d, Harbor in 4
Military
HMCaravel - Piety, () - Dublin
HMCaravel - Hope, (mace) -> exploring south of landsfall
HMCaravel - Faith, (settler) -> unload next turn
HMCaravel - Charity - Plymouth (in port)
*Medieval Infantry = mace
Dipomacy
vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 22 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game
vs France
>Sistine Chapel
>Catholic
>Banking in 24 ... I give Printing Press
vs Dutch
>Catholic
>gunpowder in 23 turns ... I give Banking
vs Irriqious
nix
>24gp for French Communication ... wait 3 turns
Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given
>Spoiler Lurkers Only :
For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience
Economy - 234gp - 4gp
Research - Magnetism in 27 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses
Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+3, +4gp, +4r&d, Knight in 33
Plymouth (G,T,M,L,C,W,H, - Pop 2+4, +4gp, +4r&d, Barracks in 37
Dublin (G, - Pop 2+11, +2gp, +2r&d, Temple in 11
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+26, +15gp, +22r&d, Sistine Chapel in 36
York (G,T,M,L,C,W,A - Pop3+0, +4gp, +6r&d, Harbor in 3
Military
HMCaravel - Piety, () - Dublin
HMCaravel - Hope, (mace) -> exploring south of landsfall
HMCaravel - Faith, (settler) -> unload next turn
HMCaravel - Charity - Plymouth (in port)
*Medieval Infantry = mace
Dipomacy
vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 21 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game
vs France
>Sistine Chapel
>Catholic
>Banking in 23 ... I give Printing Press
vs Dutch
>Catholic
>gunpowder in 22 turns ... I give Banking
vs Irriqious
nix
>21gp received for French Communication ...
Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given
>Spoiler Lurkers Only :
For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience
Economy - 302gp + 1gp
Research - Magnetism in 25 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses
Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+4, +6gp, +3r&d, Knight in 32
Plymouth (G,T,M,L,C,W,H, - Pop 2+3, +6gp, +3r&d, Barracks in 36
Dublin (G, - Pop 2+10, +2gp, +2r&d, Temple in 10
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+25, +19gp, +16r&d, Sistine Chapel in 31
York (G,T,M,L,C,W,A - Pop3+0, +6gp, +4r&d, Harbor in 2
Jamestown (, - Pop 1+7, +1gp, +1r&d, Barracks in 20
Military
HMCaravel - Piety, () - anchored off Dublin
HMCaravel - Hope, () -> exploring east
HMCaravel - Faith, () -> exploring south, battles pirate
HMCaravel - Charity, () - tied up in Plymouth
*Medieval Infantry = mace
Dipomacy
vs Spain
>Sistine Chapel, Copernicus' Observatory
>Catholic
>Printing Press in 20 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game![]()
vs France
>Sistine Chapel
>Catholic
>Banking in 22 ... I give Printing Press
vs Dutch
>Catholic
>gunpowder in 21 turns ... I give Banking
vs Irriqious
Move out of territory or war ... we comply ... and are jumped across river![]()
Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given
>Spoiler Lurkers Only :
For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience
![]()
Economy - 303gp + 1gp
Research - Magnetism in 24 ...
Government - Catholic Monachy
Resources - Iron, Dyes, Horses
Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+3, +6gp, +3r&d, Knight in 31
Plymouth (G,T,M,L,C,W,H, - Pop 2+2, +6gp, +3r&d, Barracks in 35
Dublin (G, - Pop 2+9, +2gp, +2r&d, Temple in 9
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+24, +19gp, +16r&d, Sistine Chapel in 24
York (G,T,M,L,C,W,A - Pop3+0, +6gp, +4r&d, Harbor in 1
Jamestown (, - Pop 1+6, +1gp, +1r&d, Barracks in 19
Military
Mace ready to raze another savage camp ...
HMCaravel - Piety, (Archer) - anchored off Dublin
HMCaravel - Hope, () -> exploring east to England
HMCaravel - Faith, () Redlined -> Jamestown
HMCaravel - Charity, () - tied up in Plymouth
*Medieval Infantry = mace
Dipomacy
vs Spain
>Sistine Chapel, Leonardo's Workshop
>Catholic
>Printing Press in 19 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game
vs France
>Sistine Chapel
>Catholic
>Banking in 21 ... I give Printing Press
vs Dutch
>Catholic
>gunpowder in 20 turns ... I give Banking
vs Irriqious
We offer Currency ... for 50gp +2gp ... haggled to 58gp + 3gp![]()
Notes
>>Check wonder production
Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given
>Spoiler Lurkers Only :
For Lurkers only ... come on guyz play fair ... Bet you cheat at Patience
Economy - 166gp + 7gp
Research - Magnetism in 32 @ 30% Science
Government - Catholic Monachy
Resources - Iron, Dyes, Horses
Cities
Bristol (G,T,M,L,C,W,H, - Pop 2+2, +6gp, +3r&d, Settler in 10
Plymouth (G,T,M,L,C,W,H, - Pop 2+2, +3gp, +3r&d, Settler in 12
Dublin (G, - Pop 2+8, +2gp, +2r&d, Temple in 8
London (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+23, +19gp, +16r&d, Sistine Chapel in 23
York (G,T,M,L,C,W,A,H - Pop3+0, +6gp, +4r&d, Barracks in 6
Jamestown (, - Pop 1+5, +2gp, +1r&d, Granary rushed for 224gp
Military
Mace ready to raze another savage camp ...
*Medieval Infantry = mace
HMCaravel - Piety, (Archer, Pikes) -> new world
HMCaravel - Hope, () -> exploring east to England
HMCaravel - Faith, () Redlined -> Jamestown
HMCaravel - Charity, () - tied up in Plymouth waiting for Settlers
Dipomacy
vs Spain
>Sistine Chapel, Leonardo's Workshop
>Catholic
>Printing Press in 18 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... need to findout more ... never espionaged before in a game
vs France
>Sistine Chapel
>Catholic
>Banking in 17 ... I give Printing Press
Do You have contact with Aztecs? If not I can trade it for Iroquois.
Trading is good ... I agree ... bloody heaps of barbs in this scenario ... lost me an explorer :-(
vs Dutch
>Catholic
>gunpowder in 19 turns ... I give Banking
vs Irriqious
>nix
Notes
>>Check wonder production
* Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given