For Lurkers only ... be fair people ... or play with petrol and a zippo
Economy - 326gp + 5gp
Research - Magnetism in 25 @ 30% Science
Government - Catholic Monachy
Resources - Iron, Dyes, Horses
Cities
Bristol (G,T,M,L,C,W,H, - Pop 3+0, +7gp, +3r&d, Settler in 2
Plymouth (G,T,M,L,C,W,H, - Pop 3+8, +4gp, +3r&d, Settler in 6
Dublin (G, - Pop 2+4, +3gp, +1r&d, Temple in 2
London* (B,G,T,M,L,C,W,A,Ct,U,H - Pop 8+19, +21gp, +12r&d, Sistine Chapel in 14
York (G,T,M,L,C,W,A,H - Pop3+0, +7gp, +3r&d, Barracks in 3
Jamestown (G, - Pop 1+1, +1gp, +1r&d, Temple in 17 ... rush=136gp - NO
Military
Mace not ready to raze another savage camp ...
*Medieval Infantry = mace
Archer heading north will catch
Piety later
HMCaravel -
Piety, () -> northwards
HMCaravel -
Hope, () -> exploring east to England
HMCaravel -
Faith, () Redlined -> docked in
Jamestown
HMCaravel -
Charity, () - anchored in the bay between
Plymouth and
Bristol waiting for Settlers
Dipomacy
The English pray and make votive offerings to the patron saint of luck for this tech swap to happen
vs Spain
>Sistine Chapel, Leonardo's Workshop
>Catholic
>Printing Press in 9 turns ... I give Banking
vs Portugal
>Dias' Voyage
>Catholic?
>No reply ... hmmm ... I think I will play with espionage ... if I ever get it and have spare cash
vs France
>Sistine Chapel
>Catholic
>Banking in 10 ... I give Printing Press
vs Dutch
>Catholic
>gunpowder in 16 turns ... I give Banking
vs Iroquois
>nix
Sell
Writing ... 40gp ... haggled to 48gp
vs Aztecs
>nix
Sell
Writing ... 90gp ... haggled to 94gp (Bank)
Notes
>>Check wonder production
* Must ensure automatic tech swap when the others have researched ... if you do not trust then the better researcher can always be rewarded say 1gp per turn until and including the year that the outstanding tech is given