Can you remove fear from summoned Tigers?

Breunor

Deity
Joined
Jul 2, 2004
Messages
2,388
Location
Earth
I'm playing on a large map, .41D, with the Ljosalfar; I was about to attack Acheron and I got the obligatory 25 or so tigers. Unfortunately, they fear, even when I cast courage. Apparently, unlike other summons, they aren't immune to fear, but unfortunately,they cannot have the spell 'Courage' applied either.

Is this a bug or feature?

Best wishes,

Breunor
 
Tigers don't have a racial promotion like Elemental, Angel, or Demon that makes them immune to fear. They are also UNITCOMBAT_ANIMAL, which is not listed among the unitcombats that can get courage. I assume this is intentional. Only the unitcombats that generally represent humans are listed, perhaps indicating that the spirit magic can only be used on those with souls and forms made partially of that precept.



Changing this
Code:
        <PromotionInfo>
            <Type>PROMOTION_COURAGE</Type>
            <Description>TXT_KEY_PROMOTION_COURAGE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TechPrereq>TECH_NEVER</TechPrereq>
            <iSameTileHealChange>10</iSameTileHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
            <bDispellable>1</bDispellable>
            <bImmuneToFear>1</bImmuneToFear>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
to this
Code:
        <PromotionInfo>
            <Type>PROMOTION_COMMANDO</Type>
            <Description>TXT_KEY_PROMOTION_COMMANDO</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <bEnemyRoute>1</bEnemyRoute>
            <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>[B]
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>[/B]
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
        </PromotionInfo>
would fix your problem.
 
Tigers don't have a racial promotion like Elemental, Angel, or Demon that makes them immune to fear. They are also UNITCOMBAT_ANIMAL, which is not listed among the unitcombats that can get courage. I assume this is intentional. Only the unitcombats that generally represent humans are listed, perhaps indicating that the spirit magic can only be used on those with souls and forms made partially of that precept.



Changing this
Code:
        <PromotionInfo>
            <Type>PROMOTION_COURAGE</Type>
            <Description>TXT_KEY_PROMOTION_COURAGE</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <TechPrereq>TECH_NEVER</TechPrereq>
            <iSameTileHealChange>10</iSameTileHealChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
            <bDispellable>1</bDispellable>
            <bImmuneToFear>1</bImmuneToFear>
            <iAIWeight>50</iAIWeight>
            <iMinLevel>-1</iMinLevel>
        </PromotionInfo>
to this
Code:
        <PromotionInfo>
            <Type>PROMOTION_COMMANDO</Type>
            <Description>TXT_KEY_PROMOTION_COMMANDO</Description>
            <Sound>AS2D_IF_LEVELUP</Sound>
            <PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
            <bEnemyRoute>1</bEnemyRoute>
            <iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
            <UnitCombats>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>[B]
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>[/B]
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
                <UnitCombat>
                    <UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
                    <bUnitCombat>1</bUnitCombat>
                </UnitCombat>
            </UnitCombats>
            <Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
        </PromotionInfo>
would fix your problem.

Thanks MC, as always.

My view is that if it is a design feature, I shouldn't change it. Of course, if it is a bug, that's different. OK, I'll have to wait to get beastmasters to take Acheron down.


Best wishes,

Breunor
 
I'll add animals to those able to get the Courage promotion.
 
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