Those are also bad but at least they're not downright stupid. I have a fondness for Civ III wonders, even the ridiculous ones since I spent my younger years playing many hours, and those were both quite useful! The Great Firewall just made a lackluster system even more pointless since usually the tech leader took it and the guy you would spy on in V was the tech leader since spies were pretty useless otherwise.
Outside of the rink (which will likely be too late game to matter) the tundra tiles will not be appealing. A farm on a tundra tile is still bad. As I mentioned above adding +1 food would help but maybe even +1 food/production. I am not sure how Canada is going to compete culturally when everything they have is most likely late game.
Those are also bad but at least they're not downright stupid. I have a fondness for Civ III wonders, even the ridiculous ones since I spent my younger years playing many hours, and those were both quite useful! The Great Firewall just made a lackluster system even more pointless since usually the tech leader took it and the guy you would spy on in V was the tech leader since spies were pretty useless otherwise.
So much in this civ design relates to new/overhauled game mechanics.
Mechanics we can hardly evaluate for now.
- How exactly does the world congress and the favor-system work? The increased favor gain might be strong.
- How did they rework the cultural victory and tourism in general? I've never built a national park (hence I don't even know about its requirements), but the bonuses might be better than they would turn out in the current game.
- The new ressource system is also just known "in theory", but nobody really experienced how it "feels" in a real game. Canada migth be quite powerfull with little land (and thus less strategic ressource spots). This will also apply to the late game and ressources neccesary for civilian use. This makes the Canadian peacefull game-style more feasable.
I am not sure about the farmes on tundra tiles. Is a farm improvement enough (even wit hthe "feudal trianle" mentioned above) to make this tile type useful enough? I think, an additional bonus might have been neccesary.
Anyway, I always wanted an "ice civ". Here we go ...
Being able to purchase tundra tiles for half price early on is a good ability. You could purchase a couple of tiles and still have enough gold to upgrade all your singers to archers.
In general I like that we have Civs from different eras. Ancient and classical Civs are cool, but it makes game more interesting to have Civs from later eras as well.
Btw Mountie comes in Conservation and has only 60 strength so I dont think its really meant for militaristic use that much. It might be that its main thing is the National park charge.
By the way, we will be able to trade quantities of strat resources? If so, take part in an emergency or two, get friendly with AI Canada and buy up their raw resources surplus for cheap.
The real problem with the "no surprise war" is that basically every civ will end up denouncing Canada for no reason other than the ability to go to war with them. Also, Cyrus will hate their guts every game (and probably Alexander).
So Canada's "faces of peace" ability means - being hated by the international community. And their abilities are designed to encourage diplomatic victory.
Wow so many people just love to whine and complain. I like this civ. Thanks for adding something new to the game Firaxis. I have a feeling it will work well with the new victory condition and climate related mechanics.
I don't know why everyone is complaining about stereotypes when most civs in the game are just as stereotypical. The French build Chateau's and their trophy is associated with wine. The Scottish have highlanders and golf courses etc. People around the world might not be as familiar with Canadian culture as people from North America are, so it's great that Canada has mounties and ice hockey rinks to raise awareness of Canadian identity.
I don't think they are particularly exciting but they have been well designed. Their national parks and ice hockey rinks will make them a very powerful cultural civ, and the incentives and rewards for emergencies reflects how Canada have been in real world history eg their significant contribution in WW2. I also like civs that specialise in a certain type of terrain and the only other civ that thrives in tundra terrain is Russia.
But that is a mid game civic. You have to get there first and not be massively behind. I like the idea of Canada being a culture civ but there has to be a way for Canada to compete with Greece/Russia/Kongo for the early game culture and right now I am not sure how that will be possible. I am really curious to when ice rinks are available.
So much in this civ design relates to new/overhauled game mechanics.
Mechanics we can hardly evaluate for now.
- How exactly does the world congress and the favor-system work? The increased favor gain might be strong.
- How did they rework the cultural victory and tourism in general? I've never built a national park (hence I don't even know about its requirements), but the bonuses might be better than they would turn out in the current game.
- The new ressource system is also just known "in theory", but nobody really experienced how it "feels" in a real game. Canada migth be quite powerfull with little land (and thus less strategic ressource spots). This will also apply to the late game and ressources neccesary for civilian use. This makes the Canadian peacefull game-style more feasable.
I am not sure about the farmes on tundra tiles. Is a farm improvement enough (even wit hthe "feudal trianle" mentioned above) to make this tile type useful enough? I think, an additional bonus might have been neccesary.
Anyway, I always wanted an "ice civ". Here we go ...
By the way, we will be able to trade quantities of strat resources? If so, take part in an emergency or two, get friendly with AI Canada and buy up their raw resources surplus for cheap.
I'll also add that I'm a little concerned this is their answer to civs attacking city-states - "We'll give you a civ that doesn't!".
Australia (whose agenda is pro city liberation) should not be attacking city states. Poundmaker (whose agenda is pro-alliance) should not be attacking city states. Pericles (who gains from cs suzerainship) should not be attacking city states. Friggin Gandhi should not be attacking city states.
I don't know why everyone is complaining about stereotypes when most civs in the game are just as stereotypical. The French build Chateau's and their trophy is associated with wine. The Scottish have highlanders and golf courses etc. People around the world might not be as familiar with Canadian culture as people from North America are, so it's great that Canada has mounties and ice hockey rinks to raise awareness of Canadian identity.
I don't think they are particularly exciting but they have been well designed. Their national parks and ice hockey rinks will make them a very powerful cultural civ, and the incentives and rewards for emergencies reflects how Canada have been in real world history eg their significant contribution in WW2. I also like civs that specialise in a certain type of terrain and the only other civ that thrives in tundra terrain is Russia.
On #4, my theory is it isn't the big hockey stadiums (Toronto, Montreal, Vancouver, etc.), but the smaller rinks that produce all the great hockey players. They appear to be outdoor rinks as well (so we're probably talking early-to-mid-20th century). They get bonuses if they're next to a stadium, which would represent the professional sports teams. Think kids, not pros.
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