I haven't done anything about eugenics, simply because no player has asked to do anything with it. That's the whole story there for the moment.
So, just so ya'll know, I'm recovered from the flu, though my computer is still struggling at home. Update progress is proceeding steadily, but since I can't work on it at the moment, here's a quick summary of what will be replacing Stability in 1940. For 1938 and 1939, the Stability stat will just be gone, but in 1940, I'll be introducing National Issues. National Issues will not be a numerical stat, but will be a listing of key issues being discussed by the people of your nation. At the same time, these National Issues will be set by your actions, not by your orders. National Issues will not be a rating or anything, they will just be topics upon which everyone within your nation has a point of view. This will figure greatly in elections, but also will serve as foundations for unrest or unease in more absolutist nations.
The existence of mass media and communication created a knowledge of the world far greater than anything previously. We have entered that period ourselves in CI, as the world begins to grow closer and more interconnected than ever before in history. Television and radio at least provide the illusion of being informed about the world or nation as a whole, rather than one's own little slice of it. As a RL example, you'd be hard pressed to find a single American who
doesn't have a point of view (however ignorant) on subjects such as health care or terrorism. Therefore the USA's National Issues would include (but not be limited to) Health Care and Terrorism. How long these issues last would be dictated by the government's response or lack thereof, and how effective the response actually is.
To use an in-game example, randomly selected from the stats, here is what the current stats would look like under the new system:
Denmark:Grandkhan
Formal Name: Kingdom of Denmark
Parliamentary Monarchy: King Leopold II von Sønderburg (Liberal)
Folketing: Socialdemokraterne (Liberal)
Head of Government: Statsminister Christian Zahle
Capital: Copenhagen
National Issues: Alliance with Russia, Scandinavia, Worker Benefit Reform
Manpower: 107 (+2)
Economic Points: 0 (+49)
Domestic Spending : -5 EP
-Education: -5 (2)
Hæren: 50 Infantry Brigades, 16 Artillery Brigades, 3 RMH Artillery Brigades
Army Quality: 14
Army Doctrine: Hæren 1922
Royal Danish Navy: 3 Harpoon-class Submarines, 20 Kystnaere-class Destroyers, 4 Tufão-class Destroyers, 6 Luther-class Light Cruisers, 3
King Juan-class Battleships
Navy Quality: 11
Flyvevâbnet: 1 Høg-24 Fighter Squadron, 3 F-25 Fighter Squadrons, 3 Sim27 Fighter Squadrons
Air Force Quality: 2
Colonies: 5
Fortification Project: 186/280
As you can see, the Stability stats are gone, and new information is now provided. In Denmark right now, the issues being discussed are the alliance with Russia (and the presence of Russian troops), the influence and intent of Scandinavia, and working class reform. Now, this does not mean that these are policies being advocated or opposed by the entire population. These are just matter upon which all Danes have something to say, whether for or against. Therefore, it is up to Grandkhan as player to address these issues to the best of his abilities. Now I am concerned that some of you may treat this as a "to-do list" but the fact is that there will always be National Issues, and they will evolve and change according to the times, events across the world, and your own actions. Eliminating issues, while possible, is not what you're "supposed" to be doing under the new system, this is merely to give you some perspective on what matters to the average person in your nation.