Yes, there is something I can do about not going into detail about the random fluctuations. In order to keep the balance there has to be constant growth in this ruleset of the economy, but I can certainly scale down the migration patterns a bit, which will clear things up a little. Also random events such as military quality changes and baby booms can be turned into a separate section of their own which'd take a minute or two at most. Good thoughts.
As for the high price (and continuously higher) of units, that's intentional. Smaller nations SHOULD have a harder time recovering from a particularly devastating war. The current system of tech and prices will have it gradually increase throughout this whole portion of the NES. Prices will of course be adjusted for the arrival of total war in CIEN Part 2. For now, if you want a large standing army, it's going to cost you.
As for the high price (and continuously higher) of units, that's intentional. Smaller nations SHOULD have a harder time recovering from a particularly devastating war. The current system of tech and prices will have it gradually increase throughout this whole portion of the NES. Prices will of course be adjusted for the arrival of total war in CIEN Part 2. For now, if you want a large standing army, it's going to cost you.