It is time to give a glimpse in the new CCM concept of
"Special Resources", made possible by the new options in the Flintlock mod. Special resources are resources that are not appearing normally on the map, but are provided by buildings to certain cities.
In the screenshot above the first five resources in the city of New York are the special resources fuel, capital ship construction, steel, electric power and faith.
Fuel is needed for more sophisticated armored cars, tanks and aircraft. The building refinery transforms oil and electric power to fuel.
The
Capital Ship Construction, given by a SW, allows the limited construction of pre-dreadnoughts, dreadnoughts, battleships and later carriers in that city.
The building Heavy Industry transforms Iron and electric power to steel.
Steel is needed per example for many tanks.
Electric power is gained by a steam engine, a coal plant, a hydro plant or a nuclear plant by transforming coal or uranium.
Faith is produced by different "level 1 religious buildings" (like church, mosque, wat, mandir and mission). They allow the construction of one religious level 2 building (religious center) with alternative building prerequisites, that can appear in the city view and the city screen with different culture specific images.
Now what would happen with the production of that city, if per example the access to coal is lost in that city (rhetoric question) ?