Elephantium
Trampling the AI
Hmm, interesting note on Task Manager. However, I've definitely seen both issues without having it open. That being said...the end-of-combat freeze I've seen is temporary -- the game unfreezes after a few seconds.
That's great! Thank you very much Civinator for keeping Civ 3 alive with this and other superb mods. So these are the minor or cosmetic issues (mainly concerning the Civilopedia) that I've found so far:Bati, yes I support this mod and I am still trying to improve it
Indeed. I started a new game and activated Supply Shipments and Victory Point Scoring like in the screenshots of post #1 of this thread, and now it works. Thanks for the hint. I would suggest to put this information also in the Civilopedia in the section explaining the concept of supply shipments, but I think I read in a german forum that anyway you intend to do thatConcerning the supply shipments: It seems you have not activated the victory point scoring when starting the game.
According to the Civilopedia, India is Commercial+Industrious, but in the Player Setup screen it is shown as Commercial+Agricultural. Similarly, USA is Scientific+Industrious according to the Civilopedia but Expansionist+Industrious in the Player Setup screen, and Aztecs/Mexico as well as Southern Africa are Militaristic+Expansionist according to the Civilopedia but Militaristic+Agricultural in the Player Setup screen.
On the Civilopedia page of the Great Lighthouse, the link to the Harbor is invalid. Similarly, on the Civilopedia page of the National Monument, the link to the War Memorial is invalid.
On the Civilopedia page about the power plants, the link to the Coal Plant is invalid, the link to the Hydro Plant points to the Observatory, and the link to the Solar Plant points to Taj Mahal.
For Republic and Democracy governments, the hurry method is Paid Labor according to the Civilopedia, but actually it seems to be Gold.
Only in my second game I was able to build the Temple of Artemis. I suspect that Insence is needed in the city radius, but this is not mentioned in the Civilopedia.
I'm playing Korea, which is Industrious, but I do not seem to get extra shields in my cities or metropolises, contrary to what is indicated in the Civilopedia.
I did not notice any effect from Magellan's Voyage. Maybe because the effect is not cumulative with the effect granted by the Great Lighthouse?
Directly after building the hospital in my cities, the latter did no appear in the City View. Only after some turns the hospital became visible, but I don't know what exactly triggered the appearance.
Typos in the Civilopedia: on the page about the Coastal Installation (22a): "Can only been built ...". On the page about the Telegraph Station, a space is missing: "corruption/wastein".
Hi Civinator,
If I install the current ccm2.50 and do the labels text for steam, can I run a non ccm c3c game? IOW I wish to play ccm and non ccm c3c games. My non c3c biq is using the fixes for C3X, from Flintlock. I am fine with having to rename or point to the correct exe to run each. As long as the CCM ART, sounds and Text
folders work for both.
Thanks