Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Connect Japan to the mainland?
Unhistorical, much?
Connect Japan to the mainland?
1. increase mongol power, with more powerful keshiks, more of them at start, and (find a way) to give them a slight stability helper
2. give china a stability helper, one of the longest lasting civs in teh world should not have to colase to often
3. Give india a stability helper, same reasons as china
4. make japan a bit more open so it does stuff throughout the game and doesnt just waste the worlds space
5. Make america way more stronger by giving it more units at start and better starting techs (whenever america spawns its WAY behind in technology, making it an easier vasalazing target for europeons)
6. Give europeons more settlers
7. Give rome a stability helper, give em more starting units and more setlers.
8. Make Arabia more agressive and expansive, give it more starting units, settlers and increase power of their special building and UP.
9. Give greece a huge stability helper (they always fail) give em more settlers, starting units, more gold and like make em not build sparta cuz it always gets in the way of Athens
10. EUROPEON WARS!! add the protestent/catholic mod. i want to see more wars in europe.
11. Give Bonuses to Maya and Aztecs (stability helper, more units and whatnot)
12. Stronger Germany
13. Also Vikings never do anything like japan, i want to make them more agressive and expansive
13. I think the Vikings are done pretty accurately...could be a bit more aggressive, especially with their navies.
I want my stability to be at maximum throughout the game, no matter of my actions. I do like the instability with the other civs, as it makes it all a bit more realistic.
Most I'd want would be to make the world map a little bit more realistic (no mountains in Cuba, Taiwan or North Sahara where they don't belong), tweak the stability and "historical" modifiers a bit as well as some research rates. On top of that, some civilization tweakings and maybe Zoroastrinism (or some other ancient world religion) in place of Judaism in my games. Haven't tried out the Judaism replacement mod yet, I have to give it a try sometime soon.
I made two changes for the Mercenaries:
1)At first I let them appear in my capital, not in my farthest city.
I believe it is more logical and less annoying. Normally foreign soldiers would head right for the capital in order to meet the person, who has hired them and then to receive their orders. Apart from this it is really annoying when the urgently required Mercs suddenly appear somewhere in the jungles and you need the equivalent of 300 years just to move them to their intented posting.
Your capital is normally well connected, therefore it is much easier to deploy troops from there.
2) I also changed the delay time. Normally Mercs arrive only the next turn, but this is unlogical as well, because no Merc needs 40 years to reach me after I hired them. Therefore Merc now appear in the same turn when they were hired, but have no movement points.
I believe that the fact that they have no movements points is compensating for the extra turn (and btw. in this case Mercs also have to get paid one more round). Still it is a very important change, because the Merc can still defend in this case and can still be deployed on ships and therefore already be on the way to their intended location in the same turn.
I agree with everything he said, whats up with the mountains everywhere??
The mountains north of the sahara are rather tall: over 10,000 feet. I agree with the other mountains though. http://en.wikipedia.org/wiki/Atlas_mountains
Personally, I have changed the Dutch name of Hamburg (Hamborg) to Hamburg. Only in Low Saxon it's called Hamborg, but in Dutch it's Hamburg. Other examples are Valkenburg, Fort Vredeburg, Middelburg, Tilburg.
Irony?![]()
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