thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,099
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A direct download link has been added to the OP.sounds amazing, are you going to also upload it on CFC?
The major adjacency bonuses currently behave as per tile adjacency bonuses. I think the Mountain one is in a decent place given that those tiles aren't workable, but the coastal one may certainly need balancing. As for Qatna, I agree and will be addressing that in a future update.Do the major adjacency bonuses to districts from coast and mountains stack for tiles, or apply just once, like rivers? I would think that if they stack, it would be too strong, considering they're major adjacency bonuses.
Also think Qatna is kinda weak and I'd want to know what the new unique improvements do. Mod looks absolutely amazing though, and I'll definitely use it in the future.
Also, are you going to update the Omnibus mod? Would love to play with that one again.
There are no coordinates for the Ludicrous sized map as my pc can't even load itWill it work on the Ludicrous size map?
Thanks for the report - I'll add that to the list for the next update!A small bug report. Each City State category defined in TypeProperties has a corresponding LOC for its description LOC_CITY_STATES_TYPE_xxx, so the categories are properly displayed in various places. You are missing those LOCs for new categories (i.e. CVS_AGRICULTURAL, CVS_CONSULAR, CVS_ENTERTAINMENT and CVS_MARITIME). One of my mods uses those LOCs and it doesn't display proper category names of new city states.
As for the Omnibus mod, currently looking at perhaps folding it into a broader Civitas project as that would be easier to design and maintain (many hands make light labor and all that). Can't promise anything, but there's hope for it yet![]()
There are no coordinates for the Ludicrous sized map as my pc can't even load it![]()
Sorry, I thought you were referring to the largest YNAMP maps - yes, this should have no problems at all on a random Ludicrous sized map!Not quite sure what you mean about the coordinates, but over the weekend I started TWO different games on Ludicrous maps with your mod as well as MOAR units and experienced no issues through 250 turns of play on each.
Excellent mod!
Sorry, I thought you were referring to the largest YNAMP maps - yes, this should have no problems at all on a random Ludicrous sized map!
Yes...haha...sorry, I'm a bit sleep-deprived at the moment.I thought Ludicrous was the largest of YNAMP maps. Are you referring to TSL maps?
If you use astog's Better Trade Screen or Hellblazer's World Info Interface, you can download a compatibility patch by clicking on the Direct Download link in the OP (filename = CSE-BetterTradeScreen_compat.zip). To apply it, overwrite the TradeSupport.lua file in Better Trade Screen's workshop folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\873246701\UI) or Hellblazer's World Info workshop folder (C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1304215078\UI), depending upon which one you have.