1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

City States Leaders II

Discussion in 'Civ5 - Modpacks' started by Nutty, Aug 25, 2012.

  1. God of Kings

    God of Kings Ruler of all heads of state

    Joined:
    Aug 20, 2012
    Messages:
    5,391
    Gender:
    Male
    Location:
    Toronto, Ontario, Canada
    For Toronto, I am thinking of William Lyon Mackenzie, the city's first mayor. He was also an important leader during the Upper Canada Rebellion of 1837. Modern Toronto mayors can get quite contentious (Rob Ford (the current mayor) would be good for comic relief, while Mel Lastman is too recent).
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    nice mod!
     
  3. Androrc the Orc

    Androrc the Orc Emperor

    Joined:
    Apr 19, 2004
    Messages:
    1,621
    Location:
    Vienna, Austria
    It looks very much awesome!
     
  4. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
  5. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    So I finally finished putting together another list of proposed leaders, this time for the More City States mod. See post #3. Same issues of limited knowledge base and limited research, and though I always invite comment, I'm now seeking it for this list particularly. I gave a couple of options for some of them, but any ideas are welcome. I'll make flag versions for this set too.
     
  6. Socratatus

    Socratatus Emperor

    Joined:
    Jul 26, 2007
    Messages:
    1,636
    Sounds like a great idea. Adds a bit of personality for the leader of the State. Will try. Thanks.
     
  7. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,337
    Location:
    Denmark
    Hi Nutty

    I've found that the leader heads show up first time I meet a CS but that every time I interact with the CS from then on they don't (some kind of standard symbol showing whether they're cultured, maritime, ... show up in stead). Is this normal behaviour, a bug og possibly of conflict with other mods? I run a lot of mods, e.g. CivUP and GEM.

    \Skodkim
     
  8. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    There is [EDIT: was] an incompatibility with CiVUP. I can override their files easily, but you'll lose whatever function that's been added to that screen. I haven't really investigated yet, so I'll take a look.
     
  9. GoUtes53

    GoUtes53 Warlord

    Joined:
    May 9, 2005
    Messages:
    146
    Ever get this working properly with CivUp? I'd love to use it but do not want to give up GEM or CivUp to do it.
     
  10. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    It works just fine if you activate this mod after CiVUP; it just reverses some interface tweaks that CiVUP adds.

    I'll at least post a beta soon that makes sure CSL wins regardless of the order of activation. I may just incorporate the CiVUP changes...
     
  11. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,723
    Location:
    France
    I don't know if you had looked at it, but the Ynaemp version use ContextPtr:LookUpControl to prevent override of core game files.
     
  12. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    Oh, really? Thanks, Gedemon, I'll check that out.

    EDIT: I like the compatibility, but I really don't like the leaders' names in parentheses in the same large font after the city name, and I don't want to leave them out either.

    For now, I've instead incorporated "CS View City" by whoward69 which includes the protected status that CiVUP provides to that screen, plus a "View City" button, and I ensured that regardless of the order of activation, it should work when CiVUP is activated.

    I've also posted another version (see the first post) for those who absolutely need a fully compatible version and don't mind the leader names in the alternate location.
    EDIT: Note, do NOT put both the regular and compatible versions in your Mods folder at the same time since they both use the same mod ID.
    EDIT #2: If you DO use the compatible version, let me know whether you'd prefer to just leave out the leader names (or for the Flags version, the country name).
     
  13. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    I have uploaded v5, which in addition to the changes noted in the post above, adds leaders for "More City States" by crawf0rd and/or "YnAEMP City States" by Gedemon (note that if you are going to try running both of those mods at the same time, you might end up with 2 Reykjaviks, and a couple of reused leaders).

    EDIT: Note I updated the Flags version as described in the previous post, but haven't yet added support for the 2 city states mods.
     
  14. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
  15. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,158
    Location:
    Aotearoa
    Just a suggestion, for Wellington I would have Richard Seddon as leader instead of the proposed ones, he lead New Zealand during it's prime
     
  16. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    I'm using this on vanilla but since the latest patch i no longer see the players turn process and running issues in connecting with the city-state leaders.
     
  17. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    Sorry for the delay, but I'll be busy for a while, but I'll have a look. in the meantime, you can switch it out with the Extra Compatible version linked in the first post.
     
  18. mihaifx

    mihaifx Warlord

    Joined:
    Oct 1, 2010
    Messages:
    169
    Location:
    Romania
    Hi Nutty, awesome job on this mod ! I'm glad someone picked it up since I've been inactive for a looong time.
    Cheers :)
     
  19. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    Thank YOU! Your mod was too good to not keep it going.

    (Feel free to get reinvolved!)
     
  20. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,867
    Location:
    Leeds (UK)
    This is excellent; thanks, Nutty. It took a bit of trial and error to get it into my mod, but it's there now and it adds a nice "finishing touch" to it. Out of interest, do you know if there's any way to amend the background pictures that are displayed when you go into each type of city state? They're a little too "futuristic" for my ancient mod!
     

Share This Page