Arrorn
Chieftain
what would wheat/other food stuff be used for?
Offset unit maintenance? Increase city growth?
Offset unit maintenance? Increase city growth?
what would wheat/other food stuff be used for?
Offset unit maintenance? Increase city growth?
Firstly regarding civics and social policies:
I was thinking it'd be neat to bring civics back, but have social policies attached to them. Civics would be technology based, like in Civ4, and Social Policies would still be cultural based, like in Civ5. So if you had slavery early game, you could use social policies to "level it up" (like having a policy for "Public Crucifixion" that would reduce local rebelliousness, for example). So if a better civic comes around, such as free market, it's harder to change to it since you have incentives to stay on slavery.
I like this idea. It was similar to something that I was thinking about all along but couldn't really formulate it correctly. To add to this, you could have golden ages allow for extra ability to switch civics, like in Civ 4. The golden age could let you switch into a prohibited tree while getting a partial refund on your old policies or something like that. Or perhaps you could sell off old policies for a culture refund.
ahahaha, NOKind of ironic.
Here then take alook at this: (look at stuff BEFORE Ritualism. I have since put more but you get the feel of it.
http://forums.civfanatics.com/showpost.php?p=9541730&postcount=876
Ok here is an attempt at a prehistoric tech tree using yours, mine and other resources. (See attachment) Note that slavery should probably be an ancient tech and not a prehistoric tech.
Good work. A few minor points.
Gathering and Scavenging are the same thing, ie they are synonyms.
P Music and P Dance should lead to Ritualism not the other way around. P Dance should be a requirement for the barracks building, drill y'know
Pottery was around long before the wheel. I would put it off basketry.
Pigments? This does not sound like a tech but what the tech shows. Also what about representational art all those cave, cliff and wall paintings.
Bone Carving - don't understand this one. Why not just carving?
Also you have left out
- Rehtoric(sp?) the art of arguing your case.
- Geometry - precursor to the generic mathematics and needed to build the pyramids
- Advanced barter = first contracts, ie not exchange now (= barter) but in the future eg I give you a lamb now for two baskets of grain at harvest time. Maybe this is what trade means, but then it should be earlier.
- Ancestor Worship
@Hydro
Here are my 2 cents:
*tech tree*
1. I think Toll making should be a first "standalone" tech.
2. Weaving is a way more advanced ability comes from hunting and that should lead to sailing.
3. Tool making should lead to basketry.
4. Pigments? Im not even sure i know what you mean by that... (and it seems im not the only one lol)
5. A question - Stationary\Nomadic lifestyle? Where are you going with this?
Zappara has a nice idea of frequent policies change under a "government". SO those two can be policies under "Tribalism" as a government.![]()
1. What do you mean "Toll Making" or do you mean "Tool"? If "toll" then that would be a later tech for say toll roads. If "tool" then i have no idea what you mean by "stand alone"? Because you cannot make tools without "gathering" materials to make the tool. Thus "tool making" should require "scavenging" and in turn also already required "gathering".
2. Weaving is not that advanced. We are talking about like weaving floor mats and that stuff to begin with. All the stuff by hand. Note this is not sewing or advanced loom weaving. Also sailing if you look requires weaving
Gathering -> Weaving -> Basketry -> Trapping -> Trap Fishing -> Boat Building -> Boat Fishing -> Sailing
3. What tools do you need to make baskets? You just use your hands to weave plant fibers together.
4. Pigments mean pre-paint. Such as colored dirt, ash, plant juices, etc. Basiclly the "dye" resource.
5. Nomadic lifestyle mean they have no cities yet but have mobile "encampments" that can pick up and move around the map. The "encampments" can research and produce units but cannot defend, build buildings (except for special cases), work more than one plot of land or grow past level 1. Sedentary Lifestyle on the other hand can build permanent cities that do everything a Civ5 city can do.
1. lol, i meant tool making. And there are actually studies that prove that tool making is possible without "gathering". Chips in the Congo make tools on-the-spot to get termites from termite nests. Not much gathering needed, unless u call picking up a stick as a "gathering technology".
But its more or less semantics. Its just how i view things.
2. I stand my grounds on the weaving tho.
Weaving is a really advanced technology, you need to be able to make a needle first... then harvest the materials needed either hives or wool.
Early floor mats (and some modern ones) are made by tanning.
3. The tools to cut down the bark of the tree used to make the basket? I am unaware of any kind of fiber baskets, but then again i didn't know some goats have wool about a year ago.
4. Did you mean basically?lol. The only problem with this tech is i dont see any use it can have in game. Maybe to reveal dyes?
5. Was just trying to give you advice about interesting in game implications. Seems you also gave it some tough.
"Hives"? I assume you mean "hides", and yes hides or wool would be "sewing" not "weaving". However if it was hides, then perhaps we need a "tanning" tech for making leather.then harvest the materials needed either hives or wool.