Civ 7 Religon YouTube Short

Eagle Pursuit

Per Scribendum, Volo
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Religion, the tree with... two nodes.

realistically, how many religions are so strongly emphasisant on relics? I'm sure a lot of sects look askance at it
If we expand the concept of relics past the personal items of saints and bodhisattvas to include any sacred items, then pretty much all religions have them.
 
Various Belief sreenshots and Civic tooltips
 

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palisade.PNG

There's that wooden palisade again.
 
realistically, how many religions are so strongly emphasisant on relics? I'm sure a lot of sects look askance at it

Most of the "traditional" religions (that is, not developed from a "reformation" or "restoration" of old religions) put a strong emphasis on sacred objects related to saints.

View attachment 711748
There's that wooden palisade again.

The in-game description here goes from "Orthodoxy Rural" to "Orthodoxy Majority" because of the missionary's actions, which is quite interesting.
 
Various Belief sreenshots and Civic tooltips

So it looks like you gain benefits from converting your own cities via social policies (rationalism, religious orders). All of the benefit from adding beliefs to your religion requires you to spread it.

I find the returned emphasis on 'missionaries' and 'spreading your religion' still pretty reductive. I assume part of the reason they explicitly have unique versions of Shawnee and Hawaii missionaries is to try and blunt that a little bit - as cultures that did not have missionary-based religions afaik. It always felt a little off to me in Civ 6 to have say Jewish missionaries and inquisitors (!) running around...
 
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The in-game description here goes from "Orthodoxy Rural" to "Orthodoxy Majority" because of the missionary's actions, which is quite interesting.
In the Exploration Livestream they talked about that. Each settlement requires two spreading actions to convert. The first converts the "Rural Population" aka the number of improvements, while the second conversion converts the "urban population" aka the number of districts and Specialists.
 
The UI is still looking sad to me. It doesn't look much improved since the influencers previewed the game at the launch announcement.
I guess the depressing gray rectangles are here to stay
 
So it looks like you gain benefits from converting your own cities via social policies (rationalism, religious orders). All of the benefit from adding beliefs to your religion requires you to spread it.

I find the returned emphasis on 'missionaries' and 'spreading your religion' still pretty reductive. I assume part of the reason they explicitly have unique versions of Shawnee and Hawaii missionaries is to try and blunt that a little bit - as cultures that did not have missionary-based religions afaik. It always felt a little off to me in Civ 6 to have say Jewish missionaries and inquisitors (!) running around...
And that aside the whole missionary game to me was by far the most tedious part of the whole system.
 
You expected it to change? 😄

The UI looks fine to me. Dark Mode is the future.
The only reason I have been hopeful it would be changed is because it was so roundly criticized by the influencers who played the game (and it doesn't have many fans here on the forum).

It was suggested that UI can be changed easily, even at the last moment. I will continue to consume hopium for new UI. 😕
 
The only reason I have been hopeful it would be changed is because it was so roundly criticized by the influencers who played the game (and it doesn't have many fans here on the forum).

It was suggested that UI can be changed easily, even at the last moment. I will continue to consume hopium for new UI. 😕
I'm also not keen on the unexplored regions being those dark hex tiles that flip over when explored. It just looks needlessly elaborate to me, but I don't expect that to change. It looks like someone had a very specific vision for those.
 
Assuming the UI changes they're doing are purely cosmetic (so not adding any new windows or buttons), that would be pretty easy to change.

In the screenshot below, everything is readable so that's good for a preview, but there's some parts that should be easily improved and I have faith (heh) that they'll do it in January or February:
- The center alignment between "CHOOSE FOUNDER BELIEF" and the description is off.
- In the belief section, the margins between the edges of the box and the content are too tight. It should be slightly bigger so that characters that hang below the line (y's, g's) don't touch the border
- Resource icons aren't centrally aligned within the text line, so it feels like it jumps a little bit when reading.
- Left alignment of the belief title and description are off

These are really easy things to fix, and the probably reason a developer won't fix it yet is because there's a more polished version in the works. Why fix a placeholder now if we're gonna replace it in the next month?

Edit: That being said, I expect any future UI to have the same aesthetic as what we currently have now. Redesigning is much harder than polishing

1733773202946.png
 
I'm also not keen on the unexplored regions being those dark hex tiles that flip over when explored. It just looks needlessly elaborate to me, but I don't expect that to change. It looks like someone had a very specific vision for those.
Yeah, I agree that I don't particularly like the fog of war, and it also seems clear to me that it's part of a key art direction decision.

We're only two months from release, folks. Completely changing the UI is not a change that happens in that amount of time without a significant delay.

Let's remind ourselves that Civ6 had a really bad UI for nearly a decade without being changed.
 
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