CIV Gold BTS - Technical Support

I've had the same problem Orko had, and modular loading is set to one. The new civs like Ainu and New Zealand are in the folder but don't appear in-game.

Same problem here, I can't play any of the CIV Gold Scenarios because of this. The scenario crashes at the loading screen...
 
Did you check my suggestions in the previous post? Some times an extra directory is created. Also, ensure modular loading = 1 in both the CIV ini and the mod ini files.

Can't comment on the scenarios, as those are third party. Can you try Gold in a normal game to see if it loads?
 
Did you check my suggestions in the previous post? Some times an extra directory is created. Also, ensure modular loading = 1 in both the CIV ini and the mod ini files.

Can't comment on the scenarios, as those are third party. Can you try Gold in a normal game to see if it loads?

Yes... CIV Gold works fine and most of the Civs/Leaders are in the way they're supposed to be.. It's just some leaders that are not registered to any Civ at all that are making the scenarios crash. For ex. Wilhelmina, Joan of Arc, Sejong, Afonso, etc.
 
@Orko the Great, Arwon & sh4dowknight: Did you guys also download Patch 2 for CIV Gold 4.0 BtS?

As for scenarios not working: all of my scenarios have been updated to version 4.0 patch 2 and tested before and after uploading; they should work fine.
 
Hello guys,

I strongly apreciate what you are doing here - thanks for this Gold thing. Nevertheless i need your help. I`ve loaded the Gold mod and patch, everything was OK until the gameplay started. The problem is: no unit is displayed. It doesn`t matter wich civ i pick: no settlers, no warriors, no others. At the same time they exist - i can found a city or move units. But without seeing them. In the original BTS no such troubles have ever occured
What do you think could be my problem?
 
Hello guys,

I strongly apreciate what you are doing here - thanks for this Gold thing. Nevertheless i need your help. I`ve loaded the Gold mod and patch, everything was OK until the gameplay started. The problem is: no unit is displayed. It doesn`t matter wich civ i pick: no settlers, no warriors, no others. At the same time they exist - i can found a city or move units. But without seeing them. In the original BTS no such troubles have ever occured
What do you think could be my problem?

Sorry, false alarm. Gold mod somehow started with the Toggle Bare Map switched "on" and i`wasn`t smart enough to figure it out...
 
Hi there, I've run into a problem trying to merge this mod with another.

I've been taking certain civs and leaders out of CIV Gold 4 and using it in the RevolutionDCM modpack for a few months now. I've usually been able to stick the specific civs and leaders I want into the Modules folder of the mod and it has always worked perfectly until now.

The latest version of RevolutionDCM (0.951) included BUG 3.0 built in. I assumed nothing would go wrong with the merger, so I merged in the civs I usually use. Unfortunately, none of them are being registered in the game and I'm not sure what I have to do. I'm assuming it has something to do with the BUG mod; is there any way I can get it working?
 
Playing a game with the Romanians, and they're borders don't appear on the map--there is no color edge and no visual indicator as to where their culture begins. I can't imagine this is an actual bug, given how long the mod has been out: if not, any ideas what could be causing it on my end?
 
The XML has

Code:
<Civ4ColorVals xmlns="x-schema:Romania_CIV4InterfaceSchema.xml">
	<ColorVals>
		<ColorVal>
			<Type>COLOR_X_PEACHPUFF</Type>
			<fRed>1.00</fRed>
			<fGreen>0.85</fGreen>
			<fBlue>0.73</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>
		<ColorVal>
			<Type>COLOR_PLAYER_DARK_RED</Type>
			<fRed>0.62</fRed>
			<fGreen>0.00</fGreen>
			<fBlue>0.00</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>
	</ColorVals>
</Civ4ColorVals>

I wonder if that X should be PLAYER? If so, it is indeed a bug ...
 
It has been a while since I worked on CIV Gold, but I remember this bug. The problem is that we defined COLOR_X_PEACHPUFF twice, one for Romania and one for Toltec. The Toltec definition did have an alpha value of 0, which made the color disappear for both Toltec and Romania.

This means it was actually 2 bugs. We kept COLOR_X_PEACHPUFF for Toltec and changed the alpha value to 1 and changed the color for Romania to this:

Code:
<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the Civ Gold Team -->
<!-- -->
<Civ4ColorVals xmlns="x-schema:Romania_CIV4InterfaceSchema.xml">
	<ColorVals>
		<ColorVal>
			<Type>COLOR_X_SEAGREEN</Type>
			<fRed>0.18</fRed>
			<fGreen>0.55</fGreen>
			<fBlue>0.34</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>
		<ColorVal>
			<Type>COLOR_PLAYER_DARK_RED</Type>
			<fRed>0.62</fRed>
			<fGreen>0.00</fGreen>
			<fBlue>0.00</fBlue>
			<fAlpha>1.00</fAlpha>
		</ColorVal>
	</ColorVals>
</Civ4ColorVals>

Code:
<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the Civ Gold Team -->
<!-- -->
<Civ4PlayerColorInfos xmlns="x-schema:Romania_CIV4InterfaceSchema.xml">
	<PlayerColorInfos>
		<PlayerColorInfo>
			<Type>PLAYERCOLOR_ROMANIA</Type>
			<ColorTypePrimary>COLOR_X_SEAGREEN</ColorTypePrimary>
			<ColorTypeSecondary>COLOR_PLAYER_DARK_RED</ColorTypeSecondary>
			<TextColorType>COLOR_X_SEAGREEN</TextColorType>
		</PlayerColorInfo>
	</PlayerColorInfos>
</Civ4PlayerColorInfos>
 
Hi there, I've run into a problem trying to merge this mod with another.

I've been taking certain civs and leaders out of CIV Gold 4 and using it in the RevolutionDCM modpack for a few months now. I've usually been able to stick the specific civs and leaders I want into the Modules folder of the mod and it has always worked perfectly until now.

The latest version of RevolutionDCM (0.951) included BUG 3.0 built in. I assumed nothing would go wrong with the merger, so I merged in the civs I usually use. Unfortunately, none of them are being registered in the game and I'm not sure what I have to do. I'm assuming it has something to do with the BUG mod; is there any way I can get it working?

I suspect it has something to do with ModularLoading as the latest BUG added some non-modular XML for unit naming. Make sure your ini in your merged mod has ModularLoading=1
 
:wallbash: Well, I guess I'm screwed on any potential tests, then...

OTOH, think it would work to split it a few smaller mods, but leave the final package whole? I think it actually might, even though it would mean I wouldn't be able to play the thing properly! :lol:
 
I have been toying with that idea for a while now, but I'm still trying to figure out the best way to make those smaller sub-sets/mods.

I have the base structure done already and named it "CIV Gold Framework". I'll probably release that part soon with instructions on how to add civs/leaderheads from the final package.
 
Well, I'm not sure on methodology, but how about default subsets splitting them by era? I haven't looked at the actual distribution, but I think dividing the new civs by temporal origin (eg ancient/medieval/modern) might work decently.
 
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