Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,257
Eh, Japan's alright, but never really too much of a fan. They've gotten better since Rise and Fall since adjacency bonuses matter more, but I feel they're still too dependent on their map spawn, ie getting a combat bonus on the coast with no coastal bias but they're not good at low housing (or amenity starts) because you won't be able to take advantage of Meiji Restoration. And then the Samurai.... I think it's nice they get to guarantee use of Great Generals even if you should lack resources. And their harbors are very strong, so that makes them like England. Except actually useful. The simplest trick is probably to have triangles of theater and campus. And maybe commercial hubs if you need gold.
But yea, packing those districts together. Had to sacrifice some hills though. I actually have like no production here, but that's overrated anyways (plus getting it from the Golden Age/Trade Routes anyways.
EDIT: Fixed the last 10 turns or so. Same result, but it looks cooler. :S
The start
I took off the industrial adjacency cards in favor of tourism ones. I also would have put on the theater adjancency one but I always forget it exists. Guess it's kinda cool having so many high level campuses around though.
But yea, packing those districts together. Had to sacrifice some hills though. I actually have like no production here, but that's overrated anyways (plus getting it from the Golden Age/Trade Routes anyways.

EDIT: Fixed the last 10 turns or so. Same result, but it looks cooler. :S
The start

I took off the industrial adjacency cards in favor of tourism ones. I also would have put on the theater adjancency one but I always forget it exists. Guess it's kinda cool having so many high level campuses around though.
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