Disgustipated
Deity
little hamstrung by the relative weakness of Anti-Cav.
Zulu's Anti Cav aren't all that bad. I conquered nearly every city exclusively with anti-cav units. The only exceptions being my tests above with caravels. I would say anti-cav units should normally be the price and maintenance cost of the Impi, that would make them useful. If Pikeman were normally the cost of Impi, they would be worth having a couple around.
Really? Is this Civ really built for Players
I noticed that about a lot of Civs, especially Rise and Fall civs like Mongols and Zulu. As well as many DLC civs like Macedon, Indonesia, Persia. These will always be civs that humans can do well with, but the AI not so much.
My game is complete. It really doesn't take long to conquer all the cities in the world once you get steamrolling. The game is getting too easy at this point, but I won't up the difficulty level as I need to compare them with other civs I'm playing civ of the week because I want to evaluate them against each other. I know conditions and start conditions change and absolute comparison isn't possible. My starting condition in this game was fairly weak, but I made it work.
And the time to victory was much slower than my conquer all cities games with Macedon, India (Chandra), Japan, and Mongols. I could have started conquering a little earlier, but I did wait until Professional Army to start conquering. I also delayed things a few turns to run the above tests with caravels, but this probably was less than 10 turns delay, negligible. As we have civs that shine later like this, it is understandable they will have slower victory times.
My slowest total conquest victory yet. But I received the highest ranking at the end, #1, Augustus Caesar. Strange, maybe because my population was higher because it took so long. Despite conquest being slower, this civ is very strong. I'm reluctant to rate them lower because of the slow speed. Because really nothing provided any opposition. These units were great against all those knights I faced, and crossbowman couldn't stand up to them. I'm going to give them a B+ for Conquest victory. Even other victories they will be strong if you use force to make your empire larger and everyone else smaller. And I give them a B+ for the fun factor as well. They are fairly fun to play. The mechanics aren't frustrating (like say Georgia), and mesh together well.
And as Archon had, I had a ton of great generals. Hard to keep track of them, I tend to keep them until they are obsolete, and then retire them. I got my second caravel from a Boudica retirement, and of course Art of War. I may have some obsolete generals in my save, I just upgraded many units to Modern AT, so they were too advanced for my old generals. That cavalry unit there was from a great general retire, I didn't actually use him for any conquests. I wanted my conquests to be all anti-cav, other than the caravel ones I used for tests.
On a sidenote, I found out that battering rams work even after discovering Steel. I had thought in a prior game they didn't work. But I suppose it's only after your opponent discovers steel, not you.
My final screenshot. This Modern AT army is at strength 102. It can take that last Georgian city's health down in one blow. I'm including the save. Just conquer the city with that Modern AT army. All those pillaged tiles were from barbarians I think. Sigh. While I probably won't up the difficulty level, I may turn barbs off to make things easier for the AI which still sometimes struggles with barbs.
Spoiler :
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