Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,399
Wow...I never saw that picture before.
...wow...
...wow...
One problem I can forsee is that this makes land-grabbing and warmongering an even more powerful strategy. Empires that span more land get more resources, and consequently can build more units. There's no longer anything small empires can try to do to compensate (get a super-productive city, etc) because they're no longer able to produce more than a limited number of units while their opponent with 2-3 times the resources can produce 2-3 times the units.
Is this possibly the new road system for civ 5? Would be a lot more realistic than the old methods in previous Civ games.
yes. for early game such micromanaging may help.Workers ARE part of the fun, but only in early times/small maps, from my point of view.
Playing on modified gigantic maps, in later ages it just becomes tedious to have to move 3 workers here, 6 workers there....
In total, I think that adopting the CtP terrain improvement building system would benefit the game very much.
density of forest? it would be fine and realistic.From this picture:
Spoiler :
it seems that there are several density of forest... or is it just an illusion due to the fact that those are forests on hills?
wow if civ5 will improve graphics as much as civ4 did after that picture, then i have to buy an 2500 euro PC?i found one of the first pics of civ 4 .. this means we can expect great improvement in civ5 graphics !
Those are just sub-plots of the city like there are for farms, I think.
another thing that i found - the same city but in different growth stages -
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