Mozzington
Prince
Also, the people who give you advice (I don't know how to called them in english) change clothes with time
Advisors.
That's a good feature. Top hats?
Also, the people who give you advice (I don't know how to called them in english) change clothes with time
They have the new art... and it looks really better, no more spaghetti.
Theres also a "Quick Movement" option under the "Quick Combat" option in game setup. Dont think anyone else mentioned that.
Another change happens when you end your turn and a unit has only spent half of their actions; the turn won't end and it will tell you a unit needs orders. This part hasn't changed, but before this patch the only action you were allowed to take was giving said unit orders. Anything else you attempted to change snapped you back to the orderless unit, and when you gave it orders the turn ended immediately. Now, you are allowed to make any actions you could have before you ended the turn, and giving orders to the unit who stopped the turn from changing no longer ends the turn- you must end the turn manually a second time.
I hope that was clear. I found that change hard to explain. I am incredibly happy with this, since I often found myself being shown the unit that needs orders and realize I forgot something else, but I was unable to do anything other than ordering that one unit.
A quote from Xur [2k Forums]:
Tried a quick duel map, and found a little combat upgrade that I'm happy with. You can queue up ranged attackers on a single unit while it is being attacked - this is awesome and fast.
I guess you have to playing with full animation to get the benifit of this, but still very nice!
A quote from Xur [2k Forums]:
Tried a quick duel map, and found a little combat upgrade that I'm happy with. You can queue up ranged attackers on a single unit while it is being attacked - this is awesome and fast.
I guess you have to playing with full animation to get the benifit of this, but still very nice!