Also, changing Improvements and Wonders will have NO effect on the city view screen. The city view screen will behave as though the improvements have not been modified
Originally posted by jimminy14
dammit
i mean there is no way for a ground unit to be added into a transport via the editor as far as i know
Originally posted by Chieftess
Update on the coal-hydro-nuclear plant test.
It appears to have chosen the last one, nuclear. It doesn't seem to have any effect (doesn't even have a factory in the city screen during the game). There should be a check in the editor for this. Plus, there needs to be a better city improvement selection.
(and worked tile management)
Sure - or use a diferent type of installer (Install Shield, if I still have a license, but there's probably plenty of freebies out there too) or people can just use the .ZIP archives which should have no problem overwriting write-protected files.Originally posted by sumthinelse
Isak, for Windows platforms, can't you write a batch file that turns off the write protect attribute?
Originally posted by Crow T Robot
I am not sure I know what you mean - do you mean you want to create a new unit of transport already loaded with infantry or something?
All in all, the naval stuff is just whacked. You used to be able to SHIP cruise missles on transports to colonies. Something changed 2 or 3 patches ago and that went away.
Cant load Cruises onto say Destroyers; even though real ones are bristling with them. The only way to knudge it is to flag Cruise missiles as Nukes, but then anything that can carry CMs can carry nukes.
I might have to use that Perry Class Frigate and call it a missle frigate with absurd capacity to compensate.
Originally posted by Chieftess
Update on the coal-hydro-nuclear plant test.
It appears to have chosen the last one, nuclear. It doesn't seem to have any effect (doesn't even have a factory in the city screen during the game). There should be a check in the editor for this. Plus, there needs to be a better city improvement selection.
(and worked tile management)
Originally posted by Dan Magaha FIRAXIS
It's probably been a while since I've actually posted this, but since day one I've tried to warn people as often as possible not to mess with that file.
Dan
Originally posted by Trip
Teturkhan: That's for PtW.
Firaxians:
I'm working on a Civil War scenario, and I've run into a big problem. The scenario doesn't want to load the two civs correctly. It always defaults to the Union side when both civs should be playable, except your opponent is listed on the right as the Confederates, but you have no choice of which civ to play... it always defaults to the North and I can't change it. Another problem is that either side can build any unit (even if it's a UU you shouldn't have... all Union cities were producing "Confederate Raiders", for some reason, even though I had specifically allowed only the South to use them), and the whole thing is messed up. I tried making it so that only the Confederates are playable, and you get the Southern cities and the name "Confederate States of America", but all your cities are blue instead of grey, and your leader is "President Lincoln of the Confederates"...I'm thoroughly confused, and I've tried every combo of scenario and player settings, and the thing is still messed up. I think all these problems are related, but I can't be sure. Any help would be greatly appreciated.
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