Discussion in 'Never Ending Stories' started by Daftpanzer, Jul 30, 2006.
Do you prefer the honest answer?
Why would I be mad at Taejon?
I have other things to worry about...
We are not happy that you have taken our city. However, we would much rather trade with you than slaughter you, so we would like to end this conflict peacefully. We would be satisfied by you paying us a third of the income from Ginash for the next twenty turns, promising not to take any more colonies, and signing an NAP with us. In return, you will continue to enjoy our trade, and we will look favorably upon you...
(In civ terms, they give me a third of Ginash's income in gpt (you can check this in the city box, and will refuse any more culture flips).
@Daft: Even if I don't send orders, don't go with the orders I sent you before. Do what seems logical.
your people are the ones that switched so it's not my fault i have to kill you savagely
also any one else think that the npc that no one can control will be like the lengals from linesII.
which seemed to me to be like the mongols.
Awesome story, Lord Iggy Apologies for the random transdimensional spatial distortion which is blocking the penguin mapping equipment at the moment…
Your complaining? And I was worried things had been modded a bit too much in your favour Well, economy is not that limited, and even if Denton falls it will probably take a major effort by them to hold it.
BTW – im preventing civs from being ‘eliminated’ (they will hide out in polar bear bases at the north pole) and I will be implementing revolts etc. So even if all their cities are captured for a while, nobody will be ever be totally out of the game.
Argh yes, the ‘status’ thing will be updated in next update. As for the points, well apart from Zekul, spending points have been handed out equally to all (with somewhat relative effects for each point, depending on size and power of that civ). They have only accumulated where people haven’t spent them. What do you think should be changed?
That number is not meant to be spending-points-per-turn, its meant to be the actual number of accumulated points available at this point in time for potential use in next update. If that wasnt clear, apologies and i guess i should reword that stat
It takes a while to load the game into the save editor, but I did check it recently, so id guess it’s a few hundred gold. A trade centre at Herakleia provides a nice income, and army is not so expensive considering the AI bonus for support (which ive modded down quite a bit, but is still a lot).
= = =
> Update scheduled for either tomorrow or sunday, with new maps…
> I just found out im going on holiday for a week, from next thursday (aug10). I thought it wasn’t as soon as that . I should be able to update at least twice before i go, and then it will be like a ‘boring time’ thing (while I am re-scenario-izing the game). I think things will jump forward a bit to two or three hundred BC, kinda corresponding to start of classical/roman era in real world. Ill then make a new scenario when I get back, and see how many of the new civs I can include.
Heres a power-graph thingy (not that it shows much at the moment) and the scores (but take into account different starting conditions)
Heres the top 5 best culture cities in the world (im sure Ormash will climb up fast, all the others had temples for a while)
Altyn-Kanalat has the most cities, and the biggest area under control.
Argosian Empire has the most people and best infrastructure (roads and farming etc)
Kaironas is the world’s biggest city (and said to be full of perverted western cultural practises).
Taejon and Argon are jointly the most advanced.
= = =
Some random rantings…
Ive experimented with scenario export, seems ill be able to get all the terrain details, units and cities from the existing game, but it will take a bit of work to get them all under the ownership of the correct civs. I can’t export things like diplomacy, techs, treasury etc. But ill be editing that anyway. Or the history and powergraph etc, but that’s not essential. So it pretty much works, but I wouldn’t want to do it that often.
Another thing ive experimented with is a worldwide ‘barbarian/rebel’ civ (like the barbarian cities in civ4), which ill add during the scenario-edit. Using the save editor, I can set it to be in a ‘transition time’ of something silly like 9999 turns – permanent anarchy! I can also set it to refuse contact with other civs for 9999 turns, so it can be permanently at war with most of the normal civs. So it cant build, cant research, cant do diplomacy… but it gets a fair amount of units from special city improvements ive added (ones that automatically produce different units at a steady rate). By placing different unit-producing buildings in each city, the barbarian civ can get different UU’s and flavour units in different parts of the world, to give a bit of variety. Anyway, it seems to work well, and will allow a much better implementing of random revolts, ‘minor’ civs, and larger barbarian attacks in future. And I can role-play their diplomacy in different parts of the world, if people want to bribe them to join their civ, or to be mercenaries etc.
forgot diplo response...
We agree to these terms, thankyou
Not complaining, merely incredulous.
I will trust in the defensive capabilities of a powerful force... for now.
when i settled the new cities was one of them settled on the shore?
i think so, ill post maps tommorrow or sunday
Any chance I can reserve a spot when you open more up?
heres hopeing today
and how many cities does Altyn-Kanalat have?
edit if i took over a country would i gain some of thier tech
no updatage tonight, sorry. update will be tommorrow
Darkening, you'd be very welcome to play though i already promised to add some other people's civs when im in the boring time edit, and have limitied room for civs on the map. Ill need to see if the other people are still interested or not.
They have 8, i believe, which is the most. But they are mainly 1-population cities at this point.
I'll send orders tonight.
okies, ill check back later
oh yea once again cue the evil music because if i conquer alex i'm number 1 in cities and tied for tech oh yah! Woot! Woot!
The key words are "some of their techs"
I Get Them All Cus I'm Evil
Whoa. You really should've posted maps; I thought I had six cities at most. Mind, Contempt would probably destroy some of these anyway...
well than you'd be tied for second because argos has 7 and i have 6
Mind, I just might hold on to them and capture more. Then we'll see who will be tied for second.
Zekul est mort!
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