1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civ3 NES 1

Discussion in 'Never Ending Stories' started by Daftpanzer, Jul 30, 2006.

  1. North King

    North King blech

    Joined:
    Jan 2, 2004
    Messages:
    18,155
    Do you prefer the honest answer?

    :p
     
  2. jalapeno_dude

    jalapeno_dude AKA Panda Judo Eel

    Joined:
    Dec 12, 2003
    Messages:
    5,210
    Location:
    Taxachusetts
    Why would I be mad at Taejon?

    I have other things to worry about...

    From: Ormash
    To: Rayam

    We are not happy that you have taken our city. However, we would much rather trade with you than slaughter you, so we would like to end this conflict peacefully. We would be satisfied by you paying us a third of the income from Ginash for the next twenty turns, promising not to take any more colonies, and signing an NAP with us. In return, you will continue to enjoy our trade, and we will look favorably upon you...

    (In civ terms, they give me a third of Ginash's income in gpt (you can check this in the city box, and will refuse any more culture flips).

    @Daft: Even if I don't send orders, don't go with the orders I sent you before. Do what seems logical.
     
  3. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    your people are the ones that switched so it's not my fault i have to kill you savagely

    also any one else think that the npc that no one can control will be like the lengals from linesII.
    which seemed to me to be like the mongols.
     
  4. Daftpanzer

    Daftpanzer canonically ambiguous

    Joined:
    Nov 27, 2002
    Messages:
    6,598
    Gender:
    Male
    Location:
    Portsmouth, England, UK
    Awesome story, Lord Iggy :) Apologies for the random transdimensional spatial distortion which is blocking the penguin mapping equipment at the moment…

    Your complaining? And I was worried things had been modded a bit too much in your favour :) Well, economy is not that limited, and even if Denton falls it will probably take a major effort by them to hold it.

    BTW – im preventing civs from being ‘eliminated’ (they will hide out in polar bear bases at the north pole) and I will be implementing revolts etc. So even if all their cities are captured for a while, nobody will be ever be totally out of the game.

    Argh yes, the ‘status’ thing will be updated in next update. As for the points, well apart from Zekul, spending points have been handed out equally to all (with somewhat relative effects for each point, depending on size and power of that civ). They have only accumulated where people haven’t spent them. What do you think should be changed?

    That number is not meant to be spending-points-per-turn, its meant to be the actual number of accumulated points available at this point in time for potential use in next update. If that wasnt clear, apologies and i guess i should reword that stat :)

    It takes a while to load the game into the save editor, but I did check it recently, so id guess it’s a few hundred gold. A trade centre at Herakleia provides a nice income, and army is not so expensive considering the AI bonus for support (which ive modded down quite a bit, but is still a lot).

    = = =

    > Update scheduled for either tomorrow or sunday, with new maps…

    > I just found out im going on holiday for a week, from next thursday (aug10). I thought it wasn’t as soon as that :(. I should be able to update at least twice before i go, and then it will be like a ‘boring time’ thing (while I am re-scenario-izing the game). I think things will jump forward a bit to two or three hundred BC, kinda corresponding to start of classical/roman era in real world. Ill then make a new scenario when I get back, and see how many of the new civs I can include.

    Heres a power-graph thingy (not that it shows much at the moment) and the scores (but take into account different starting conditions)
    http://www.civfanatics.net/uploads12/xvca.jpg

    Heres the top 5 best culture cities in the world (im sure Ormash will climb up fast, all the others had temples for a while)
    http://www.civfanatics.net/uploads12/xvcb.jpg
    FYI:
    Altyn-Kanalat has the most cities, and the biggest area under control.
    Argosian Empire has the most people and best infrastructure (roads and farming etc)
    Kaironas is the world’s biggest city (and said to be full of perverted western cultural practises).
    Taejon and Argon are jointly the most advanced.

    = = =

    Some random rantings…

    Ive experimented with scenario export, seems ill be able to get all the terrain details, units and cities from the existing game, but it will take a bit of work to get them all under the ownership of the correct civs. I can’t export things like diplomacy, techs, treasury etc. But ill be editing that anyway. Or the history and powergraph etc, but that’s not essential. So it pretty much works, but I wouldn’t want to do it that often.

    Another thing ive experimented with is a worldwide ‘barbarian/rebel’ civ (like the barbarian cities in civ4), which ill add during the scenario-edit. Using the save editor, I can set it to be in a ‘transition time’ of something silly like 9999 turns – permanent anarchy! I can also set it to refuse contact with other civs for 9999 turns, so it can be permanently at war with most of the normal civs. So it cant build, cant research, cant do diplomacy… but it gets a fair amount of units from special city improvements ive added (ones that automatically produce different units at a steady rate). By placing different unit-producing buildings in each city, the barbarian civ can get different UU’s and flavour units in different parts of the world, to give a bit of variety. Anyway, it seems to work well, and will allow a much better implementing of random revolts, ‘minor’ civs, and larger barbarian attacks in future. And I can role-play their diplomacy in different parts of the world, if people want to bribe them to join their civ, or to be mercenaries etc.
     
  5. Daftpanzer

    Daftpanzer canonically ambiguous

    Joined:
    Nov 27, 2002
    Messages:
    6,598
    Gender:
    Male
    Location:
    Portsmouth, England, UK
    forgot diplo response...

    To: Ormash
    From: Rayam

    We agree to these terms, thankyou

     
  6. North King

    North King blech

    Joined:
    Jan 2, 2004
    Messages:
    18,155
    Not complaining, merely incredulous. :p

    I will trust in the defensive capabilities of a powerful force... for now. ;)
     
  7. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    when i settled the new cities was one of them settled on the shore?
     
  8. Daftpanzer

    Daftpanzer canonically ambiguous

    Joined:
    Nov 27, 2002
    Messages:
    6,598
    Gender:
    Male
    Location:
    Portsmouth, England, UK
    i think so, ill post maps tommorrow or sunday
     
  9. ~Darkening~

    ~Darkening~ Weep, Mother.

    Joined:
    Apr 8, 2006
    Messages:
    3,766
    Location:
    Roanoke, Virginia
    Any chance I can reserve a spot when you open more up?
     
  10. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    heres hopeing today

    and how many cities does Altyn-Kanalat have?


    edit if i took over a country would i gain some of thier tech
     
  11. Daftpanzer

    Daftpanzer canonically ambiguous

    Joined:
    Nov 27, 2002
    Messages:
    6,598
    Gender:
    Male
    Location:
    Portsmouth, England, UK
    no updatage tonight, sorry. update will be tommorrow

    Darkening, you'd be very welcome to play :) though i already promised to add some other people's civs when im in the boring time edit, and have limitied room for civs on the map. Ill need to see if the other people are still interested or not.

    They have 8, i believe, which is the most. But they are mainly 1-population cities at this point.

    Yes, indeed :)
     
  12. Insane_Panda

    Insane_Panda Deity

    Joined:
    Aug 9, 2004
    Messages:
    8,595
    Location:
    Southern California
  13. Daftpanzer

    Daftpanzer canonically ambiguous

    Joined:
    Nov 27, 2002
    Messages:
    6,598
    Gender:
    Male
    Location:
    Portsmouth, England, UK
    okies, ill check back later
     
  14. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    oh yea once again cue the evil music because if i conquer alex i'm number 1 in cities and tied for tech oh yah! Woot! Woot!
     
  15. alex994

    alex994 Hail Divine Emperor!

    Joined:
    Mar 6, 2004
    Messages:
    12,666
    Location:
    Breadbasket of USA
    The key words are "some of their techs" ;)
     
  16. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    I Get Them All Cus I'm Evil
     
  17. das

    das Regeneration In Process

    Joined:
    Apr 8, 2001
    Messages:
    19,309
    Location:
    Ekaterinburg (Sverdlovsk), Russia
    Whoa. You really should've posted maps; I thought I had six cities at most. ;) Mind, Contempt would probably destroy some of these anyway...
     
  18. IronMan2055

    IronMan2055 Korra 2011

    Joined:
    Oct 4, 2005
    Messages:
    1,874
    Location:
    MA
    well than you'd be tied for second because argos has 7 and i have 6
     
  19. das

    das Regeneration In Process

    Joined:
    Apr 8, 2001
    Messages:
    19,309
    Location:
    Ekaterinburg (Sverdlovsk), Russia
    Mind, I just might hold on to them and capture more. Then we'll see who will be tied for second. ;)
     
  20. Insane_Panda

    Insane_Panda Deity

    Joined:
    Aug 9, 2004
    Messages:
    8,595
    Location:
    Southern California

Share This Page