Civ4 BTS v3.19 Patch

22) was a consequence of a discussion that arised of the fact that paratroopers in 3.19 ( and in 3.17 too ) can't take cities with just workers, planes, missiles, ships, missionaries, corp execs or GP that the paratrooper can see, after a drop ( that is, the paratrooper can only take a city that has not any unit, land military or not, that it can see ... so a sub can stop the city taking or not depending of being detected or not :p ). Given this abnormal behaviour, there were only two solutions to make the behaviour consistent : make the cities takeable after drop if they don't have any land military or forbit the city taking after drop. Comparing with other similar situations in game ( like when a knight tries to take a city with only a worker there after having attacked ( the drop is considered a attack action in code ) ), jdog decided to simply forbid the city taking, believing that it was both more consistent with the rest of the game and more in agreement with the spirit of the original programmer.

Not that I fully agree with him :p

I wholeheartedly disagree with this interpretation of spirit. Why does it take until BTS 3.19 for the programmer's spirit of a paratrooper's abilities to be redefined in a way that mitigates their usefulness in an obvious and often used way? It'd be like editing Star Wars so that Solo shot second.
 
That you need to discuss with jdog ;) Like I hinted, I would had prefered to make the cities always takeable by a paratrooper after drop when there are no military land units to defend ( and, as we are talking of it, make possible to drop on top of visible non-military units ).
 
In 3.19, there's a change so that a vassal is always willing to trade a tech with their master.
Hi this is my first post. I just love this site thanks for all the help and information!

I saw the post on page 13 (249 -253) I believe where it states a vassel will always give tech.

I always play with no tech brokering and my vassel states " you pressed me to hard or this is not possible " and won't give up the tech. Is this due to a bug or maybe he traded for it verses researching it?

I downloaded 3.19 in game and I no longer need my cd so I think I got it.

thanks again for all the input
 
You misunderstood the change. Vassals in 3.19 will always be open to trade ( not gift ) their techs as long as the game settings allow it ( no, they still can't gift of trade techs they bought in no tech brokering )
 
You misunderstood the change. Vassals in 3.19 will always be open to trade ( not gift ) their techs as long as the game settings allow it ( no, they still can't gift of trade techs they bought in no tech brokering )
Thanks for the quick response
 
28) CvCity::setCultureLevel - Removed behavior where a city building culture would cancel order when reaching next level. Completely unnecessary for AI, human player is unlikely to be expecting this. Also appears to cause a bug with extra overflow production.

jdog,

Acutally, I have come to expect this behaviour (and I am a human player). When I build culture it's often for a border pop, and it's nice to be alerted when the border pop is done so that I can stop building culture.

Am I in the minority here? Maybe everyone else is just a lot more vigilant than I am ...
 
This "fix" seems like a perfect candidate for an XML option. I build culture as well and would prefer not to have to pay attention for the border pop.
 
I don't notice much difference so far.

Nor I. Incidentally, an extra bonus with the patch is that now I am never told to "insert the disk" when it's actually in the drive. That often happened before. I usually had to take out the disk, reboot and then put it back in. Very annoying.
 
3.19 is sufficient :)
Hmmm. Apparently not with 64 bit Vista. At least it didn't work for me. I had to install 3.17 first in order to proceed to 3.19 without the install failing. But if this is so, then I'll update the Civ Vista guide in the tech forum right away. :)
 
in this case I should say: 3.19 *should* be sufficient ;) Vista is weird and 64bit Vista is even weirder :mischief: - but 3.19 did patch my unpatched bts just fine so I am sure that it should do the same from 3.13...
That said: 1.74 should suffice for Vanilla as well and still sometimes (not always) fails without 1.61 present - so there certainly are some machines that need successive patching :crazyeye:
 
I think in that case I'll go make a clarification. Thanks. :)
 
I've updated the guide with new information on patching. It appears that some people have issues and some don't, so we're recommending in the guide that the patches be applied sequentially to avoid potential issues.

It may take an extra five or ten minutes, but it's easier than doing a re-install, or editing the registry.
 
jdog,

Acutally, I have come to expect this behaviour (and I am a human player). When I build culture it's often for a border pop, and it's nice to be alerted when the border pop is done so that I can stop building culture.

Am I in the minority here? Maybe everyone else is just a lot more vigilant than I am ...

Not sure if we're in the minority, but you're not alone.
 
I installed 3.19 and started a new game using my custom mod. I played no problems to turn 150 and then opened worldbuilder and the game crashed. I traced it back and the last good time I could open worldbuilder was turn 127. By rebooting my machine after each turn I was able to continue to open worldbuilder until turn 130. What is the problem? I have done a complete uninstall and I am re-installing using only the latest patches and will try again, but my inital impression is that 3.19 has a bad memory leak and 3.17 is more stable.
 
Back
Top Bottom