Civ4 PakBuild is a program released by Firaxis that allows you to unpak the Art0.FPK file in the \Civilization IV\Assets\ folder. It's avilable for Win XP and Win2K.
File size is only 200 KB.
Windows XP: http://www.civfanatics.net/downloads/civ4/utility/PakBuild.zip
Windows 2000: http://www.civfanatics.net/downloads/civ4/utility/PakBuild-Win2000.zip
Okay... I JUST USED PAKBUILD v2.14 to package my Art directory for my BtS mod and it worked just fine with no problems. Mod loads much quicker, and all graphics show up fine in BtS.OK i have tried so many times to get this to work to no avail.
When mine paks it leaves out the folder it was packaged in, and just places the files itself in the Pak1 file.![]()
And i have marked stored full paths.
Okay... I JUST USED PAKBUILD v2.14 to package my Art directory for my BtS mod and it worked just fine with no problems. Mod loads much quicker, and all graphics show up fine in BtS.
The tutorial is skipping the "name file" part, because you don't want the file to be named the same as the default Paks (like pak0, pak1, etc, etc).
It's also very important to ONLY place the Art folder in an EMPTY folder before using Pak build (Pakbuild will try to compress everything in the folder you select).
To recap the tutorial (and this DOES work with BtS), do the following:
1) Create an EMPTY folder on your hard drive... let's call it "PAKFOLDER"
2) Go to your Mod folder in BtS, go into the "assets" folder, highlight and copy the "ART" folder only of your mod (this will include the art folder itself, and all sub-folders)... don't bother messing with the XML folder.
3) Paste your "ART" folder into the EMPTY "PAKFOLDER".
4) Start Pakbuild v2.14 use pulldown menu "FILE" and select "New..." then select the "PAKFOLDER"... you'll see the Pakfolder in the left window and you should ONLY see the "ART" folder in it.
5) Click on the "New PAK File" button in the middle
6) Click on "Store Full Paths" on the bottom right (do NOT select "compress all").
7) Click on the "Rename" button a little above the box you just clicked on in step-6... rename the file whatever you want except the default (like Pak0 or Pak1). I recomend naming the file the same as your mod name. It should have a new name such as "Bubba.pak", or whatever you called it (including the ".pak" extension).
8) Select the pulldown menu "PAK" and click on "Build"... it should now create your new art PAK file.
9) Copy the new Pak file ("Bubba.pak" or whatever you called it) into your Mod's "Assets" directory... you can now remove the old "Art" folder from this directory. For most people, you should only see the "PAK" file and the "XML" folder in the mod's Assets directory (your mileage may vary depending on the mod work you're doing, but I'm trying to show the Pak file goes in the same place the old Art folder went and/or where the XML folder is... just-inside the Assets folder of your mod).
10) Fire-up the game with your mod... should load much quicker now if you have all the art files stored in a PAK file.
That's it... it does work with BtS if you do it as I explained above.
Okay... well that's really strange.OK i did exactly what it says here, besides saving it? and still same results, no folders inside the pakbuild??? The file i renamed has nothing in it and then it makes another thing called PAK0.FPK, with the files only, no folders??
I try to unpak it and it even does not list it as a FPK file??
Okay... well that's really strange.
1) Somebody mentioned that there is a PakBuild v2.15 that works perfectly with BtS..
2) Maybe the size of your file(s) for Pakbuild is too large.
Honestly, I have no idea what's going-on at your end... I used v2.14, did the steps as I outlined them above, with a single "ART" folder containing about 232MB of files, and I got ONE FPK file called "Wolfshanze.fpk" of roughly equal size (232MB). I didn't get any extra files/folders, I got ONE fpk file named what I requested, and it works just fine with my BtS mod.OK PAK 2.15 is the XP Server one, right below the XP one.
And nope the files are only about 40M in size.
I have tried 2.14 and 2.15 both and they do the same thing except 2.14 makes two different file 0 & 1 whereas 2.15 only makes 0, both of course after the renaming of my file like you said.
OK i did like Kael said, i made a TEMP file on the desktop, i then copied my complete ART folder to that temp folder and placed it inside of that temp folder.?? Everything is exactly the same right up to the point of the BUILD part, the only file listed on the left side is the ART file (with the files and folders inside).
Then i use BUILD after changing Create new file and renaming the one like you said, and i have store full path marked also., just like everyone says, then POOF i get separate FPK 0 from the renamed one with the art files in it, but no folders, just the files. Then i save it all.??
Unfortunately it would seem to just be you?
I was able to get it to run with v2.14... no idea what your problem is, but it may-well just be on your end? Dunno...
Just thought I'd mention everything is somewhat unstable on Vista....Just thought I'd mention that it pakbuild was somewhat unstable on vista, but if you go to properties and set its compatiblilty mode to winxp it stabilizes
Just thought I'd mention everything is somewhat unstable on Vista....![]()