OK i have tried so many times to get this to work to no avail.
When mine paks it leaves out the folder it was packaged in, and just places the files itself in the Pak1 file.
And i have marked stored full paths.
Okay... I JUST USED PAKBUILD v2.14 to package my Art directory for my BtS mod and it worked just fine with no problems. Mod loads much quicker, and all graphics show up fine in BtS.
The tutorial is skipping the "name file" part, because you don't want the file to be named the same as the default Paks (like pak0, pak1, etc, etc).
It's also very important to ONLY place the Art folder in an EMPTY folder before using Pak build (Pakbuild will try to compress everything in the folder you select).
To recap the tutorial (and this DOES work with BtS), do the following:
1) Create an EMPTY folder on your hard drive... let's call it "PAKFOLDER"
2) Go to your Mod folder in BtS, go into the "assets" folder, highlight and copy the "ART" folder only of your mod (this will include the art folder itself, and all sub-folders)... don't bother messing with the XML folder.
3) Paste your "ART" folder into the EMPTY "PAKFOLDER".
4) Start Pakbuild v2.14 use pulldown menu "FILE" and select "New..." then select the "PAKFOLDER"... you'll see the Pakfolder in the left window and you should ONLY see the "ART" folder in it.
5) Click on the "New PAK File" button in the middle
6) Click on "Store Full Paths" on the bottom right (do NOT select "compress all").
7) Click on the "Rename" button a little above the box you just clicked on in step-6... rename the file whatever you want except the default (like Pak0 or Pak1). I recomend naming the file the same as your mod name. It should have a new name such as "Bubba.pak", or whatever you called it (including the ".pak" extension).
8) Select the pulldown menu "PAK" and click on "Build"... it should now create your new art PAK file.
9) Copy the new Pak file ("Bubba.pak" or whatever you called it) into your Mod's "Assets" directory... you can now remove the old "Art" folder from this directory. For most people, you should only see the "PAK" file and the "XML" folder in the mod's Assets directory (your mileage may vary depending on the mod work you're doing, but I'm trying to show the Pak file goes in the same place the old Art folder went and/or where the XML folder is... just-inside the Assets folder of your mod).
10) Fire-up the game with your mod... should load much quicker now if you have all the art files stored in a PAK file.
That's it... it does work with BtS if you do it as I explained above.