GeneralMatt
Emperor
Is there anyway to unpak these using a different program, preferably free?
FPKL y C:\Documents and Settings\Chase\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\art\units\New Unit Textures[ C:\Documents and Settings\Chase\My Documents\My Games\Sid Meier's Civilization 4\PakBuilder Pak Pak0.FPK è
Methos said:Two questions...
1. When you extract them, where do you put it? Do I have to keep it in the same folder as the file I unpacked?
2. By doing this will it affect the game so that I won't be able to play GOTM or SGOTM games?
lord_graywolfe said:ok im trying to use this tool and like most others on here its not working for me. i used unpak function and it gives me nothing. i see a blank screen, samething for when i use new file feature a blank screen. its telling me i have no files in my asset or art folder. can someone please explain exactally where the PakBuild needs to be on the pc and how to use it to open files that dont seem to exsist.
ok after doing a search of my pc for them i found the fpk files. they are not in the game folder and this may be the same problem some other are having. instead of being in my game folder with the rest of the files including warlords and the patches they were in this directory
C: Documents and Settings\*profile*\Application Data\Firaxis Games\ Sid Meier's Civilization 4\Assets
* i have my profile name here, so if you dont have a profile on the pc skip that section
everything for the game is in this folder and the PakBuilder worked fine once i found the right folders and subfolders. i dont know why it has created to seperate folders and paths for the game
Here's one that Kael wrote up for pakking your art files in order to speed up loading a mod. Tried it with my modpack and it went from 2 minutes down to 15 seconds.Is there anyway someone could put a tutorial on how to build, i tried and got it to (pak0, 1, 2) and a saved file (art, xml)also? Put it in my MOD and it wont read it?? I guess i am lost??