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Civ5 Confirmed Features and Versions

Discussion in 'Civ5 - General Discussions' started by Mercade, Jul 19, 2010.

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  1. Souron

    Souron The Dark Lord

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    Under the strictest copy right laws, which basically disallow mods, it would be a violation to use any part of the maps to make your own maps. You could still make your own maps of the same regions, but such a map would tend to be different.

    It's likely totally unenforceable, though. If any protection does exist, it should be easy to get around.

    Problem comes into play not with copying the maps, but with using such maps as part of mods and scenarios, the rules for which are very unclear at this point.
     
  2. The Almighty dF

    The Almighty dF Pharaoh

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    Which is great because when I think "Civ5 is more moddable" I totally think "Civ5 will be moddable in the sense that you can only mod things that we might not do, now fork over some money." </sarcasm>
     
  3. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    Yep, IMO it looks completely crazy that on the one hand they are offering map packs as preorder bonuses while on the other hand they are raving about how great the new external world-builder application is. I imagine that maps in games like Modern Warfare 2 take a lot of talent, time and money to build so it is obviously reasonable to attach a price to them, and while I don't want to bash people who make civ maps, I think it is orders of magnitude simpler, quicker and cheaper to make civ maps.

    If they try to sell map packs later on as DLC, I will be even more amazed.
     
  4. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Mt. Fuji has been confirmed as a natural wonder ;)
     
  5. bite

    bite Unoffical Civilization Geographer Moderator

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    I have given a patial update with the info from the Greman review, will try to get the rest of it up tomorrow
     
  6. Aramel

    Aramel Chieftain

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    They are not really attaching a price to them, they are just including them free in various versions of the game. I really wouldn't be surprised if they didn't have any copy-protection at all; it's not like it's a feature they are making any money off.
     
  7. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    I see your point Aramel, but seriously I would not put it past them. There's also the fact that normally if you emphasise something as being free, it's because it has a non-zero value. e.g. the free premium DLC pack with the D2D preorder is not going to be given away free after the game is out.

    I agree they might not have copy-protection, but that wouldn't stop selling it as DLC.
     
  8. bite

    bite Unoffical Civilization Geographer Moderator

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    Updated with all the stuff from 2K Greg
     
  9. KMRblue1027

    KMRblue1027 The Crown!

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    Aw building maintenance is back that sucks. I loved being able to build every building in a city. They better bring the Adam Smith's Trading Company wonder from civ2 back then.
     
  10. Bluetooth

    Bluetooth King

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    Not only that, obviously you going to need only one happiness building like Colosseum and Theatre for the whole Empire. This is not a good sign IMO.
     
  11. bite

    bite Unoffical Civilization Geographer Moderator

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    no the effect of Temples, Theatres et al compound thus the more you have the more happy your people will be
     
  12. bite

    bite Unoffical Civilization Geographer Moderator

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    The Map and Technology Features

    Resources/Terrains/Map Improvements

    Terrain Types

    Grassland - +2 Food, 33% defence, 1 movement cost
    Plains - +1 Production, +1 Food, -33% Defence, 1 movement cost
    Desert - no production, -33% Defence, movement cost 1
    Snow - no production, -33% Defence, 1 movement cost
    Tundra - +1 food, -33% Defence, 1 movement cost
    Hills - +2 production, +25% defence, movement cost 2, rough terrain
    Mountains
    Coast - +1 food, +1 commerce, movement cost 1
    Ocean - +1 food, +1 commerce, movement cost 1


    Terrain Features

    Fallout - -3 food, -3 production, -3 gold, -33% Defence, 2 movement cost, can be removed by workers
    Flood Plains - +2 Food, -33% Defence, 1 movement cost, found next to rivers
    Forest - +1 Food, +1 Production (no matter what terrain they are on) +25% Defence, 2 movement cost
    Ice - no production, impassable except for air units and submarine units
    Jungle - +1 food, -1 Production,+25% Defence, 2 movement cost, when chopped they become plains
    Marsh - -1 Food, 2 movement cost, -33% Defence
    Oasis - +3 Food, 1 movement cost, -33% Defence, only in desert tiles
    Rivers - +25% defence bonus defending across a river, +1 Gold to surrounding tiles, crossing a river uses all your remaining movement points

    Natural Wonders

    These are unique features on the map which give a bonus to your civ's happiness when you find them and a continuing bonus if you found a city near them

    They are impassable except for air units and produce +2 Production, +3 Gold

    Known Natural Wonders:
    Old Faithful in Yellowstone National Park, Wyoming, USA
    The Great Barrier Reef in the Coral Sea, Queensland, Australia - As it expands across two tiles it gives a bigger bonus than usual
    Mount Fuji in Ch&#363;bu region, Honsh&#363;, Japan
    The Barringer Crater in Arizona, USA
    Lake Titicaca on the Border of Peru and Bolivia
    The Grand Mesa in Grand Mesa National Forest, Colorado, USA
    Krakatoa in the Sunda Strait, Indonesia
    Mt. Everest on the border of Nepal and China [Tibet]
    Rock of Gibraltar in Gibraltar, The United Kingdom of Great Brittan and Northern Ireland

    Luxury Resources

    Cotton - +2 Gold. found on grasslands, plains and desert, needs a plantation
    Dyes - +2 Gold. found on jungle and forest, needs a plantation
    Furs - +2 Gold. found on tundra and forest, needs a camp
    Gems - +3 Gold. found on jungle, grassland, plains, desert and tundra, needs a mine
    Gold - +2 Gold. found on grasslands, plains, desert and hills, needs a mine
    Incense - +2 Gold. found on desert and plains, needs a plantation
    Ivory - +2 Gold. found on plains, needs a camp
    Marble - +2 Gold. found on grassland, plains, desert and tundra, needs a quarry
    Pearls - +2 Gold. found on coast, needs fishing boats
    Silk - +2 Gold. found on forest, needs a plantation
    Silver - +2 Gold. found on tundra, desert and hills, needs a mine
    Spices - +2 Gold. found on jungle, needs a plantation
    Sugar - +2 Gold. found on flood plains and marsh, needs a plantation
    Whale - +1 Gold, +1 Food. found on coast, needs fishing boats
    Wine - +2 Gold. found on grasslands and plains, needs a plantation

    One Luxury Resources is enough for your entire Empire (IGN)

    Strategic Resources

    Aluminium - +1 Production, found on plains, desert, tundra and hills, Revealed by Electricity, needs a mine, needed to build - Helicopter Gunship, Jet Fighter, Missile Cruiser, Mobile SAM, Modern Armor, Rocket Artillery, Stealth Bomber, Nuclear Submarine, Hydro Plant, Spaceship Factory
    Coal - +1 Production, found on grasslands, plains and hills, needs a mine, Revealed by Scientific Theory, needs a mine, needed to build - Ironclad, factory
    Horses - +1 Production, found on Plains, grassland and tundra, Revealed by Animal Husbandry, needs a pasture, required to build - Chariot Archer, Companion Cavalry, Horseman, Cavalry,
    Cossack,Lancer, Sipahi, Camel Archer, Knight, Mandekalu Cavalry, Stable, Circus
    Iron - +1 Production, found on grasslands, plains, desert, tundra, snow or hills, needs a mine, Revealed by Iron Working, required for - Ballista, Catapult, Mohawk Warrior, Swordsman, Longswordsman, Samurai, Trebuchet, Frigate, Ship of the Line, Anti-Aircraft Gun, Anti-Tank Gun, Zero, Forge
    Oil - +1 production, found on Jungle, Marsh, Desert, Tundra, Snow and Ocean, needs an oil well or offshore platform, Revealed by Biology, required for Battleship, Carrier, Fighter, Panzer, Submarine, Tank, Zero, B17, Bomber
    Uranium - +1 production, found on Forests, Jungle, Marsh, Grassland, Plains, Desert, Tundra,
    Snow and Hills, needs a mine, Revealed by Atomic Theory, required for Giant Death Robot, Atomic Bomb, Nuclear Missile, Nuclear Plant

    One strategic resources will only allow you to build a limited supply of units that require that resource i.e. one Iron will allow about 5 units bases on Iron IGN

    Bonus Resources
    Bananas - +1 food, found in jungles, needs a plantation
    Cattle - +1 food, found on grasslands, needs a pasture
    Deer - +1 food, found on hills, tundra and forest, needs a camp
    Fish - +2 Food, found on coast, needs fishing boasts
    Sheep - +1 Food, found on Grasslands, plains, desert and hills, needs pasture
    Wheat +1 Food, found on flood plains and plains, needs farm

    Worker Improvements

    Camp - Used to accesses Ivory, Deer and Fur, increases the production of Gold from Ivory and Furs and Food from Deer, Requires Trapping
    Farm - +1 Food, Can be built on Grassland, Plains and Desert Tiles as well as built on hills that are adjacent to a river, requires Agriculture
    Fort - Provides a defence bonus to the tile, can not be used in enemy territory, requires Engineering
    Lumber Mill - Increases the production yield of forest tiles, requires Engineering
    Mine - Increases the production of a tile, gives access to several resources like Coal, Gold and Iron, can only be built on hills, requires Mining
    Oil Well - Provides access to Oil, Requires Biology
    Pasture - Used to get access to Horses, Cattle & Sheep, provided production bonus for Horses and Cattle and a food bonus for Sheep, requires Animal Husbandry
    Plantation - Used to get access to Bananas, Silk, Sugar, Wine & Incense
    Quarry - Gains access to Marble resource, provides bonus in both gold and production
    Trading Post - Increased gold output of map titles, can be built on Grassland, Plains, Desert, & Tundra tiles, Requires Trapping
    Road - Increases the movement speed of units moving along them, Connecting cities to your capital will provide a large amount of gold per turn, Costs 1 gold per turn to maintain, Requires The Wheel.
    Railroad - Significantly increases the movement speed of units moving across them, Connecting cities to your capital by Railroad will give them a Production bonus, Costs 2 gold per turn to maintain, Requires Railroad

    Work Boat Improvements

    Fishing Boats - Used to gain access to Fish, Whales, and Pearls resources. Increases the gold yield of the tile for Whale & Pearls and the food production of the Fish, Requires Sailing
    Offshore Platform - Provides access to an oil resource found in the sea, Requires Refrigeration

    Great People Improvements

    Academy - +5 Tech, Built by great scientist
    Citadel - +100% defence bonus for unit in tile, any unit next to Citadel at the end of there turn is damaged 3 points, Built by Great General
    Customs House - Built by Great Merchant
    Landmark - Built by Great Artist
    Manufactory - Built by Great Engineer

    Ancient Ruins

    Ancient Ruins (Goody Huts) will be making a return to Civ , some of the things you can find in them include:
    Ancient treasure which provides gold to your civilization.
    A map of the surrounding area.
    Weapons upgrades. The unit which enters the tile is upgraded to a more advanced unit (a warrior might become a spearman, for example)
    Survivors from the earlier civilization. They move to one of your cities, increasing its population by one.
    A one-time boost to your culture.
    On the easier difficulty levels, ruins can also provide you with free settlers and workers - 2k Greg

    Technologies & Research

    Research

    With a gold down-payment two nations can create a joint research project (Computer Bild Spiele) that gives the players a 15% bonus to research output. (VGChartz)

    Ancient Era Techs

    Agriculture
    Pottery
    Animal Husbandry - Unlocks the use of Pastures and reveals Horses
    Archery
    Mining
    Sailing - Unlocks Lighthouse, Fishing Nets,
    Calendar - Needed to see Cotton
    Writing - Unlocks research pacts
    Trapping - Can Construct Camps, Trading Post
    The Wheel
    Masonry - Allows construction of Walls
    Bronze Working

    Classical Era Techs

    Optics
    Philosophy
    Horseback Riding
    Mathematics - Unlocks catapult and courthouse
    Construction
    Iron Working

    Medieval Era Techs

    Theology
    Civil Service
    Currency - Unlocks Machu Picchu, Market
    Engineering - Unlocks lumbermills and forts
    Metal Casting
    Compass
    Education
    Chilvalry
    Machinery
    Physics
    Steel

    Renaissance Techs

    Acoustics - Unlocks Opera House, Sistine Chapel and Angkor Wat
    Archaeology
    Astronomy
    Banking
    Chemistry
    Economics
    Fertilizer
    Gunpowder
    Metallurgy
    Military Science
    Navigation
    Printing Press
    Rifling
    Scientific Theory

    Industrial Techs

    Electricity
    Replaceable Parts
    Railroad
    Dynamite
    Refrigeration
    Telegraph
    Radio
    Flight
    Combustion
    Biology
    Steam Power - Unlocks Factory and Ironclad

    Modern Techs

    Plastics
    Penicillin
    Electronics - Unlocks Mechanised Infantry
    Mass Media
    Radar - Unlocks Bomber & Paratrooper
    Atomic Theory
    Ecology - Unlocks the Solar Plant
    Rocketry
    Lasers - Unlocks modern armour and jet fighter
    Nuclear Fusion
    Globalisation
    Robotics
    Satellites - Unlocks guided missile
    Stealth
    Advanced Ballistics

    Future Era

    Particle Physics
    Nuclear Fusion
    Nanotechnology
    Future Tech
     
  13. Bluetooth

    Bluetooth King

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    Oh. :blush: It's a good sign then.
     
  14. civ_king

    civ_king Deus Caritas Est

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    support confirmed for at least 12 cores
    (Podcast V)
     
  15. Calouste

    Calouste Chieftain

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    I think you'll have enough gold in Civ5 to build and maintain every building you want. It's just if you do that, you won't have much gold left to buy land, start research pacts or bribe city states.
     
  16. KMRblue1027

    KMRblue1027 The Crown!

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    True the lack the slider prevents me from using 100% science and running a budget with wonder gold. I most likely will kill all city states I can that are near me and befriend the ones I can't invade. Land buying is the one thing I will need money for but as America I get cheap land so I might get every building.
     
  17. Olleus

    Olleus Warlord

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    Building maintenance also means that, if buildings provide a % bonus to gold or science or culture (which seems likely), then there is a minimum size a city needs to be before such a building costs more than it produces. For example, if a market gives +25% gold output and costs 4 gold per turn in maintenance then a city of base yield of x gold makes an additional y gold per turn:

    x [tab] y
    0 [tab]-4
    8 [tab]-2
    16[tab]+0
    24[tab]+2
    32[tab]+4

    Seems like this is another mechanism for preventing ICS. Unless of course, you take the decision to spam a huge number of crap cities and build no infrastructure in any of them.
     
  18. Kramer3980

    Kramer3980 Chieftain

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    Hopefully maintenance on most buildings wont be that high, especially for gold bonus buildings. Also I think you meant to say that there's a minimum in gold production, not size, a city needs to have before it produces more than it costs, not costs more than it produces.
     
  19. Souron

    Souron The Dark Lord

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    That's just the graphics though. AI may still take a while.
     
  20. Geghis Khan

    Geghis Khan Chieftain

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    Will Civlization 5 be avaible for XP?
     
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