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Civilization 5 Rants Thread

Discussion in 'Civ5 - General Discussions' started by ori, Dec 3, 2010.

  1. torfish

    torfish Chieftain

    Joined:
    Aug 11, 2011
    Messages:
    21
    Location:
    Indiana
    My quick rant from weekend play. With two different games (on Kings), I have seen the AI have roaming great persons. For example, I was battling the Greeks at their capital city. They had a great merchant and engineer. The engineer was inside the city and the other was just roaming between their territory and mine. For a dozen or more turns, they just sat there. I did not have the city surrounded, only at the north end. Very poor AI management. Rant off...
     
  2. Shogu

    Shogu Warlord

    Joined:
    Jan 19, 2008
    Messages:
    148
    My rant :

    I continue to play civ 4.

    Civ 5 sucks wont buy civ 6 or any expansions for this until people will say its back to the way it used to be.
     
  3. CIV5soSLOW

    CIV5soSLOW Chieftain

    Joined:
    Nov 3, 2011
    Messages:
    1
    Thanks Isthatafact, your rant made my day. I have the same issue with this UNPLAYABLE GAME, due to long wait time between turns (5 minutes +). I'm playing in strategic mode, with all of the setting at the lowest, the only solution given is to disable the barbs, city-states, reducing other civs to one and only playing on a small map. Gee thanks!

    I've read through about 40 threads on this issue - no help, just "Upgrade your system" or some moderator comment for calling out this near worthless game.
    Well you got my $50 firaxis, congrats.

    Moderator Action: Moved from necroed thread.
     
  4. konkydonk

    konkydonk Chieftain

    Joined:
    May 26, 2008
    Messages:
    4
    Used to work:

    1)Turn on Civ
    2)Enjoy playing until in a panic you realize that it's 4am
    3)Play one last turn, twenty times until you eventually pass out
    4)Go to work exhausted but happy you enjoyed such a great game

    How it works now

    1)Turn on Civ
    2)Steam tells you that the game is unavailable
    3)Rage in frustration about how you paid for and installed a game in exchange for nothing.
    4)Go to work the next day

    Moderator Action: Thread merged.
     
  5. Thormodr

    Thormodr Servant of Civ Supporter

    Joined:
    Feb 15, 2005
    Messages:
    4,886
    Location:
    Vancouver, Canada
    Sorry for your troubles. :sad:

    Civilization 5 was released far, far, far too early unfortunately.

    It's a shame that a lot of loyal Civ fans got burnt the way they did.

    I emphasize totally with you. I can run the game ok but it still chugs along even

    though I have a pretty good computer.

    Civilization 5 is style over substance. Graphics over gameplay.

    What could have been...*Sigh*

    Anyway, welcome to the forums CIV5soSLOW. Sorry I can't be of more assistance.
     
  6. Iranon

    Iranon Deity Whipping Boy

    Joined:
    Nov 14, 2007
    Messages:
    3,214
    Location:
    Germany
    Tbh, bloated & poorly optimised software is the norm rather than the exception... and has been for a very long time. It's just easier to forgive if something has nostalgic memories attached AND is a joke for modern computers due to age.

    Still, Civ5 is arguably a worse offender than most because
    1) There shouldn't be anything particularly resource-demanding in the gameplay unless it's a design flaw that makes things unnecessarily difficult to do well.
    2) The chosen art deco aesthetic doesn't need sophisticated features to look good.
     
  7. Zeiter

    Zeiter Prince

    Joined:
    Nov 20, 2008
    Messages:
    327
    Coming back to Civ5 over a year later, I've come to the conclusion that Civ5 was a game that did not need to be made...at least in its current incarnation. Modded Civ4BTS was the incarnation of 4X perfection.

    Does anybody remember how in SimCopter you could import a real city of yours from SimCity 2000 and fly around in that city that you built? What if the Civ5 team had done a similar thing. For example:

    *A turn-based panzer-general type game that comes with a pre-set standalone single-player campaign, but that also lets you import stack battles from your Civ4 game, randomly generates a terrain type corresponding to that in-game tile, and let's you fight out that battle with hex-based tactics at a scale that makes sense.

    Or even...

    *A Pirates! style game that imports your Civ4 save and continues to have that world function on autopilot in the background (as Pirates! in 2005 already pulled off beautifully to a certain extent) while you did RPG-style quests (randomly-generated by parameters in your particular world, like if there were active wars going on) and played out a career...maybe as a pirate, maybe as a sort of mercenary captain of a band of cossacks, maybe as some modern mafia leader, maybe as some international spy...maybe all of the above...

    These are some of the directions I'd have loved to see the Civ franchise go in. For me, a Civ game is a Civ game not so much because of 4X, but because the sweep of history in some way affects the gameplay--because the gameplay is, in some way, immersed in a living, breathing world that is progressing with its own novel, emergent evolution around you.

    This is why I very much consider the 2005 Pirates! game a civ game. Unlike other games that might try to do a similar thing (play as the captain of a boat, shoot at other boats, make money, etc.), the gameplay is not scripted like a campaign. There are goals, but there is still a wide-open sandbox aspect to it. Want to track down Baron Raymondo? OK. Want to dance with all of the governor's daughters around the entire Spanish Main? OK. Want to hunt for the lost Mesoamerican ruins? OK. Want to take over San Juan for the English? OK. You could literally remake the map of the caribbean, or watch the nations around you do it themselves with their periodic invasion fleets, or mail runners carrying declarations of war (that you could intercept, and thereby change the course of that world's history, if you so desired).

    These are some fresh directions that the designers for the Civ franchise should consider in the future--things that try something else than the 4X (which has already been perfected with Civ4) while still maintaining something that other RTS, FPS, or RPG games don't have, and that Civ designers should know well how to create: an unscripted, emergent, historical gameplay environment.
     
  8. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

    Joined:
    Jan 15, 2006
    Messages:
    9,319
    Location:
    Australia
    It may be that your game is not up to date. I've seen other Steam users complain of the same problem with other games around the time of a patch release. I'm not sure how often you play the game or how long ago you had the issue, but there was an update not long ago. If you haven't already tried, right-click the game in the steam library, then' properties' -> 'local files' tab -> 'verify integrity of game cache'. Do this while Steam is in online mode and you have an internet connection obviously.

    Don't hesitate to ask for help in the Technical Support forum if you're still having trouble.
     
  9. aguds

    aguds Warlord

    Joined:
    Sep 25, 2010
    Messages:
    118
    Location:
    Norway
    Over a year after release, and it's the same. After my initial 'oohh, new Civ'-crush, I still cannot complete any marathons due to losing all interest mid-way through all the arbitrary war-mongering for no reason whatsoever from every single idiot leader out there. Except on an archipelago - no one hates eachother as long as there is water between them.

    Tedium. War. Tedious warfare. The silly 'diplomatics'(either we're BFF's or we're at war. Or sometimes we're bffs and then war and then bffs and.. well it.)
     
  10. Linkman226

    Linkman226 #anarchy

    Joined:
    Sep 14, 2007
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    2,493
    Switch to Civ IV :D
     
  11. Kallale

    Kallale Chieftain

    Joined:
    Mar 18, 2004
    Messages:
    5
    Location:
    Roanoke, VA - USA
    If I ever play civ again it'll be modded Civ IV. Civ 5 makes me feel like I'm always trying to claw my way out of quicksand. Firaxis, you are now on my gaming list. And it's a really long list. In fact you are one of the reasons that I'll never preorder anything ever again. You are one of the reasons I shake my head at completely worthless DLC that I'll never ing pay for. I have so much more fun playing Minecraft. Yup, an indie game with graphics, about blocks.

    I broke down and Pre-ordered SWTOR a while back. We'll see if Bioware can make me wanna buy PC games again. I'm probably going to be disappointed.
     
  12. Iranon

    Iranon Deity Whipping Boy

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    3,214
    Location:
    Germany
    Bah. Minecraft is a mainstreamy, over-commercialised Dwarf Fortress rip-off that throws out depth and complexity for fancy graphics and explosions. ;)
     
  13. bitula

    bitula Prince

    Joined:
    Nov 15, 2010
    Messages:
    416
    Yeah, thats exactly how I feel now, but what I mean is Civ5 modded to Civ4. Thats why the dll source is needed. First thing to do is to change the nonsense 1UPT to something which works or reintroduce MUPT, then remove city states, then remove puppeting, then remove global happiness. Now we have a good base game... Im quite serious about this, because, I feel, that people now dont want to return to civ4 because it sounds "obsolete", which is not true when compared to 5, but it is hard to explain this. Here there is this general trend, that a new game is a new milestone even if it is a failure, so now we have to accept this and hope this and that and so on. But it is just a bad trend. Just because it has a higher version does not mean that it is a new generation whatsoever stuff which has more potentials or whatsowever, but again, its hard to explain this, because normally it is rare that a newer version of a game is actually in almost all aspects less than its predecessor, so instead people should rather try out Civ4 to see for themselves.
     
  14. Bad Brett

    Bad Brett King

    Joined:
    Sep 4, 2002
    Messages:
    828
    It's quite funny (or depressing, depending how you look on it), that more people are visiting the Civ4 forums.
     
  15. Stormfalcon1970

    Stormfalcon1970 Chieftain

    Joined:
    Sep 10, 2004
    Messages:
    59
    Location:
    Phoenix , AZ
    No wonder nobody is answering my "Can't get into game...." thread. I thought for sure my problems with this game would be solved by now. 'Nights' has fixed a lot of things but....I still can't get into this game! This is bovine excrement! If I had a dollar for every hour sunk into the previous incarnations of this game....:rolleyes: This is sad. I have a feeling there won't be a Civ VI. If there is, it'll probably be even more half axed than V.

    Master of Orion 3 = R.I.P
    Civilization V = R.I.P
     
  16. TM Moot

    TM Moot King

    Joined:
    Nov 11, 2005
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    693
    Location:
    Somersetshire
    I nearly replied, but only to say that i asked the same question a month ago....and got no replies.

    I have tried to get into Civ5, again and again, but each time, after a few turns i just lose interest.

    Its a shame, as there are some good features in civ5 (CS, UA, city spread, SP) but unfortunately most have been implemented poorly. Add in awful AI and Diplo and its just not worth it...
     
  17. Sephi

    Sephi Deity

    Joined:
    Jan 25, 2009
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    2,941
    I really doubt we will see a mod like this. It would be a MASSIVE amount of work and you could easily get to an invisible wall that makes your whole project impossible after you spend month of work on it. And if one likes CiV4 more than 5 anyway, why wouldn't he just mod CIV4 which is houndred times more moddable? Well, maybe some people are looking for a true challenge but I doubt it.

    What I think is reasonable is a mod that changes diplomacy in Civ5 to civ4 style, but not some kind of total conversion civ4 mod.

    I still remember those "hype up the game podcasts". This feature is so much better than in BTS and this feature is so much feature, blablabla. And what we got was a game where you spend 80% of your time to micromanage your units in a pretty dull way, where you could win with 4 horseman of doom and the AI would give you half it's empire for peace if you killed 2-3 units. oh, and it played to win, which meant it tried to attack with workers and great merchants. and declared war if it had only one city that you just had liberated. epic

    never before uninstalled a civgame that fast
     
  18. Aeronomer

    Aeronomer Chieftain

    Joined:
    May 16, 2009
    Messages:
    15
    Don't lose hope. I pre-ordered Battlefield 3 and couldn't be happier. There are still developers out there whose primary motivation is being rewarded for giving the customer what they want.
     
  19. Aristos

    Aristos Lightseeker

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    And this is what scares me.

    Sometimes I am afraid that THAT is exactly what Firaxis did in this last iteration. Sometimes I ask myself if THIS thing is exactly what customers wanted. Sometimes I doubt if we are just a minority, the hardcore fans that are in for a deep, engaging and challenging experience...

    There is a saying in Spanish: "cada pueblo tiene el gobierno que se merece", "each society has the government it deserves"... could very well apply to this product of Firaxis, sadly.
     
  20. SuperJay

    SuperJay Bending Space and Time

    Joined:
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    Location:
    Shacklyn
    I don't think so. The people who would have wanted this Civ weren't the ones playing Civ. They couldn't have wanted it because they weren't aware of the game in the first place. My bet is that most are still not aware of it, but I'm sure Civ5 is more accessible for those casual players who are new to 4X games and happened to stumble across this particular iteration.

    I think Civ4 just basically perfected Civ brand of 4X and Firaxis couldn't really improve on that, so they just started over with flashy graphics and 'accessible' mechanics.
     

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