Every single person in this thread will come back to CIV V after its 2nd expansion pack and final patching as the crown jewel of the franchise and then rant about the shallowness of CIV VI.
Every single one of you.
Utter tripe. Before the release, my reactions to announcements about Civ5 game mechanics were "How on earth are they going to make that work? I don't know if this is made by geniuses or idiots".
Just reading the manual confirmed that any genius was confined to marketing, and that whoever called the shots in game design had no clue how to play their own creation. I wonder what happened in testing, because it was obvious to me how the game could be broken in half before I even starting up the demo.
Now, the worst exploits were patched out but that's bandages on a severed limb. You can't inject good game design into something developed carelessly with little regard to robustness, depth and how the game would be played on a higher level of ability.
Just like you can't inject elegant maths into Civ4 without a complete rewrite.
People permanently stuck in a "First version was good, last one was the best yet, struggling to get into the current one so it must be bad" mindset exist. Like fanboyism and most shallow likes/dislikes they are easy to identify and filter out.
I have read thoughtful in-depth condemnations of Civ5 by people who obviously understand and care deeply about good game design. If similarly cerebral defences exist, I'm unaware of them.