Civilization elimination thread

America 9
Arabia 24
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 10
England 17
Ethiopia 20
France 16
Greece 20
Inca 26
Iroquois 18
Japan 18
Korea 25
Maya 27
Mongolia 12
Netherlands 19
Ottoman Empire 20
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16
 
PhilBowles said:
It is wrong - it's a bug. Which is why the Hwach'a doesn't come with it when you build/buy one from scratch. Somehow the system has decided that the 200% attack is just another transferrable promotion. I don't think bugs should be counted either for or against a civ.

Yeah I figured it was buggy. I couldn't believe my eyes wen I saw the 137 damages I did to a 20 power city. 26*3 = equals way way too much.
I can't believe it passed even the beta test. There's something wrong with this testing team.

Nonetheless, Korea is top tier and I love hwacha. Great defensive unit and can still do some damage to cities. If I can bombard it means it is a done deal most of the time, so the extra power on unit is welcome.
 
Medopu's votes

America 9
Arabia 24
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 10
England 17
Ethiopia 20
France 16
Greece 20
Inca 26
Iroquois 18 - 2 = 16
Japan 18
Korea 25
Maya 27
Mongolia 12 + 1 = 13
Netherlands 19
Ottoman Empire 20
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16

My vote for Mongolia is really a vote for the Keshik...although I wuv the +1 movement to mounted units. A replacement for Medieval/Renaissance era siege weaponry that can MOVE after attacking? Yes please.

There are a few things I dislike about the Iroquois, and they are all related to its UA.

This might have been resolved in Gods and Kings, but in vanilla, moving from a jungle/forest tile in my own territory to another tile that has a road (including city tiles) costs at least ONE FULL movement point, meaning that the forests/jungles in my own territory aren't treated exactly the same as road tiles.

I also don't like having the restriction of the forest/jungle tiles needing to be in my own cultural borders to get the faster movement/trade route benefit. I'd LOVE IT if the cultural border restriction was removed for the Iroquois....at least for unclaimed forest/jungle tiles.
 
America 9
Arabia 24
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 16
Greece 20
Inca 26
Iroquois 14
Japan 18
Korea 25
Maya 27
Mongolia 13
Netherlands 19
Ottoman Empire 20
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16

Got to give props to my favorite cultural civ and I found their War Chariots to be quite strong in defending and counterattacking.

Iroquois seems too situational on terrain; but even at that, you have to put in a lot of cost just to get them to be a good production city, usually at the expense of other things.
 
People actually vote down civs because they don't like their colors?
Wow, this thread .... :mischief:


Hey, it's "one person actually votes down..."

And if you were an Oregon Ducks fan who hated USC as much as I do, you'd understand.

Will I sound more reasonable if I say that , one Persia is gone, none of my negative votes will be about color? Celebrate diversity.
 
America 9
Arabia 25
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 16
Greece 20
Inca 26
Iroquois 14
Japan 18
Korea 25
Maya 27
Mongolia 13
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16

Arabia : His desert starting bias is huge if you can get desert folklore. With his UA and UB making money with multiple cities(ICSish style) you can get a monster civ with lot of opportunities to trade.

Ottoman Empire : No ''right of the bat'' bonuses. These civs will always get more votes so i need to put down the Ottomans because of that. If you play pangea maps it's even worse.
 
Denmark doesn't have polders, that's the Netherlands.

Although Denmark may fix your embarkation bug (which I haven't noticed) - firstly they move more quickly when embarked than other civs, and secondly they can land and move in the same turn so don't need to stand around by a beach.

Yeah Monthar pointed out how dumb I am earlier:lol:.

The embarkation bug happens with England in the way I described it, and also it happens when you want to land a unit manually. Until you've used up a certain number of movement points, the unit will not land. You have to move it back and forth until it uses up some movement points until it will land. This leads to the other situation where I've pathed the unit to some distant land. If it shows up on a turn where it has more than the number of movement points it 'needs' to land, it will just pace back and forth endlessly until you intervene. It's really buggy.

There are other embarkation bugs related to this for the game in general (instead of just an England specific bug) but it's really bad for England because of their UA, and especially if you have the UA + Great Lighthouse (as it's somehow related to movement points).

Try disembarking some units and see if they will always do as they are told. I guarantee you they won't, but I haven't figured out a pattern so I can't accurately describe it.
 
America 7
Arabia 25
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 16
Greece 21
Inca 26
Iroquois 14
Japan 18
Korea 25
Maya 27
Mongolia 13
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16

America: there UU's come to late and there UA is not that great.

Greece: the ability to never lose influence with city states is great!
 
America 7
Arabia 25
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 26
Iroquois 12
Japan 18
Korea 25
Maya 27
Mongolia 13
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 16
 
Yeah I figured it was buggy. I couldn't believe my eyes wen I saw the 137 damages I did to a 20 power city. 26*3 = equals way way too much.
I can't believe it passed even the beta test. There's something wrong with this testing team.

In fairness their task was to test G&K, and they probably didn't focus on issues with DLC civs that had previously not had any problems (or others - the multiplayer bugginess that was fixed in the pre-G&K patch has recurred since the expansion in my experience). I'm not a game designer, so I don't know what kind of issue would lead to a unit effect that was never previously treated as a promotion being treated as a promotion. The Hwach'a didn't have this bug in vanilla.

Nonetheless, Korea is top tier and I love hwacha. Great defensive unit and can still do some damage to cities. If I can bombard it means it is a done deal most of the time, so the extra power on unit is welcome.

I refuse to attack cities with upgraded Hwach'a until the bug gets fixed because I don't like exploits, but Korea is among my favourite civs. I'm not sure the Turtle Ship should have passed the beta in its current form, since having a strength 36 ship an era before the Privateer becomes available is game over for any nearby civ with a coastal capital.

The embarkation bug happens with England in the way I described it, and also it happens when you want to land a unit manually. Until you've used up a certain number of movement points, the unit will not land.

Hmm, my last couple of games have been island maps and this doesn't sound familiar. Indeed in my Danish game, even to attack civs on the same continent, I routinely embarked and ended a turn adjacent to a land tile, so that on my next turn I'd get the full movement bonus after using my first move to disembark, and that worked fine. Never played England though, but it would be odd for a bug like that to be specific to one civ. Maybe it's an issue with the way the +2 naval movement is coded - does that work with embarked units or just naval units?
 
Post 244 had down votes for both Korea and France, but the write-up indicated France. It seems this posted had copied post 241's list before the poster of 241 edited their vote to change from down voting Korea to down voting Songhai.

Whoops, brainfart there on my part. Thanks for correcting that Monthar, and apologies for throwing off the tally everyone!
 
Hmm, my last couple of games have been island maps and this doesn't sound familiar. Indeed in my Danish game, even to attack civs on the same continent, I routinely embarked and ended a turn adjacent to a land tile, so that on my next turn I'd get the full movement bonus after using my first move to disembark, and that worked fine. Never played England though, but it would be odd for a bug like that to be specific to one civ. Maybe it's an issue with the way the +2 naval movement is coded - does that work with embarked units or just naval units?

It acts weird with other civs sometimes, but England is positively bugged. It's only with embarked units AFAIK. And there was a thread on it in the bug section where they speculate that it is b/c of the +2 movement.
http://forums.civfanatics.com/showthread.php?t=436580
 
You can see that disembark bug in action quite often in the Into the Renaissance scenario, because all units have faster movement at sea.
 
America 7
Arabia 25
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 26
Iroquois 12
Japan 18
Korea 25
Maya 27
Mongolia 11
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 17

Same votes as yesterday.
 
America 7
Arabia 25
Aztecs 21
Babylon 25
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 27 (+1)
Iroquois 12
Japan 18
Korea 25
Maya 27
Mongolia 11
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 15 (-2)

I don't think I've played an Incan game that went wrong. Terraces are just super awesome and ignoring terrain costs for hills anywhere on the map for every unit is so convenient, especially when waging wars.

Sweden's UA is unique and all but I rarely make use of it. I'd rather gift money or do quests for citystates than sacrifice a precious GP. And you would have to make a lot of friends to make use of that other ability. Playing as Sweden feels like I have no UA but just a nice UU.
 
America 7
Arabia 25
Aztecs 21
Babylon 26
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 25
Iroquois 12
Japan 18
Korea 25
Maya 27
Mongolia 11
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 10
Sweden 15

Babylon's scientist boost is great.
Incan's suck to play against in an early rush... which is happening in my current game. I can't kill the slingers... it's so frustrating!
 
America 7
Arabia 25
Aztecs 21
Babylon 26
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 25
Iroquois 13
Japan 18
Korea 25
Maya 27
Mongolia 11
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 17
Russia 20
Siam 22
Songhai 8
Sweden 15

Again voting for Iroquois to keep them afloat, and downgrading Songhai. Same reasons as yesterday.

Iroquois: Why are they downgraded so much? UA allows early and cheap trade routs to be set up (since you don't have to build and pay for a road). UU doesn't require iron, so you can launch an early mohawk attack immediately upon researching IW. Once you get Mathematics, you can have a full mohark + catapult army regardless of your iron resources. And once you get the Longhouse UB, you have 1 food, 3 production forest tiles everywhere.

Songhai: As has been said before, while amphibious is nice, defensive embarkation is not as good in G&K; their UU is lackluster; their UB is good but nothing to write home about and doesn't complement a warmongering strategy. Triple pillage money is nice at the start, but I'll take starts from Netherlands (quick money), France (quick culture), Celts (quick faith), Mayans/Babylonians (quick science) over the pillage money.
 
America 7
Arabia 25
Aztecs 21
Babylon 26
Byzantium 20
Carthage 23
Celts 7
China 24
Denmark 8
Egypt 11
England 17
Ethiopia 20
France 17
Greece 21
Inca 25
Iroquois 11
Japan 18
Korea 25
Maya 27
Mongolia 11
Netherlands 19
Ottoman Empire 18
Persia 19
Roman Empire 18
Russia 20
Siam 22
Songhai 8
Sweden 15
 
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