Civilization elimination thread

Would you put any of the remaining civs below them on the competitive scale?

Netherlands and Carthage. Though Carthage is way scarier in the early game than Aztecs if she's coveting, but Aztecs is always aggressive.
 
Arabia 22
Aztec 13
Babylon 26
Carthage 20
China 24
England 19
Ethiopia 8
Greece 22
Inca 29
Iroquois 15
Korea 26
Maya 26
Netherlands 18
Ottoman Empire 5
Persia 19
Roman Empire 15
Russia 16
Siam 17

korea I like the +2 science from specialist, heck I love having all the specialist slots filled and getting +2 science for them its awesome.

I downvoted England because I just dont care to play as them they just seem boring to me.
 
Netherlands and Carthage. Though Carthage is way scarier in the early game than Aztecs if she's coveting, but Aztecs is always aggressive.

This is interesting and one of the reasons I love comming on here, in your games there a threat in my games for some reason I have never had Carthage take off they seem to do little then most of the time get taken out.
 
Arabia 22
Aztec 14
Babylon 24
Carthage 20
China 24
England 21
Ethiopia 8
Greece 22
Inca 29
Iroquois 15
Korea 25
Maya 26
Netherlands 18
Ottoman Empire 5
Persia 19
Roman Empire 15
Russia 16
Siam 17

I love monty, the funniest IA , best comments ever !I love to play aztec just for the childish pleasure of getting free stuff when I destroy ...feels so good ! Love the lifesteal on jaguars but a bit less since now warrior path became kinda meeeh
Still monty is most favorite bully to play with and against.

Babylone, efficient for sure , walls are great...do kind of boring , like the main character in a serie , nice brave smily and bland...always found the star of science victory to be kinda dull to play.
 
This is interesting and one of the reasons I love comming on here, in your games there a threat in my games for some reason I have never had Carthage take off they seem to do little then most of the time get taken out.
Nah I actually agree with you. It's just that they can be scary in the early game, they just never ran away in my games either. Must be the UA that's killing like half of her units, lol.
 
- No second city before NC!!! Plant a second and it will destroy your tech advances because you need to build a Library there first and then continue with NC. This squarely means no second city till around T50-55 (if you beeline Pottery-Writing-Calendar-Philosophy and have good production), by which time any AI has planted between 4 and 6. If you spawn in a dense neighborhood, you will barely have any place to settle a second city yourself, as you will most probably have to fend off 1-2 attacks anyway.

Going NC before your extra cities with Korea means you get a very weak boost when it's completed. However, 4 cities with amphitheaters all running 1 artist means your specialist are giving as much extra BPT as Babylon's early academy. Building NC after that means a much larger boost.

- Bad starting location = No go. On Deity, you need luxuries to provide happiness for you, and even more to sell to the AI to cover for the tons of stuff it gets as a bonus. With a poor starting location and poor city placement options, you will find yourself with one very unhappy nation even with only 2 cities. I had a loc with 1 copper, 1 Marble and 3 Wine, near river but no mountain, and it was difficult as hell to keep the people happy, forcing me to keep a copy of the resources just to stay a few points above zero.

You only need to stay above -10 to avoid halting the growth and the production penalties.

It all sounds to me like you're trying to play Korea the same as you do Babylon instead of playing to Korea's strengths. With the science boost from completing science buildings/wonders in the capital, the capital has to be the last city to build those buildings to get the most out of the boost. Think of it kind of like Rome's UA in reverse.
 
It all sounds to me like you're trying to play Korea the same as you do Babylon instead of playing to Korea's strengths. With the science boost from completing science buildings/wonders in the capital, the capital has to be the last city to build those buildings to get the most out of the boost. Think of it kind of like Rome's UA in reverse.

This, you need to push for specialists HARD when you are Korea, not building up your capital, the science bonus is greater when you are up and running, you don't build them to catch up to other civ's science, your specialists from free amphitheaters and early markets do that.





Arabia 22
Aztec 14
Babylon 24
Carthage 20
China 24
England 21
Ethiopia 8
Greece 22
Inca 29
Iroquois 15
Korea 25
Maya 26
Netherlands 19
Ottoman Empire 5
Persia 19
Roman Empire 15
Russia 14
Siam 17



Netherlands - People who play this as any other civs are doing it wrong. Play on Terra or PerfectWorld3 maps (start on largest continent) with a legendary start setting. Stay extremely small and rich, trading every single one of your luxuries to grow super tall. When you unlock the renaissance, explore other continents to find your juicy polder spots, you can make some truly outstanding, optimal-city juggernaut of utopia with Netherlands.


Russia - Catherine is a psycho.
 
Arabia 22
Aztec 14
Babylon 24
Carthage 20
China 24
England 21
Ethiopia 8
Greece 22
Inca 29
Iroquois 15
Korea 25
Maya 26
Netherlands 20
Ottoman Empire 3
Persia 19
Roman Empire 15
Russia 14
Siam 17

The Netherlands UA is great, IMO. The benefits from the cash boost at the beginning of the game can compound throughout the rest of the game. I've never found the Ottomans that great, to be honest. Barbary Corsairs can be useful, but only ever if you've got a great need for naval units, which doesn't necessarily come up all the time.
 
Going NC before your extra cities with Korea means you get a very weak boost when it's completed. However, 4 cities with amphitheaters all running 1 artist means your specialist are giving as much extra BPT as Babylon's early academy. Building NC after that means a much larger boost.
You only need to stay above -10 to avoid halting the growth and the production penalties.

But how do I stay on par with the growth when I am forced to wait for 30+ turns for a new citizen to pop? In addition to that, without the NC I had the measly 16 BPT, and a library in a new city requires 12+ turns to complete. That's a lot of "Next Turn" clicks that I don't really like - and the AI isn't sleeping at all in the meantime. After seeing Gandhi's Level 35 city in 125 BC, I wouldn't really want to try to match it with a sub 10 capital and sub 5 secondary and tertiary cities...

It all sounds to me like you're trying to play Korea the same as you do Babylon instead of playing to Korea's strengths. With the science boost from completing science buildings/wonders in the capital, the capital has to be the last city to build those buildings to get the most out of the boost. Think of it kind of like Rome's UA in reverse.

Kinda looks like it... Maybe I am too used to seeing as many BPT as possible at any given time. I am also way too used to rushing Renaissance with Astronomy and stashing the cash to buy Observatory as this is the tactic that provides the best early game beaker boost.

What bothers me is the fact that a library in a newly founded city takes very long to build, but lets see if I can just buy it if I simply sell all the luxuries.

In all fairness, I promise to try that tactic - and right now at that :) I am very worried about the unhappiness, but I will do my best to compensate. I will also focus on Liberty (and only open Tradition) at start and when all 4 cities are set up with monuments, then go deeper in tradition so that I can get the free Amphitheather in all 4 cities together, and slap a specialist in. Lets see how will that look and on which turn can it be accomplished.
 
Arabia 22
Aztec 14
Babylon 24
Carthage 20
China 24
England 21
Ethiopia 8
Greece 22
Inca 30
Iroquois 15
Korea 25
Maya 26
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 14
Siam 17

+1: Inca. Besides all the other reasons I've given, they were they first civ that enabled me to make the jump from Prince to King. I haven't analyzed WHY they fit my playstyle so well, but they definitely do.

-2: Persia. McMoron always declares war on me. (Alexander used to be as bad, but has been more civil since the expansion.) I tend to work for peace as much as possible, but this guy always has it out for me.

+0: Polynesia. I'm still sad this got killed so early. Taking a settler off the mainland and settling an island is so whimsically thematic.
 
In my latest game as Korea, which I posted screenshots of in Mesix's comparison thread over in the strategy forums, I ended up taking free monuments and just building the amphitheaters.

When I say don't worry about happiness dipping a little below 0 as long as it doesn't hit -10, that's just until you get the first 4 cities up. Ideally, you'll grab some additional luxuries with those cities. If possible settle the first 4 cities on the luxuries so your workers can focus more on getting your production up followed by your food. If you can't settler on the luxuries, those, of course are the first thing the workers should do. Using the cash from them to buy settlers, workers, libraries or whatever will get you going faster. By the time the first set of deals ends, some of the AI's should have extra copies of their luxuries up. So you can trade for some if you need to. MadDjinn shows this quite well in the first few video's of his Mayan LP.

Granted I played that game on Immortal, so I had to take some deals as partly cash and partly gpt. However, on deity the AI will have even more cash laying around.

As for getting everything built with the low pop, don't worry about food when you first settle the new city. Instead have the citizen working the highest production tile you can. If that's a hill, get a worker mining it as soon as all the luxuries and strategics are taken care of.

Also, sell all your strategic resources to help fund getting your cities up and running.

My build order with Korea is usually scout, worker, then either archer, shrine or shrine, archer, followed by settler if the capital is at 4-5 pop. After the settlers then I worry about the monument. That way I can build/buy the monuments in the first 4 cities without having to take another policy after the Tradition opener. Sure that delays the policies a bit, but the artist in amphitheater will catch that up fast as well as catching up the techs.

In the 2-4th cities the build order is archer, shrine, library or archer monument library. Ideally, the first round of luxury and strategic sells will end letting me resell them to buy the monuments and/or libraries.
 
I have an update in Mesix's thread. I am pleased to admit that Monthar opened my eyes for a few things, namely that unhappiness should not be avoided like crazy, as long as it serves further benefits... Not so shabby, but let's see how the game will pan out in the future.
 
Arabia 22
Aztec 14
Babylon 25 (+1)
Carthage 20
China 24
England 21
Ethiopia 8
Greece 22
Inca 30
Iroquois 15
Korea 25
Maya 24 (-2)
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 14
Siam 17

Babylon is really second to none. Doubling your :c5science: on turn 16 of the game cannot by matched by anyone. By the time any other civ sets up for research, Babylon is already 3-4 technologies ahead and building up steam on a runaway train of being the technology leader.

I am down on Maya. The "free" great people from the long count are not really free. If they were, Maya would be tremendous (almost as good as Babylon).
 
Arabia 22
Aztec 14
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 8
Greece 20 (-2)
Inca 30
Iroquois 15
Korea 25
Maya 24
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15 (+1)
Siam 17

Getting down to the wire, I see.

Greece gets my downvote this time. AI Alex often gets easily offended in my games for no apparent reason other than my existence. Plus, sometimes I like to roll over CS's instead of being buddy-buddy with them, and Alex isn't really the best one to do that with... okay, I've really got nothing. I just picked Alex because I haven't played many games as Greece.

On the other hand, I've played quite a few games with Russia, and they're probably my favorite civ because of their versatility. I'm voting for them because I'd like to see them get into at least the top 10. But really, double horses is nothing to sniff at!
 
In my latest game as Korea, which I posted screenshots of in Mesix's comparison thread over in the strategy forums, I ended up taking free monuments and just building the amphitheaters.

When I say don't worry about happiness dipping a little below 0 as long as it doesn't hit -10, that's just until you get the first 4 cities up. Ideally, you'll grab some additional luxuries with those cities. If possible settle the first 4 cities on the luxuries so your workers can focus more on getting your production up followed by your food. If you can't settler on the luxuries, those, of course are the first thing the workers should do. Using the cash from them to buy settlers, workers, libraries or whatever will get you going faster. By the time the first set of deals ends, some of the AI's should have extra copies of their luxuries up. So you can trade for some if you need to. MadDjinn shows this quite well in the first few video's of his Mayan LP.

Granted I played that game on Immortal, so I had to take some deals as partly cash and partly gpt. However, on deity the AI will have even more cash laying around.

As for getting everything built with the low pop, don't worry about food when you first settle the new city. Instead have the citizen working the highest production tile you can. If that's a hill, get a worker mining it as soon as all the luxuries and strategics are taken care of.

Also, sell all your strategic resources to help fund getting your cities up and running.

My build order with Korea is usually scout, worker, then either archer, shrine or shrine, archer, followed by settler if the capital is at 4-5 pop. After the settlers then I worry about the monument. That way I can build/buy the monuments in the first 4 cities without having to take another policy after the Tradition opener. Sure that delays the policies a bit, but the artist in amphitheater will catch that up fast as well as catching up the techs.

In the 2-4th cities the build order is archer, shrine, library or archer monument library. Ideally, the first round of luxury and strategic sells will end letting me resell them to buy the monuments and/or libraries.
I'm not going to hate on Korea. They are pretty good. Just not as good as Babylon. Sure, Korea can crank out some :c5science: in the late game making them competitive for a Science victory. This is just not a versatile as having a significant early :c5science: boost which can be adapted for any victory condition.
 
I concur, they are good. If Mesix doesn't mind, I will hijack his thread to provide some Deity level gameplay options and ideas :) Still, around T130 I readily claim that Babylon is better than Korea - however, with multiple cities, I do see some improvement options. Working on the Uni's now...

Be a sport, please :)

Ugh... I think I am doing that already :D
 
Arabia 22
Aztec 14
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 9
Greece 20
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15
Siam 17

Iroquois just don't mesh well with my play style,I also think there is a 'boring' factor taking place which makes me never want to play as them.

Ethiopia gets my upvote because they are extremely versatile and just plain fun to play as. You can't spam cities if you want to take advantage of their UA but that's one of the nice things, stay small and tall, which for a builder is a great thing, finish the tedious settler building process and get to work building up your cities into beasts. Depending on your start location you can really have the pick of the litter when it comes to religious beliefs/pantheons, if you have some war mongers beside you and take faith healers and defenders of the faith no one will ever be able to mess with you, no matter how strong they become. If you have a more isolated start you can fill your cities with pagoda/mosques for some great extra faith/happiness/culture and with tithe you'll be making loads of cash after you spread your religion to every city in the world. Mehal Safari is actually quite good also, remember Ethiopia gets a combat advantage inherent in their UA, similar to Japan and similar to Japan this is balanced by a unit which on the surface is 'subpar'. Mehal safari gets the free promo for rough terrain and the same benefits which the samurai sees from this promo the mehal safari sees - quicker promotion path, etc. The bonus near capital is really just icing on the cake and a little added in flavour which if you remain small and tall will give you an even bigger bonus fending off mammoth empires trying to swamp you. I often find myself as Ethiopia playing almost like the historical Greek city states, a small enlightened empire, fending off the huge empires that the likes of Genghis Khan eventually carve out beside and around me.
 
Arabia 22 (-2) I prefer to lone wolf it most of the time
Aztec 14
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10 (+1) always a fan of the people that reward being small
Greece 20
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15
Siam 17
 
Would you put any of the remaining civs below them on the competitive scale?

Good question. Haven't seen AI Haille Selassie, and the Maya have always been middling but I've only run into them three times as an AI. Harun tends not to do brilliantly, but I think that's because in my games he's very often the alliance-unifying target of everyone else's joint DoWs.
 
Arabia 23
Aztec 12
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
Greece 20
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 20
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15
Siam 17

I hate the Aztecs. Their UA is only useful for a short period of time, and their UB is situational. Their UU goes obsolete quickly too.

I like the Arabians because they make you to get rich.
 
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