Tachii
Procrastinator
Would you put any of the remaining civs below them on the competitive scale?
Netherlands and Carthage. Though Carthage is way scarier in the early game than Aztecs if she's coveting, but Aztecs is always aggressive.
Would you put any of the remaining civs below them on the competitive scale?
Netherlands and Carthage. Though Carthage is way scarier in the early game than Aztecs if she's coveting, but Aztecs is always aggressive.
Nah I actually agree with you. It's just that they can be scary in the early game, they just never ran away in my games either. Must be the UA that's killing like half of her units, lol.This is interesting and one of the reasons I love comming on here, in your games there a threat in my games for some reason I have never had Carthage take off they seem to do little then most of the time get taken out.
- No second city before NC!!! Plant a second and it will destroy your tech advances because you need to build a Library there first and then continue with NC. This squarely means no second city till around T50-55 (if you beeline Pottery-Writing-Calendar-Philosophy and have good production), by which time any AI has planted between 4 and 6. If you spawn in a dense neighborhood, you will barely have any place to settle a second city yourself, as you will most probably have to fend off 1-2 attacks anyway.
- Bad starting location = No go. On Deity, you need luxuries to provide happiness for you, and even more to sell to the AI to cover for the tons of stuff it gets as a bonus. With a poor starting location and poor city placement options, you will find yourself with one very unhappy nation even with only 2 cities. I had a loc with 1 copper, 1 Marble and 3 Wine, near river but no mountain, and it was difficult as hell to keep the people happy, forcing me to keep a copy of the resources just to stay a few points above zero.
It all sounds to me like you're trying to play Korea the same as you do Babylon instead of playing to Korea's strengths. With the science boost from completing science buildings/wonders in the capital, the capital has to be the last city to build those buildings to get the most out of the boost. Think of it kind of like Rome's UA in reverse.
Going NC before your extra cities with Korea means you get a very weak boost when it's completed. However, 4 cities with amphitheaters all running 1 artist means your specialist are giving as much extra BPT as Babylon's early academy. Building NC after that means a much larger boost.
You only need to stay above -10 to avoid halting the growth and the production penalties.
It all sounds to me like you're trying to play Korea the same as you do Babylon instead of playing to Korea's strengths. With the science boost from completing science buildings/wonders in the capital, the capital has to be the last city to build those buildings to get the most out of the boost. Think of it kind of like Rome's UA in reverse.
I'm not going to hate on Korea. They are pretty good. Just not as good as Babylon. Sure, Korea can crank out someIn my latest game as Korea, which I posted screenshots of in Mesix's comparison thread over in the strategy forums, I ended up taking free monuments and just building the amphitheaters.
When I say don't worry about happiness dipping a little below 0 as long as it doesn't hit -10, that's just until you get the first 4 cities up. Ideally, you'll grab some additional luxuries with those cities. If possible settle the first 4 cities on the luxuries so your workers can focus more on getting your production up followed by your food. If you can't settler on the luxuries, those, of course are the first thing the workers should do. Using the cash from them to buy settlers, workers, libraries or whatever will get you going faster. By the time the first set of deals ends, some of the AI's should have extra copies of their luxuries up. So you can trade for some if you need to. MadDjinn shows this quite well in the first few video's of his Mayan LP.
Granted I played that game on Immortal, so I had to take some deals as partly cash and partly gpt. However, on deity the AI will have even more cash laying around.
As for getting everything built with the low pop, don't worry about food when you first settle the new city. Instead have the citizen working the highest production tile you can. If that's a hill, get a worker mining it as soon as all the luxuries and strategics are taken care of.
Also, sell all your strategic resources to help fund getting your cities up and running.
My build order with Korea is usually scout, worker, then either archer, shrine or shrine, archer, followed by settler if the capital is at 4-5 pop. After the settlers then I worry about the monument. That way I can build/buy the monuments in the first 4 cities without having to take another policy after the Tradition opener. Sure that delays the policies a bit, but the artist in amphitheater will catch that up fast as well as catching up the techs.
In the 2-4th cities the build order is archer, shrine, library or archer monument library. Ideally, the first round of luxury and strategic sells will end letting me resell them to buy the monuments and/or libraries.
Would you put any of the remaining civs below them on the competitive scale?