Blue tiping letters...hmm i guess this was the way i started with local forums but no problem i will do it in black..
Regarding my suggestions, i probably should read before i post the Civ ideas&suggestions forum as similar theme and suggestions are already discused there.
With mines i ment when they are built, they will start with producing number ( 1-10) like some kind of effective layout, so example if there is a mine 4 ( number will be randomly established), it means 4 shields/out of max. possile 10. With new technology invented the number could be higher/or lower with accidents, spy sabotage, natural disaster, or even deployed (like random events stile). So when the iron ore is viable we must create some kind of producing chain which leads to the final product like mines produces for example iron - mine is roaded to ironworks, which we must made to produce steal, in case of military oriented society this is transormed to arms, weapon like swords/shields. In Civ 4 iron ore appear and swords are doable. The whole sistem would be like the mix of settlers, simcity and colonize games - not like micromanaging but try to combine all of the potential options to offer the creator to invent the most plain and effective sistem to use. Off course this is only basic sistem - could also re-think about production-city builder way of game optionally for the people who likes to build, produce and develop the cities, on the other hand this could be tipped off in the beggining of the game and given to AI - like governor option in Civ 4.This leads to main question how we would like play this game - like peace builder or warmonger. Ideally would be on both way with the same depth, but in reality this is hardly managed, so each way we take we like to have plenty of option and diversity of choices. This of course is simply my vision of maybe someday created civ based game, perhaps in future Civ 6 or 7, we will see...