Civilization V: The Mobile Game!

Just because there's bombers and infantry in 1240 B.C. doesn't make it fake. I once had a game as Rome where I managed to get a sem ilarge continent to myself (+ 1 CS), got a new settler in 3 or 4 turns from ruins, colonized the whole island, etc., and pulled of modern era by 1000 B.C., on marathon.
 
Just because there's bombers and infantry in 1240 B.C. doesn't make it fake. I once had a game as Rome where I managed to get a sem ilarge continent to myself (+ 1 CS), got a new settler in 3 or 4 turns from ruins, colonized the whole island, etc., and pulled of modern era by 1000 B.C., on marathon.

I think that modern units in 1000 BC will not be doable in final release...
 
I think that modern units in 1000 BC will not be doable in final release...

Probably, but my point was, as it is possible (albeit difficult) in the computer version, it doesn't by default make the photos fake. Other things might, but that doesn't have too.
 
I agree...

I think these are real screenshots from beta-test...

In beta-test the rules are not the same...

That's all...
 
vgchartz.com don't report on Steam sales AFAIK... you'd expect at least double that (maybe more) if you included digital distribution.

The charts can't be very accurate as it shows the first two expansions to World of Warcraft at 7.42 & 6.94 respectively. Considering that WoW had over 12 million players towards the end of 2010 (and I imagine the vast majority of those had both expansions installed, there is close to nothing to do in the game unless you have the latest expansion) the charts can't represent the true amount of units sold in all cases. I also assume it doesn't count digital distribution.
 
No iOS port :confused:

Not very nice, i planned to play multiplayer...
 
Neither for Android. Well, I can't find it in the Market (yet) :(
A shame, it looks good to play during commute and such.

:hmm: sure that there isn't? Java is running on Androids, that shouldn't be a problem.

It's not available for iPod? What is this???

No iOS port :confused:

Not Gamelofts problem, Apples problem: Apple prohibits Java applications on iDevices, so Gameloft is not allowed to port it to any Apple machine.
 
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