[NFP] Civilization VI: Possible New Civilizations Thread

I think there are only a handful of Civs that really would *deserve* (let alone need) more than two leaders total. Those are India, Greece, England, Russia and Persia

The following would be okay with more than one leader: Turks (one Ottoman and one Seljuk/Turkish leader), Romans (incl. Byzantium), France, Germany, China, Arabia, Egypt and Japan.

The rest? Probably shouldn't be given more than just the one. The only reason why the aforementioned civs would even merit an additional slot is due to their long continuous history (like England, China and Egypt) or their fragmented, blobby nature (India, Russia, Greece) giving them many different aspects to work with.

Although I personally would prefer an approach similar to Macedon where they make the "alternative" leaders separate Civs altogether...
 
Deserve is such a strong word. I'd be curious for you to explain your reasoning why you f.e. put India in one group and China in another or why England has a longer history than say Egypt or Korea? You are on a very slippery slope to racism there.

The pathway for civ, however, points away from these grand millennia-spanning civs. As you state, they can get blobby and they are hard to balance against each other. Early Game Benefits will always be way better and they need to invent early era bonuses for later era civs (see Gran Colombia).

I expect a more dynamic system for Civ 7 than the rigid one we have now.
 
For starters, it wouldn’t be admittedly underutilized.

Imagine having the possibility of choosing from Alfred, Edward I, Henry VIII, Elizabeth I or Victoria at the start of the game. (Granted that’s way more leaders than I’d expect for any civ. Let’s presume a max of 3 as set by Civ4.) All the leaders would have individual traits, and they would all share England’s faction traits. As Tudor leaders, Henry and Elizabeth would both share whatever the Tudor dynasty bonus was. The other dynasties might have different bonuses.

Of course this might open the door to a lot of leader packs. But I like the idea of the same civ being played in different ways. Do you want Housecarls, Longbowman, or Sea Dogs? Is your bonus Burghal Hideage? Or Sun Never Sets? Maybe you get the Redcoats no matter what.

I think your logic is the wrong way around.

Historical possibilities do not open the door for more leader packs, but rather resource constraints restrict the amount of Civs/Leaders which can be planned for the entirity of the game's cycle.

Your argument seems to completely ignore that. It's not as if Firaxis lacks ideas, but in the end they can only add so much.

If that is so, Firaxis has completely lost their way.

Really? And when was that? Have you seen the rooster of leaders for Civ 4? Have you seen the priorities since before that?

In general I am so tired of games where I get neighbors like Canada, Australia, Georgia (which has a smaller population than the American state of the same name),

You've made the argument that population density should be an important factor when selecting Civs, yet provided no meaningful justification as to why.

Okay offer your very unique, unconventional, and highly learned alternative view. While you are at it give evidence of another political entity that survived for over 1500 years.

Well, for starters, most important is a useless characterization, almost as useless as most interesting. Saying most important is what one does when one can't actually be bothered to use meaningful specifics.

First of all, there is a reasonable argument that Mongolia - over China and Rome - is the most important civilization in history.

No there isn't because that makes no sense.

The only Historian I can see writing something like that is one desperately trying to come up with a catchy title for his paperback. How Mongolia seized the power of Horseys to become the most important civilization in History.

And Babylon can't be the most important civilization in Western history. Because they were not a Western civilization.

a) You just claimed that Mongolia can be considered the most important civilization in History.

Which would make Mongolia the most important civilization in Western History since World History includes Western History.

b) Just like Spain can't be one of the most important "civilizations" in Mesoamerican History because they are not Mesoamerican themselves. That's some logic.
 
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Okay, going in a different direction, we are probably going to get a Roman alt leader. What do you all think of the following choices:

Cincinnatus, Scipio Africanus, Julius Caesar, Augustus Caesar, Livia, (skipping the 5 good emperors because I don't think Civ can have 2 of them) Diocletian, Constantine, Justinian, Theodora, Heraclius

As someone else in this thread said, I would like to see them give republican Rome a shot. If they don't want to do that, I want to see them do the principate, which they've never done in a Civ game.

I hope so since Rome is probably by far the most popular civ and my favourite civ. Personally, I would like to see a more conquest like element to Rome rather then the Trajan Column although that is just preference. I would also like to see Augustus back. Just having him in a game makes it more epic in my opinion.

I do not see any of the Byzantine emperors leading Rome. None of the Byzantine cities are in the Rome city list and the series has treated them as different enties since Civ 3.
 
I think your logic is the wrong way around.

Historical possibilities do not open the door for more leader packs, but rather resource constraints restrict the amount of Civs/Leaders which can be planned for the entirity of the game's cycle.

Your argument seems to completely ignore that. It's not as if Firaxis lacks ideas, but in the end they can only add so much.

Do I really need to put a caveat on every random idea? Of course it won’t happen and we’re likely to just see a repetition of existing patterns because of development constraints, 2K, etc., etc.

Albeit Soren Johnson’s new Old World implements dynasties in an ingenious way, showing that it is at least possible to do so in a 4X style game.
 
And Babylon can't be the most important civilization in Western history. Because they were not a Western civilization.
The earliest civilizations, which influenced the development of the western civilizations, were in Mesopotamia. I wouldn't call them western as that did start at Ancient Greece, but they were influential.
 
Byzantine Empire existed for nearly 1000 years after the fall of western Roman Empire and for much of its existance greek was the offical language rather than latin and there are probably many other major differences which set it apart from the Roman Empire. In terms of relevance, well Basil II may very well have been the most powerful medieval christian monarch to get an idea, so yes no matter what a good case can probably be made for their inclusion.
 
And Babylon can't be the most important civilization in Western history. Because they were not a Western civilization.
Yes, no Near Eastern influence found its way into Europe. The Greeks certainly didn't get their math and astronomy from Babylon and Egypt, for instance. The world conveniently isolates itself in pockets for the ease of artificial human categories. :rolleyes:
 
I think there are only a handful of Civs that really would *deserve* (let alone need) more than two leaders total. Those are India, Greece, England, Russia and Persia

The following would be okay with more than one leader: Turks (one Ottoman and one Seljuk/Turkish leader), Romans (incl. Byzantium), France, Germany, China, Arabia, Egypt and Japan.

The rest? Probably shouldn't be given more than just the one. The only reason why the aforementioned civs would even merit an additional slot is due to their long continuous history (like England, China and Egypt) or their fragmented, blobby nature (India, Russia, Greece) giving them many different aspects to work with.

Although I personally would prefer an approach similar to Macedon where they make the "alternative" leaders separate Civs altogether...

Yes, I’d prefer alt leaders as seperate civs, but making sure that alt leaders would qualify as separate civ’s, so they specifically couldn’t be a dynasty to one main nation, but a different nation that occupied a different space.

So Mughals and Maurya count as different civs, but Han and Ming, while both arguably the most influential chinese dynasties, both considered themselves the rulers of ‘China’ so Yongle and Wudi could be alt leaders to a China civ, while Rajaraja Chola, Chandragupta Maurya and Akbar could have their own civs.

That said, that’s a pipe dream.

I agree with you that India, Persia and Greece could reasonably deserve more than two leaders. For Russia, I think 2 is more appropriate (I see the case to pick two of Catherine, Alexander II and Peter) and with England, I can see the case but I’d personally pick one more early leader, like, say, Richard the Lionheart, and one Rennaissance/Industrial Leader like Elizabeth or Victoria.

I’d rather the seljuks be outright their own civ or appear as an alt to Persia than an alt to a Turk civ (that would lead to a load of various issues, not beginning to consider that outside of their ethnicity, they were nothing alike. And if you’re combining civs by ethnicity, then why wouldn’t the Timurids or Mughals also be alts for the Turks)

Rome deserves two, I agree, personally, I’d pick someone early on, like Augustus, and a later ruler, like Hadrian, but if they develop a way to differentiate the Chola, Maurya and Mughals under ‘India’, then I have no problem with the Byzantines occupying an alt spot, because they’d have enough flavor to define that leaders’ playstyle as representative of the Byzantines. That said, they do distinguish themselves from Rome just as much as any of the three subcontinental empires I mentioned do from India, so I hope Firaxis will be consistent.

Japan could receive a feudal lord like Tokugawa or Oda + Meiji, so that’s a good assessment

Egypt could deserve two as well, simply on the basis of their long history.

For Greece, I’d imagine the choices would be Alexander, an athenian and an Spartan, maybe to switch it up a bit, they could do Leonidas and Solon?

Deserve is such a strong word. I'd be curious for you to explain your reasoning why you f.e. put India in one group and China in another or why England has a longer history than say Egypt or Korea? You are on a very slippery slope to racism there.

The pathway for civ, however, points away from these grand millennia-spanning civs. As you state, they can get blobby and they are hard to balance against each other. Early Game Benefits will always be way better and they need to invent early era bonuses for later era civs (see Gran Colombia).

I expect a more dynamic system for Civ 7 than the rigid one we have now.

Ummm I don’t think determining which civ’s deserve more alt leaders than others leads to racism lmao, way to go with the slippery slope fallacy.

India is undoubtedly deserving of three because in its 5000+ year history as a subcontinent, it has only been united once: By the British. None of the Kingdoms and Empires preceding the British ever controlled all of India, even if they claimed that they did, and most didn’t even do that. This also feeds into the fact that nearly every major empire in Indian history has come from a different ethnicity and culture. The Chola, Pallava and Pandya were Tamil, the Maurya and Gupta were Bihari, the Mughals were Turks, the Chera modern day Malayali, Rajputs Marathi.

The current civ 6 form of India is very unrepresentative of the 5000 yr+ history it’s supposed to represent as a blob civ. So 3 leaders makes sense to disambiguish the various kingdoms. In my mind, you’ll get the most varied gameplay from the Chola, the most powerful South Indian Empire, the Mughals and the Maurya.

China’s dynasties were historically and culturally very diverse. Yes, the Yuan were Mongols, yes, the Ming were Manchurian. Every Chinese dynasty, however, controlled most or all what was historically considered China. Undoubtedly, the Ming strategy varied greatly from the Qin’s. This is why China is deserving of two leaders (I’d personally want a Han and a Ming emperor—Ming for exploration and trade, Han for culture). But I don’t know if there was enough differentiation (outright different languages, like India, not just different dialects, or general cultural rather than police differences) to justify more than 2. As for England, Egypt and Korea, they kinda fall into the same catagory as china in my mind, that they have had different points in history which differentiate enough to justify 2 leaders, but not enough to justify 3 or deblobbing
 
Yes, no Near Eastern influence found its way into Europe. The Greeks certainly didn't get their math and astronomy from Babylon and Egypt, for instance. The world conveniently isolates itself in pockets for the ease of artificial human categories. :rolleyes:

Those artificial human categories are the source of many of our problems. For instance, the ancients didn’t see themselves as European, Asian or African. “Western” civilization is a modern construct intended to tie modern Euro-American civilization’s heritage to Greece and Rome, but sadly, it often neglects the many other influences that took place.
 
Yes, no Near Eastern influence found its way into Europe. The Greeks certainly didn't get their math and astronomy from Babylon and Egypt, for instance. The world conveniently isolates itself in pockets for the ease of artificial human categories. :rolleyes:

If you are going to throw around a label like "Western civilization", you have already come into the discussion drawing those arbitrary distinctions, so the burden of proof for proving that they exist is not on me.

I think your logic is the wrong way around.

Historical possibilities do not open the door for more leader packs, but rather resource constraints restrict the amount of Civs/Leaders which can be planned for the entirity of the game's cycle.

Your argument seems to completely ignore that. It's not as if Firaxis lacks ideas, but in the end they can only add so much.



Really? And when was that? Have you seen the rooster of leaders for Civ 4? Have you seen the priorities since before that?



You've made the argument that population density should be an important factor when selecting Civs, yet provided no meaningful justification as to why.



Well, for starters, most important is a useless characterization, almost as useless as most interesting. Saying most important is what one does when one can't actually be bothered to use meaningful specifics.



No there isn't because that makes no sense.

The only Historian I can see writing something like that is one desperately trying to come up with a catchy title for his paperback. How Mongolia seized the power of Horseys to become the most important civilization in History.



a) You just claimed that Mongolia can be considered the most important civilization in History.

Which would make Mongolia the most important civilization in Western History since World History includes Western History.

b) Just like Spain can't be one of the most important "civilizations" in Mesoamerican History because they are not Mesoamerican themselves. That's some logic.

As I asked someone else who plays the skeptic, provide your very unconventional, well-learned and novel view of history that leads you to disagree so vehemently with the mainstream of society.

Those artificial human categories are the source of many of our problems. For instance, the ancients didn’t see themselves as European, Asian or African. “Western” civilization is a modern construct intended to tie modern Euro-American civilization’s heritage to Greece and Rome, but sadly, it often neglects the many other influences that took place.

First of all, the only other person I have ever heard use the term "the ancients" is George Tsoukalas, the host of Ancient Aliens, when postulating on what "the ancients" believed. Secondly, no the Greeks and Romans did not have the exact same categories. As anyone who has ever read a chapter from Classical History 101 knows, they had Hellenes versus barbarians. So it was just a slightly different way of categorizing.

The reason that modern Western civilizations see themselves as similar to the Romans is because there is an indirect line of continuity that starts from Rome. Again, as someone who has picked up a book on history and read 10 pages knows, the Franks and HRE thought of themselves as continuous with the Romans. They didn't see themselves as continuous with the Persians, the Babylonians. If you have some cute theory for why there is no such continuity, I'd gladly read the dissertation that would be required to prove it.
 
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First of all, the only other person I have ever heard use the term "the ancients" is George Tsoukalas, the host of Ancient Aliens, when postulating on what "the ancients" believed. Secondly, no the Greeks and Romans did not have the exact same categories. As anyone who has ever read a chapter from Classical History 101 knows, they had Hellenes versus barbarians. So it was just a slightly different way of categorizing.

The reason that modern Western civilizations see themselves as similar to the Romans is because there is an indirect line of continuity that starts from Rome. Again, as someone who has picked up a book on history and read 10 pages knows, the Franks and HRE thought of themselves as continuous with the Romans. They didn't see themselves as continuous with the Persians, the Babylonians. If you have some cute theory for why there is no such continuity, I'd gladly read the dissertation that would be required to prove it.

You’re reading a lot into a very short post. For one, I didn’t make any comments about medieval people in that post at all. I understand that there is a lot of history to unpack, and that it can’t all be summed up in a single forum post, nor should such be attempted.

My points were essentially:

1. Ancient people didn’t categorize themselves with the same categories modern people use.
2. Modern “western” historiography had a specific agenda.

I’m not making “cute” theories or trying to argue with anyone. No need to get your nose bent out of joint.
 
Do I really need to put a caveat on every random idea? Of course it won’t happen and we’re likely to just see a repetition of existing patterns because of development constraints, 2K, etc., etc.

Albeit Soren Johnson’s new Old World implements dynasties in an ingenious way, showing that it is at least possible to do so in a 4X style game.
I like it in Old World but wouldn't want to see it in Civ. I think it makes it a different game.
 
No-one suggesting Orange Free State? A new one for Africa. A colonial civ that spoke Afrikaans instead of English or Spanish. Some sort of mechanic based around the Great Trek - maybe settlers move twice as fast?
 
No-one suggesting Orange Free State? A new one for Africa. A colonial civ that spoke Afrikaans instead of English or Spanish. Some sort of mechanic based around the Great Trek - maybe settlers move twice as fast?
An Interesting notion but I don’t know how much of a ‘civ’ rhat is. Even the less ‘civ’-ey inclusions in the game are more absolute as nation states deserving entry in the game than that. Orange Free State was Dutch Settlers after all. I don’t know if it defines itself when it had a history of pretty much being settled by Dutch ppl, having wars with the natives, including the already in-the-game Zulu, and being incorporated into English South Africa.

One civ I really want to see given relation to settling that is more viable is the Tonga Empire. I want to see them get bonuses to settling on 1 or 2 tile islands.

If we were specifically considering civ 7, I’d prefer they, rather than the Maori, start in the ocean.
 
I didn't even know this thread existed and it already accumulated 140 pages, lul.

I personally hope for scientific Babylon still. Being hella greedy there, but Maya don't cut it as the Science one-trick pony I anticipated compared to Korea, then again, Korea ended up as oof to balance design. I still like Maya, I love the Observatory, it really changes the placement logic and how I plan cities and honestly finding Mountain spot good enough for Campus is always head-ache, which is why I prefer Korea and Maya over China who, as far as I know is the competetive Science Victory candidate due to the early Wonders.

And I still have small spark of hope for Venice. Once again kinda greedy since Mali already has the "buy the victory" niché but I also want Grey Eminence controlling City-State niché, even If it's not Venice. Just some papa who manages his little children without a care in the world and they give him cool bonuses and DF in return like the good well-behaving kids they are who love their papa.
 
No-one suggesting Orange Free State? A new one for Africa. A colonial civ that spoke Afrikaans instead of English or Spanish. Some sort of mechanic based around the Great Trek - maybe settlers move twice as fast?
Not that I don't like post-colonial nations, but I think we've hit the max with Gran Colombia finally having a Spanish speaking one.

And I'd rather not any from Africa as it's much easier making pre-colonial Civs from the various kingdoms and empires.
The best option would be Nigeria, but then again I'd pick Benin (the pre-colonial kingdom located in present-day Nigeria) over them as well.

And I still have small spark of hope for Venice. Once again kinda greedy since Mali already has the "buy the victory" niché but I also want Grey Eminence controlling City-State niché, even If it's not Venice. Just some papa who manages his little children without a care in the world and they give him cool bonuses and DF in return like the good well-behaving kids they are who love their papa
I wouldn't be surprised if Babylon could end up being the playable city-state, but instead of buying you have to conquer.
 
May I suggest we stop casting pearls before swine and stop taking The Civs 6's bait? There's no sense in trying to debate with someone who'd rather just be smug.

Regarding Mesopotamia, on the off chance we get Assyria and not Babylon, I'm hoping for a more cultural, builder Assyria. Assyria gets pushed into the militaristic camp for maximum contrast with Babylon, but without Babylon I think Assyria has plenty of other directions it can go--under someone like Tiglath-Pileser III or Sennacherib, for instance. (Yes, Sennacherib is popularly known for his siege of Jerusalem, but Assyrian records suggest he had an aversion to warfare. He engaged in massive public works projects, and he moved the Assyrian capital from Ashur to Nineveh.)

I wouldn't be surprised if Babylon could end up being the playable city-state, but instead of buying you have to conquer.
Personally I think this would have better suited Sumer (*glares at Firaxis*).
 
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