Thenewwwguy
Deity
I've been thinking about this. My first reflexive thought is that India is much more complex than we're getting right now, and rightfully should be represented by multiple civs in the game.
But players buying the game are in the modern times. Would players (customers) from India prefer to play as one of the many parts of their rich past, or as what they have grown up to know and feel part of as India? Clearly I'm speaking from a position of ignorance here so apologies in advance.
I’m an American of Indian descent (my parents are immigrants), and I feel that it makes sense for there to be different civ’s.
Not only is the fact that, outside of receiving Ashoka in civ 4 and Chandragupta Maurya in civ 6 rhat India, a subcontinent with no united history for 6000 years represented by a modern leader from a united iteration of the subcontinent, it’s quite reductive to display this variety of kingdoms and empires as members of a whole which they never were part of. India as a term has only been used by foreigners prior to the establishment of it as a nation. They used it to refer to the geographical area initially as well, rather than any political notion.
It’s also highly problematic to be designing Indian civs as alt leaders in a manner which is ‘civ’ first, and therefore requires a common ability, infrastructure and unit to all of the potential alt leaders. It’s hard to find a architectural quirk or military unit representative of the Maurya, Chola AND Mughals for example, seeing as they had access to vastly different technologies not to mention the actual types of warfare they conducted was incredibly diverse. To be frank, there’s little, if anything shared between any of the three civs in question (and the ones that most of us agree would be the best to represent the subcontinent)
Logically, the Chola would be best portrayed as a naval trading civ, who benefit culturally and religiously from having strong trade routes.
If their leader was Rajaraja Chola, the leader ability would most likely be something architectural and faith based in nature, somehow tying in speed of building, perhaps wonders, through faith (speeding up wonder production using apostle charges, perhaps), for his famous temple building
If their leader was Rajendra Chola, they could get a bonus towards conquering, perhaps turning conquered cities into mercantile city states which automatically have you as their suzerain.
Meanwhile, the mughals would have large focuses on architecture, culture and science, reflecting their statuses as patrons of the arts and sciences who’s mark in architecture has been left all across India, but especially the golden triangle of Delhi, Jaipur and Agra.
If their leader was Akbar, he could perhaps gain Birbal as a unique governor, who serves as an overseer of culture and science focuses.
If their leader was Babur, he could serve as a military focused leader who’s conquered cities have improved culture outputs.
If their leader was Nur Jahan, she could have focuses to intrigue and spying reflecting her status as the ruler of the empire behind the scenes as Jahangir claimed to be Emperor. She could also receive bonuses to keeping cities ecstatic, or if she was receiving RF mechanics, have bonuses toward loyalty and governors to see how she kept the realm together with her skilled administrative capabilities
The Maurya could receive the most militaristic and faith based bonuses, perhaps with some fun way to win using another player’s religion or being able to found multiple religions, replicating how nearly every mauryan ruler of note became Jain or Buddhist in their later life in contrast to the state religion of hinduism
If the leader was Chandragupta, the combination of India’s mechanics and his is a very good representation of Mauryan India
If the leader was Ashoka, recieving faith in some proportion to grievances or warmongering penalties would be a fun reflection of how he took up ahimsa after the conquering of Kalinga. He could also receive an architectural bonus reflecting how he built the lion pillars across the upper subcontinent.
You also have large empires that could serve as alternatives for the same cultures, timeframes or regions, like the Pandya rather than the Chola, the Rajput Marathis instead of the Mughals, or the Gupta instead of the Maurya.
Just showing these suggestions because it tells you how hard a blob india civ would have to be.
I dislike how the automatic suggestion is ‘deblob’ china because it worked differently. Each Dynasty of China wasn’t a whole different culture controlling a whole different land within the subcontinent of India. They were successors to each other, and shared many views, even if their crown interests varied.
Unfortunately the mindset currently that I see among many fans who argue against the deblobbing of India is that it isn’t a large enough priority, and might take away shots from other civs they’d like to see, and while that is a valid opinion, it is not one I share.
The idea of India being one and the same is an issue that we’ve seen pervade western ideals for hundreds of years. It’s very problematic to fuse all of those ethnicities and languages into one amalgamation which solely represents a modern nation. It also, unwittingly, feeds into many a colonial propaganda and myth.
Considering our current civ 6 cast, not only have both the Chola and Mughals been more culturally, regionally and politically more influential than many of the currently appearing nations, but the republic of india, which gandhi represents as a leader, has done far less. As a result, it makes far more sense to create a Maurya, a Chola and a Mughal civ, and cut the Republic and leaders who represent it from future iterations of a game.
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