[NFP] Civilization VI: Possible New Civilizations Thread

Since gold is the default monetary currency in game anyway, I don't think there's any reason why it can't be renamed currency, and then a gold resource could produce a lot of said currency considering silver produces a ton of gold (currency) already. :crazyeye:

I think it's to late for it to happen in Civ 6 though.
 
Since gold is the default monetary currency in game anyway, I don't think there's any reason why it can't be renamed currency, and then a gold resource could produce a lot of said currency considering silver produces a ton of gold (currency) already. :crazyeye:

I think it's to late for it to happen in Civ 6 though.
Apparently the Definitive Edition of Age of Empires III is replacing "Gold" with "Pelts" for the Iroquois and Sioux, which I find extremely exciting. I think a replacement of Gold with something like Wealth or Treasury or Capital or Currency would be great (albeit Currency is a little anachronistic for the game's starting point, which is well before currency; I think Wealth or Treasury works well for a catch-all).
 
You guys are overthinking this. The Australia scenario calls the resource "Gold Ore" and that suits everyone fine.

They should have brought in the Gold Ore resource to the base game long ago. I think the player base is intelligent enough to distinguish between that resource and Gold as a yield. No reason to upend everything and call the yield some other name.
 
You guys are overthinking this. The Australia scenario calls the resource "Gold Ore" and that suits everyone fine.

They should have brought in the Gold Ore resource to the base game long ago. I think the player base is intelligent enough to distinguish between that resource and Gold as a yield. No reason to upend everything and call the yield some other name.
TBH I'd like to think the player base is intelligent enough to distinguish between Gold (a resource on the map) and Gold (an abstract measure of your civilization's commercial power), but I still think calling the latter Wealth or Treasury would be more precise, especially for the early game.
 
Apparently the Definitive Edition of Age of Empires III is replacing "Gold" with "Pelts" for the Iroquois and Sioux, which I find extremely exciting. I think a replacement of Gold with something like Wealth or Treasury or Capital or Currency would be great (albeit Currency is a little anachronistic for the game's starting point, which is well before currency; I think Wealth or Treasury works well for a catch-all).
I guess you are right. Calling it currency might be a little weird considering it is a technology in the Classical Era. How much Wealth you accumulate and spend sounds the best.
Then again that doesn't stop Japan from building Electronics Factories before Electricity. :mischief:
 
Wealth would be probably better since Treasury should be the term for the stockpiled gold/wealth - or at least was, I don't remember what wording Big Ben uses.
 
A quick correction of one of my previous statement: speaking of "early trade civs" I said that there isn't any civ that can have a gold lead in the early game.

I think I was wrong when I realized that Qin's Great Wall is unlocked at Masonry - a section of Great Wall can give you +6 gold easily (unlike many vanilla UI, Great Wall was buffed in GS), and Qin has powerful builders from the very beginning. Basically grow gold out of nowhere.

Therefore, technically, China has both early wonder and economy boosts. - Maybe an "early trade civ" can be also achieved by an early UI that buffs trade and gold.
 
Brace yourselves. This is a doozy.

While I admit I tend to think of Byzantium as European and the Ottomans as Middle Eastern simply because of who made up the ruling class and where their "core territories" so to speak lay, both straddled Europe and the Middle East. I'm inclined to expect Byzantium + Assyria.
I sure hope this is the case, but I can conversely imagine that they give us Oman, or even the Swahili especially if Portugal is in question, as an Indian Ocean focused pack. I could also imagine Oman coming with Byzantium as a middle east pack though.

Alternatively if it is Portugal and Byzantines, then Babylon would sell well alone. :crazyeye:
This is true, which could be a sign that this pack will be Europe and the next will be out middle east pack. It would be really depressing if Babylon is all we got
This has been discussed quite a bit in this thread, but Assyria has more cultural and geographic distance from Sumer than Babylon does, plus Babylon works pretty well as a city-state. Also in the long run Assyria had a bigger impact on history than Babylon did (not to underplay Babylon's achievements): it was the world's first large empire, it lasted longer, and it still has a legacy in ethnic Assyrians that Babylon doesn't have. I'd love to get both (plus Elam, Hittites, Judah, Hurria/Urartu...), but if I had to pick only one I'd pick Assyria.
Assyria surely would differentiate itself from Sumer better than Babylon (although theoretically differentiation from Sumer isn’t an issue for Babylon either). I completely agree though. Assyria was ultimately more influential, but Civ’s manner of hypersimplification makes me quite wary that they might just make Assyria militaristic rather than a builder civ.
This is why I am expecting Babylon over Assyria.
Agreed
Assyrian leader than a Sumerian one, one demigod in the game is more than enough. I really wasn't joking about Ashurbanipal using Kristina's animations: it's not like she's particularly feminine in her movements.
My main issue with Kristina being used for Ashurbanipal is twofold: A) you can’t lick and turn a page with stone tablets, and B) Ashurbanipal would have to have a larger frame, and I don’t know to what extent modifying the size of a body’s frame is even possible, given that Simon, Six Sky and Menelik all maintain the same size as their models.
I don't know if its possible in the code, but I would suggest there is a limited number of Feitoria you can build along the coast per foreign continent. For instance you can only have 1 or 2 Feitoria in one foreign continent.
What would be really interesting if Feitorias work somewhat like Civ 3’s colonies (with added restrictions): you get 1/2 per continent, and they grab the first adjacent ring as a colony with workable tiles. No production, but the tiles directly around the feitoria are workable and the feitoria itself serves as a trading post. For the sake of simplicity (if you have RF or GS) I don’t think loyalty mechanics should apply to them unless you place them near cities which are already exerting pressure. If they are already settled and then someone settles nearby no loyalty pressure is applied. I also think it would be cool if they were named after irl portuguese colonies (with the exception of brazil ofc)—so Mozambican, Angolan cities, plus Cape Verde, Goa, Togo, Timor, and a couple of others.
Portugal and Numidia
* The Goths and Numidia
* The Goths and Byzantium
* Numidia and Byzantium
* Portugal and Bulgaria
Biggest problem with the goths is a lot of their city list being in Rome already, particularly their capital, Ravenna. I would love to see them as a cultural version of Assyria from civ 5.
A Zenobia-led Palmyria could also include Antioch. Pretty unlikely, especially with Trung Trac almost certainly coming in the 'memed into dev consciousness' spot, but it's a slim possibility.
That would be cool

I wonder if the devs ever tell us about all those things that went on behind the scenes that we don't quite know about. I wish that whenever the development cycle for Civ VI ends and they feel comfortable enough they'll comment on all theories, leaks and unused content and concepts over the years. But I'm okay with it not happening just yet.
I really want to know what happened to Genoa and Haida.
Yeah, many a time I've caught myself saying, "That Hadadezer is an interesting Leader, but not half as good a choice as Jason of Thessaly or Aethelfleda of Mercia . . . :mischief:
Top 5 quotes from this thread, for sure.
It's still a board game and some things just need to be simplified for the sake of preventing players from getting too bogged down with unfun hair-splitting and micromanagement.
One of my biggest gripes with civ 6 (but also 5) is how unimmersive the games feel compared to the earlier civ games (specifically 3 and especially 4 where you had the ability to make choices on little prompts and such) and even Humankind, which I think has nailed the decision system, as well as religion AND government types. Hopefully Humankind creates a big paradigm shift in the mentality behind Civ bcs with the exception of a few civ naming mechanisms and a worse world generation system, Humankind looks set to blow Civ 6 out of the water.
 
A quick correction of one of my previous statement: speaking of "early trade civs" I said that there isn't any civ that can have a gold lead in the early game.

I think I was wrong when I realized that Qin's Great Wall is unlocked at Masonry - a section of Great Wall can give you +6 gold easily (unlike many vanilla UI, Great Wall was buffed in GS), and Qin has powerful builders from the very beginning. Basically grow gold out of nowhere.

Therefore, technically, China has both early wonder and economy boosts. - Maybe an "early trade civ" can be also achieved by an early UI that buffs trade and gold.
The Cree also get earlier bonuses though. They get a free trader and the Mekewap that can provide gold at Pottery.

This is true, which could be a sign that this pack will be Europe and the next will be out middle east pack. It would be really depressing if Babylon is all we got
I'm still thinking Assyria and Byzantium as a "Middle East" 3rd pack, with Venice replacing Antioch, and Portugal in as the "Europe" 4th Pack.

Since the 4th pack comes with Great People, and we don't have many Great Admirals from the Age of Exploration, they might have been saving them to release alongside Portugal. :mischief:

What would be really interesting if Feitorias work somewhat like Civ 3’s colonies (with added restrictions): you get 1/2 per continent, and they grab the first adjacent ring as a colony with workable tiles. No production, but the tiles directly around the feitoria are workable and the feitoria itself serves as a trading post. For the sake of simplicity (if you have RF or GS) I don’t think loyalty mechanics should apply to them unless you place them near cities which are already exerting pressure. If they are already settled and then someone settles nearby no loyalty pressure is applied. I also think it would be cool if they were named after irl portuguese colonies (with the exception of brazil ofc)—so Mozambican, Angolan cities, plus Cape Verde, Goa, Togo, Timor, and a couple of others.
Considering the fact that loyalty mechanics might not work with Portugal, it would make sense if you built Feitorias outside of your territory on different continents without having to settle cities.
It might be similar to the Vampire Castles which everybody has been speculating though restricted to the coast. It would be interesting if it could be built with a UU instead of sending builders across the world though.
 
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I sure hope this is the case, but I can conversely imagine that they give us Oman, or even the Swahili especially if Portugal is in question, as an Indian Ocean focused pack. I could also imagine Oman coming with Byzantium as a middle east pack though.

I just hope we get something in DLC pack 3 that isn't Byzantium, Portugal, or Assyria. Don't care much if one of them appears (although if we get two new civs I would be ecstatic), but I really would be disappointed if we didn't get any fresh blood this month. The new civs have uniformly been the most exciting part of VI's design for me.

What would be really interesting if Feitorias work somewhat like Civ 3’s colonies (with added restrictions): you get 1/2 per continent, and they grab the first adjacent ring as a colony with workable tiles. No production, but the tiles directly around the feitoria are workable and the feitoria itself serves as a trading post. For the sake of simplicity (if you have RF or GS) I don’t think loyalty mechanics should apply to them unless you place them near cities which are already exerting pressure. If they are already settled and then someone settles nearby no loyalty pressure is applied. I also think it would be cool if they were named after irl portuguese colonies (with the exception of brazil ofc)—so Mozambican, Angolan cities, plus Cape Verde, Goa, Togo, Timor, and a couple of others.

While every civ has access to forts, this still feels really outside of VI's "civ mold," if we allowed only one civ to have an extreme edge toward aggressive land claiming. I'm not saying I don't want civ design to move in a weird direction like this, but I would be very disappointed if we didn't get a bunch of equally bizarro designs to make it feel less anomalous. So...tentative support from me?

Biggest problem with the goths is a lot of their city list being in Rome already, particularly their capital, Ravenna. I would love to see them as a cultural version of Assyria from civ 5.

Agreed. And I suppose in my example the Goths are really just a stand-in for any number of Roman-adjacent civs the devs could pair together: Numidia, Gaul, Palmyra, Byzantium, even Italic civs. Point being, even if we were fairly certain the new map was the Mediterranean it wouldn't really help us narrow down what the civs could be; many of the strongest remaining options are Mediterranean civs.
 
Considering the fact that loyalty mechanics might not work with Portugal, it would make sense if you built Feitorias outside of your territory on different continents without having to settle cities.
It might be similar to the Vampire Castles which everybody has been speculating though restricted to the coast. It would be interesting if it could be built with a UU inst4ead of sending builders across the world though.
in my mind, it’s most likely that any mechanism that could use loyalty will do so, provided that there’s a reasonable no-loyalty alternative. For my feitoria idea that is well outlined (in my mind they wouldn’t need cities either: to be clear—they’d be standalone improvements created by a settler which would then die built on continents other than your start continent)
 
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I just hope we get something in DLC pack 3 that isn't Byzantium, Portugal, or Assyria. Don't care much if one of them appears (although if we get two new civs I would be ecstatic), but I really would be disappointed if we didn't get any fresh blood this month. The new civs have uniformly been the most exciting part of VI's design for me.
I doubt it considering it's still August. :p

I'm still expecting at least two more returning civs from past games, just like the last 2 expansions. I would say possibly 3 if this is the last content to wrap up the game with the ones you mentioned and the newcomers being Vietnam and whatever new Native American civ they give us.
 
Have you all thought that Firaxis might surprise us and give us a thematic pack of Byzantines + Bulgaria? :p
 
Have you all thought that Firaxis might surprise us and give us a thematic pack of Byzantines + Bulgaria? :p

I would tolerate Byzantium being in NFP if we still got Bulgaria. Though I'm still not wholly convinced DLC 3 will be on a European map and even still I don't think we will necessarily get two closely related civs like that, given that the Maya and GC are generally much less related than Macedon/Persia and Khmer/Indonesia.
 
We're getting a new game mode that requires either expansion to play - meaning it probably is related to loyalty and governor titles (similar as the secret societies). The rest of the upcoming game modes only require the base game to play, meaning they're either adding wholly new game play or just affecting units/districts/research/resources/tourism. Additionally we're getting new world wonders in the upcoming pack.

If Firaxis are going to add Ideologies in the mold of the secret societies from the last pack, this would seem to the be the pack to contain them. Additionally, the new wonders could be related to the tier III governments (another often requested feature). If this is the case, it seems appropriate for the civs in this pack to be the European civs, which was also already partially hinted at by the reveal of Venice likely replacing Lisbon as a city state (not 100% confirmed, but the bonuses and continents seems a very good fit for making this swap). I wouldn't exactly point to the Byzantines as a good thematic match then (despite how much I love would to see them added as soon as possible). I think a central European country is maybe more likely (Austria, Switzerland, Czech Republic/Bohemia)

How the map ultimately fits into this I'm not sure - we also do not know 100% yet if it's a more bespoke handcrafted map or a general map script as far as I know. I would be pretty disappointed by the former (seriously, just go on the workshop and download one of the hundreds of maps the community has delicately handcrafted already). The one exception I guess would be if it's finally an updated highly detailed and functional Earth map.
 
If Firaxis are going to add Ideologies in the mold of the secret societies from the last pack, this would seem to the be the pack to contain them. Additionally, the new wonders could be related to the tier III governments (another often requested feature). If this is the case, it seems appropriate for the civs in this pack to be the European civs, which was also already partially hinted at by the reveal of Venice likely replacing Lisbon as a city state (not 100% confirmed, but the bonuses and continents seems a very good fit for making this swap). I wouldn't exactly point to the Byzantines as a good thematic match then (despite how much I love would to see them added as soon as possible). I think a central European country is maybe more likely (Austria, Switzerland, Czech Republic/Bohemia)
I'd say that Lisbon also has a good chance of replacing Antioch as well, therefore giving us the Byzantines in this pack. Antioch is considered European in-game having replaced Amsterdam already and having the same Mediterranean architecture that both Lisbon and Venice have.

Now if its the Seleucids I give up on trying to predict anything else. :crazyeye:
 
The leak from the Gathering Storm guy from year ago only had two slots for unexpected new stuff, so after GC and Vietnam I don't expect much more breaking of ground, I'd expect Italy and Bulgaria maybe next Pass. Though If they plan on making another Pass, they could very well delay some of the planned fanfavorites.
 
We're getting a new game mode that requires either expansion to play - meaning it probably is related to loyalty and governor titles (similar as the secret societies). The rest of the upcoming game modes only require the base game to play, meaning they're either adding wholly new game play or just affecting units/districts/research/resources/tourism. Additionally we're getting new world wonders in the upcoming pack.

Anton or someone else also said something along the lines of (cannot remember very clearly) "the future gamemodes will be much simpler in terms of altering game mechanic" in the August dev stream - so expect gamemodes with changes smaller than Secret Societies in the future.

Which makes me wonder how the "alternative economy" gamemode (leaked alongside with Kublai and Vietnam) will play out.
 
If it's the Seleucids I'm rioting. That would be our fifth Classical Hellene, sixth if you count the Romans as semi-Hellenized. :p

I was just about to say that exact same thing. I would be fine with the Seleucids in a game that had a much more granular roster. VI is not and never will be that game.
 
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