[NFP] Civilization VI: Possible New Civilizations Thread

I certainly understand why they went for Golf Course though. It's something undeniable Scottish, memeworthy and clichématronic as its inclusion was. I wouldn't have minded a fortified castle however, as long as it would invoke ~Scotland~ in a similar fashion
Sure, and as far as meme UIs go it's not the worst. If they wanted a meme UI for Canada, I still think the Sugar Shack would have been infinitely more interesting than the Hockey Rink. Oh, well.
 
I certainly understand why they went for Golf Course though. It's something undeniable Scottish, memeworthy and clichématronic as its inclusion was. I wouldn't have minded a fortified castle however, as long as it would invoke ~Scotland~ in a similar fashion
And as @Alexander's Hetaroi once mentioned, modern-day golf's origins are in Scotland. So it's not the worse thing to have as Scotland's UI.

https://forums.civfanatics.com/threads/scotland-revised.665766/
Here's a good thread where the discussion can continue.
 
Looking at previous update announcement vids dates... The Vietnam + Kublai announcement should come on Monday - 11th January, right?
99.999% probably. There is still a .001% of it not happening, but-oh who am I kidding, yes it will.

Edit: Nevermind... Whoops.
 
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I wonder how they'll handle the Kublai announcement - alternate leaders haven't much to offer, an ability, new portrait + lines, possibly new leader specific unit. In their announcement, they usually give us the civ + icon. So I suppose they'll show us his leader portrait and name. If they make his ability accidentally apparent like the one of Babylon in the announcement, the only thing the first look might end up giving us is which leader's idle animations does he use :mischief:
 
I wonder how they'll handle the Kublai announcement - alternate leaders haven't much to offer, an ability, new portrait + lines, possibly new leader specific unit. In their announcement, they usually give us the civ + icon. So I suppose they'll show us his leader portrait and name. If they make his ability accidentally apparent like the one of Babylon in the announcement, the only thing the first look might end up giving us is which leader's idle animations does he use :mischief:
We actually are pretty sure what his Leader Ability is. He gains a Eureka and Inspiration every time he established his first Trading Post in a Foreign Civilization or City-State.

Edit: It's actually just Civilisations, and not City-States, my bad.
 
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We actually are pretty sure what his Leader Ability is. He gains a Eureka and Inspiration every time he established his first Trading Post in a Foreign Civilization or City-State.
Huh? I must have missed that. I've heard about industries and companies, but not about this. Where did this piece of information this come from?
 
It'd make that City-State actually worth being Suzerain of. :p
The longbowmen or the choir? :p

Yeah, that's kind of my point. There's not really anything special about a barmkin--it's a fortified manor, essentially, which is the very picture of Medieval Europe--but it's still better than a golf course. And it's also better than a broch, which wasn't built by the Scots.
To be honest it looks like they purposely made the building on the golf course look like a Scottish fortified manor, which is another reason why I am okay with it being the UI.

Looking at previous update announcement vids dates... The Vietnam + Kublai announcement should come on Monday - 11th January, right?
Wouldn't we have heard by now that they were releasing a video on Monday though?
Maybe it will be the 18th.

We actually are pretty sure what his Leader Ability is. He gains a Eureka and Inspiration every time he established his first Trading Post in a Foreign Civilization or City-State.

Edit: It's actually just Civilisations, and not City-States, my bad.
It's not confirmed, but likely considering it will go with the economy game mode.
That info was also found back in July and hasn't been used yet.
 
Sure, and as far as meme UIs go it's not the worst. If they wanted a meme UI for Canada, I still think the Sugar Shack would have been infinitely more interesting than the Hockey Rink. Oh, well.

Canadians that want to make maple syrup come to Vermont to learn how. I don't see that as a Canadian ui.
 
Canadians that want to make maple syrup come to Vermont to learn how. I don't see that as a Canadian ui.
A lot of UI aren't unique. There are film studios all over the world. Poor Tamar got city walls. However, maple tapping has been going on in the regions where sugar maples grow since before Europeans arrived so it would have worked for me. Of course, my favorite candidate for a Canadian unique would have been leaving it as a city-state. :mischief:
 
I liked the idea of the railway hotel as Canada's unique improvement. Could require having a railroad in or adjacent to the tile, and then give some boost to culture and tourism based on tile appeal/appeal of adjacent tiles.

It would have blend perfectly with the new railway improvement of GS moreover.
 
If anything, I think the Grand Railway Hotel would be a building in the city centre you can build (perhaps replacing the Sewer) and gets the same bonuses as the Palace (you could use the same model as Canada's Palace as it's based on the most famous one of all; [The Fairmont] Le Château Frontenac (which I've stayed in the highest suites!~ <3) but will automatically build a railway between it's city and any other city within trade route range that also has a Grand Railway Palace (sort of like the All Roads Lead to Rome ability, but for railways).

View from the top of the Fairmont Le Château Frontenac: https://previews.dropbox.com/p/thum...T2FJHOZKlw/p.jpeg?fv_content=true&size_mode=5 (Didn't get many good pictures of the outside though as there was scaffolding all over the front when I was there meaning there was little point me trying to take any pictures of it)
 
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A lot of UI aren't unique. There are film studios all over the world. Poor Tamar got city walls. However, maple tapping has been going on in the regions where sugar maples grow since before Europeans arrived so it would have worked for me. Of course, my favorite candidate for a Canadian unique would have been leaving it as a city-state. :mischief:
Even though it's not the best unique at least Tsikhe is something that is Georgian. :p

Canada got enough maple representation with their maple leaf icon. :mischief:

Speaking of UI that aren't unique am I the only one who might have preferred the Khmer to get a Baray instead of a Prasat considering Prasats are found in other parts of SEA? At least I imagine that a Baray would have made a good unique Dam district and the Prasat abilities could have been part of a UA. Oh well.

It would have blend perfectly with the new railway improvement of GS moreover.
My only problem with this is wouldn't it make it to where Canada would have to contribute to global warming in order to build it's UI. :shifty:
At least it doesn't sound like a very Canadian thing.
 
My only problem with this is wouldn't it make it to where Canada would have to contribute to global warming in order to build it's UI. :shifty:
At least it doesn't sound like a very Canadian thing.

You'd be surprised by how much Canada does contribute to global warming, both in per-capita energy use, and in oil extraction.
 
Even though it's not the best unique at least Tsikhe is something that is Georgian. :p
It's literally a castle. So unique to Georgia. :p They could have at least made it replace the Fort and give some nice yields like China's Great Wall...
 
It's literally a castle. So unique to Georgia. :p They could have at least made it replace the Fort and give some nice yields like China's Great Wall...
Well I meant the name Tskihe is very Georgian, no matter if it was a wall replacement or not. :p

I think the Svaneti towers would have worked better if we wanted a defensive improvement similar to a fort which could have provided housing as well.
 
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