[NFP] Civilization VI: Possible New Civilizations Thread

And yet, despite a history practically defined by militancy, France gets eternally pigeonholed into the culture niche. :p Let France be a religious/militant civ under Philippe Auguste and let England be the European cultural powerhouse for once. :p

I like how Civ V has Napoleon for France, and that particular Napoleon is coded to favor Cultural Victory.
 
Last edited:
Like I said, I understand what Civ culture represents. I just resent it. :p (Not to say film--sometimes even mainstream film like Arrival--can't be good art. Just most of it isn't. :p )
Funnily enough most of my favorite films, T.V. shows, and actors/actresses are British. Probably because I'm a big fan of obviously historical/fantasy genre and it's almost obligatory for them to be British, or at least European.

Like I said, I understand the intent. I just appreciate that Civ6 has shaken up how certain standbys are represented, and I'd like to see that continue in Civ7. (Aside from cultural England and religious/militant France, I'd really like to see a religious/cultural Korea.)
Hallyu/K-pop Korea sounds fun. :mischief:
 
I don't think he's lesser known, but he wasn't really a leader. I think he absolutely ought to be added as a Great Scientist. I think the best leader options for the Cherokee are Attakullakulla or, as was suggested earlier on these boards, the dark horse Nanyehi/Nancy Ward (Attakullakulla's niece).

I really like both of these options (I'd love to see Cherokee Nation represented in Civ) but I still feel like Sequoya fits well enough in the Gandhi-role of unofficial leader to work, and his accomplishments are big enough to build a flavorful Science-focused LUA around, but Attakullakulla looks like the "Big Personality"Civ6 loves, and Nancy Ward would be a fitting option. Sequoya should , at the very least, indeed be a Great Scientist.
 
I really like both of these options (I'd love to see Cherokee Nation represented in Civ) but I still feel like Sequoya fits well enough in the Gandhi-role of unofficial leader to work, and his accomplishments are big enough to build a flavorful Science-focused LUA around, but Attakullakulla looks like the "Big Personality"Civ6 loves, and Nancy Ward would be a fitting option. Sequoya should , at the very least, indeed be a Great Scientist.
If Sequoya gets into the game as a Great Scientist or as a Leader, I'll be happy either way.
 
BOHEMIA (CZECH REPUBLIC)

aTC2DOD.jpg


Leader: Emperor Charles (+50% production towards university)
Unique ability: Higher resistance towards religious conversions, BUT 50% less faith
Unique unit: Hussite (melee maceman replacing swordsman, acting like inquisitor as well) and War wagon (medieval support unit, giving +5 combat strength to adjacent units)
Unique building: Brewery (replacing arena, +2 amenity, +2 culture and +2 gold)
Cities: Prague, Brno, Pilsen, Olomouc, Hradec Kralove, Karlsbad, Eger, Budweise

There already are Karel Capek and Antonin Dvorak as great artists, so hopefully Bohemia will finally make it in Civ! It's one of the last major European civs not seen in any Civ game. It could be a good counterpart against religious civs.
 
I mean, spreading french culture at gunpoint was a pretty big part of Napoleon's thing.

That would actually be cool, if Napoleon/France had an ability to generate cultural pressure by winning battles.
 
I mean, spreading french culture at gunpoint was a pretty big part of Napoleon's thing.

That would actually be cool, if Napoleon/France had an ability to generate cultural pressure by winning battles.
Considering Rough Rider Teddy isn't necessarily geared towards culture victory anymore, maybe the culture for kills on the home continent could go to the Garde Impériale.
 
Last edited:
I mean, spreading french culture at gunpoint was a pretty big part of Napoleon's thing.

That would actually be cool, if Napoleon/France had an ability to generate cultural pressure by winning battles.

To quote one French general in Italy:

"We are here to bring you Liberte, Egalite and Fraternite -
But don't lose your heads over it, first man who steps out of line will be shot!"

Unfortunately, by 1813 the Germans were using the term "War of Liberation" to describe the march to throw the French and their culture out of Germany - and it included almost every German state, not just Prussia: even Bavaria turned against the French in the end, and they had been almost continuous French allies since 1703!

And, of course, there was that little unpleasantness in Spain, and that trip to Moscow that didn't quite turn out so cultural at all . . .

As for American Pop Culture, the best summation was by Ernie Kovacs, one of the now-largely-unknown Innovative Giants of early Television.
He said that the reason television was called a medium
was because so little on it was ever rare or well-done.
 
Going back to the topic of native representation discussed about a page ago, I've noticed an overwhelming number of native civ ideas whose unique infrastructure is kind of just houses. The Inuit usually get either igloos or whalebone houses, a ton of Great Plains tribes get either tipis or wigwams (including the Cree, who are official!), and while I absolutely don't discount the meaningful achievements of these cultures, it's possible that a people whose greatest architectural achievement was a house is a little bit out of their element in a game where your first action is invariably settling a city.
 
Going back to the topic of native representation discussed about a page ago, I've noticed an overwhelming number of native civ ideas whose unique infrastructure is kind of just houses. The Inuit usually get either igloos or whalebone houses, a ton of Great Plains tribes get either tipis or wigwams (including the Cree, who are official!), and while I absolutely don't discount the meaningful achievements of these cultures, it's possible that a people whose greatest architectural achievement was a house is a little bit out of their element in a game where your first action is invariably settling a city.
Why do you have to call me out like this? :lol: Your point still stands, though. The best thing we can come up with for North American Infrastructure is houses?
 
Why do you have to call me out like this? :lol: Your point still stands, though. The best thing we can come up with for North American Infrastructure is houses?
I also think that it comes for going for a easy route design wise, i think good examples for Unique Infrastructure for North American tribes could be like Star Chart Lodges for the Pawnee to represent their astronomy or the Kuruvungna springs for the Tongva
 
It's possible that a people whose greatest architectural achievement was a house is a little bit out of their element in a game where your first action is invariably settling a city.
It's simply an accepted fact that the whole point of the game is to play around with different cultures. They are simply all played within the rulest of the underlying boardgame.
Some human cultures didn't make cities (and maybe what passed for a city for some would be deemed a series of villages by others), some cultures didn't even make permament encampments.
Some found value in architectural works, others did not. Some find value in antiquity, others tore down old buildings after a set time to make newer versions of them.

Unless you introduce different handling of cultures that are at odds with the boardgame model undeneath, you'll simply have to accept that most of these things are the same sort of squinty-eyed concession to find something roughly equivalent to an idenitfiable local construction that serves a special purose and involved a great deal of masonry, organised workforce, planning, all that stuff. You can sometimes find something a little less mundane here and there (artificial lagoons, weirs and totems of the NW Coast) but it will never be comparable to giant palaces, cathedrals, fortresses or factories that are the thing "unique infrastructure" is supposed to represent in an ideal scenario.

I also think that it comes for going for a easy route design wise, i think good examples for Unique Infrastructure for North American tribes could be like Star Chart Lodges for the Pawnee to represent their astronomy or the Kuruvungna springs for the Tongva
There are no "Star Chart Lodges". It's a standard home of the Pawnee. These were built with specific orientation in mind (we don't have a 'California' civilisation with a house built according to fengshui rules as their unique infra.... at least yet :D), but they were still "a house" as Mr. Salt puts it. I'd rather look for other avenues of representing their culture (more unique bonuses while forgoing the unique infrastructure altogether?) rather than fetishise what's there but doesn't sound or look cool enough on its own.
In this case, the Pawnee earth lodge is a concept that is unique insofar as settled people like us are concerned. They are permanent dvellings built for specific seasons of the year. So that the community would return to these during harvest and planting season while living as foraging hunters in teepees offseason. They even used astrology to set these up due to their belief system and class organisation, they weren't completely random dugout homes devoid of any planning or reason. So in the end they are a house like any other, not an observatory or palace, but the way they are used as houses is what gives them an interesting quality.
Of course, that's a nice bit of lore on Civilopedia, but getting any of the game mechanics to play ball with this concept without herd hunting, nomadic lifestyles or changing of seasons is the tough/impossible part.
 
That would actually be cool, if Napoleon/France had an ability to generate cultural pressure by winning battles.
On the flip side, that means getting stuck with Napoleon again. :sad:

Going back to the topic of native representation discussed about a page ago, I've noticed an overwhelming number of native civ ideas whose unique infrastructure is kind of just houses. The Inuit usually get either igloos or whalebone houses, a ton of Great Plains tribes get either tipis or wigwams (including the Cree, who are official!), and while I absolutely don't discount the meaningful achievements of these cultures, it's possible that a people whose greatest architectural achievement was a house is a little bit out of their element in a game where your first action is invariably settling a city.
Well, most Native Americans didn't build specialized buildings; said houses were also temples, meeting halls, etc. That being said, several Native American civs are good candidates for not-houses. While I think a clan hall would be ideal for a PNW civ, ceremonial poles are the really, really, really, really obvious choice. Salmon weirs would be a less obvious choice that's non-housing. The Powhatan had council halls. Virtually any tribe west of the Mississippi could get a sweat lodge.
 
It's simply an accepted fact that the whole point of the game is to play around with different cultures. They are simply all played within the rulest of the underlying boardgame.
Some human cultures didn't make cities (and maybe what passed for a city for some would be deemed a series of villages by others), some cultures didn't even make permament encampments.
Some found value in architectural works, others did not. Some find value in antiquity, others tore down old buildings after a set time to make newer versions of them.

Unless you introduce different handling of cultures that are at odds with the boardgame model undeneath, you'll simply have to accept that most of these things are the same sort of squinty-eyed concession to find something roughly equivalent to an idenitfiable local construction that serves a special purose and involved a great deal of masonry, organised workforce, planning, all that stuff. You can sometimes find something a little less mundane here and there (artificial lagoons, weirs and totems of the NW Coast) but it will never be comparable to giant palaces, cathedrals, fortresses or factories that are the thing "unique infrastructure" is supposed to represent in an ideal scenario.


There are no "Star Chart Lodges". It's a standard home of the Pawnee. These were built with specific orientation in mind (we don't have a 'California' civilisation with a house built according to fengshui rules as their unique infra.... at least yet :D), but they were still "a house" as Mr. Salt puts it. I'd rather look for other avenues of representing their culture (more unique bonuses while forgoing the unique infrastructure altogether?) rather than fetishise what's there but doesn't sound or look cool enough on its own.
In this case, the Pawnee earth lodge is a concept that is unique insofar as settled people like us are concerned. They are permanent dvellings built for specific seasons of the year. So that the community would return to these during harvest and planting season while living as foraging hunters in teepees offseason. They even used astrology to set these up due to their belief system and class organisation, they weren't completely random dugout homes devoid of any planning or reason. So in the end they are a house like any other, not an observatory or palace, but the way they are used as houses is what gives them an interesting quality.
Of course, that's a nice bit of lore on Civilopedia, but getting any of the game mechanics to play ball with this concept without herd hunting, nomadic lifestyles or changing of seasons is the tough/impossible part.
Yeah i get that those had housing as it main use but we also know that it had observatory -like qualities that makes it unique and distinct from just a traditional house.
 
If an Elamite civilisation was ever to be included in the game, how would they be portrayed? What uniques would they have for example?
 
If an Elamite civilisation was ever to be included in the game, how would they be portrayed? What uniques would they have for example?
I should have a better answer for this given how often I've asked for them. :lol: I'd see them as a defensive trade/diplomacy oriented civ, reflecting the fact that they were a major hub on the proto-Silk Road and the fact that they were remarkably resistant to both cultural and military domination by Babylon/Assyria. Not sure about their UU, but I think their UI should be a unique Government Plaza based on Dur Untash, one of the few ziggurats outside of Mesopotamia.
 
Going back to the topic of native representation discussed about a page ago, I've noticed an overwhelming number of native civ ideas whose unique infrastructure is kind of just houses. The Inuit usually get either igloos or whalebone houses, a ton of Great Plains tribes get either tipis or wigwams (including the Cree, who are official!), and while I absolutely don't discount the meaningful achievements of these cultures, it's possible that a people whose greatest architectural achievement was a house is a little bit out of their element in a game where your first action is invariably settling a city.
As what was said earlier there are instances where unique infrastructure could be something other than a dwelling such as a totem pole for a PNW tribe.
Even the Cree could have gotten a buffalo pound, which is how Poundmaker got his English name, rather than a mekewap.
 
  • Like
Reactions: j51
Even the Cree could have gotten a buffalo pound, which is how Poundmaker got his English name, rather than a mekewap.
I think the Mekewap's Food from Bonus Resources was meant to represent buffalo pounds.
 
I think the Mekewap's Food from Bonus Resources was meant to represent buffalo pounds.
You are probably right. However it could have been a unique infrastructure that wasn’t a dwelling making room for another tribe that could get one instead.
 
Back
Top Bottom