[NFP] Civilization VI: Possible New Civilizations Thread

In previous civs you also challenged NAMED oponentes... I just say I needn't a full 3D model wasting developing time & resources meanwhile core mechanics, AI , overall design, etc.. is neglected
The art department isn't responsible for core mechanics, or at least in a studio the size of Firaxis they shouldn't be...

Well,.. I do not imagine Sid Meier painting his face and saying stupid things in cheesy vids... but if people like it... well .. is nor for me
What do the cheesy announcement videos that have only been part of NFP, produced during a pandemic while the developers (and marketing team) are working from home, have to do with anything at all? :confused:
 
The art department isn't responsible for core mechanics, or at least in a studio the size of Firaxis they shouldn't be...


What do the cheesy announcement videos that have only been part of NFP, produced during a pandemic while the developers (and marketing team) are working from home, have to do with anything at all? :confused:

art department cost MONEY ... and this money could be better employed

Doing something like... paint your face and scream "brains" to the cam .. we are in a kindergarten? really?
 
art department cost MONEY ... and this money could be better employed
In your opinion. In my opinion the drop in quality with NFP strongly suggests they should be spending more on art. If you enjoy ASCII games, that's your prerogative (and I have nothing against them), but you seem to be just complaining that technology has advanced in the past sixteen years. :dunno:

Doing something like... paint your face and scream "brains" to the cam .. we are in a kindergarten? really?
While I'm not terribly impressed by these videos, again, what relevance do they have to anything? So the developers have some fun while they're working from home. What does this have to do with...anything at all, really?
 
Well,.. I do not imagine Sid Meier painting his face and saying stupid things in cheesy vids... but if people like it... well .. is not for me

If this is the way Civ is addressing ... I probably give it up ..

Doing something like... paint your face and scream "brains" to the cam .. we are in a kindergarten? really?
I feel as if you're being a bit too pessimistic about the Civ 6 team doing cheesy humor. So what if they do cheesy humor, it doesn't affect anything for me, nor does it affect anything they might do for the game.

Now, to get back to topic, what do you guys think about the Philippines. I'm sure we could start a whole new discussion on this.
 
In your opinion. In my opinion the drop in quality with NFP strongly suggests they should be spending more on art. If you enjoy ASCII games, that's your prerogative (and I have nothing against them), but you seem to be just complaining that technology has advanced in the past sixteen years. :dunno:


While I'm not terribly impressed by these videos, again, what relevance do they have to anything? So the developers have some fun while they're working from home. What does this have to do with...anything at all, really?



Art. is OK... but not at the cost of neglecting everything else .. which is just the case

Well.. if you like to be treated like a child ...ok .. I do expect to be treated like a adult consumer ...
 
Okay, we have the wetlands map and wonders specifically from Portugal and Babylon.

I'm thinking that a lack of an America or Africa map, plus the fact that the wonders are strictly limited to NFP civs, and the fact that they are still calling April as part of "the season"...

There's gonna be a season 2.

Pegging Austria(/Denmark) and Assyria as locks, something Italian as likely. And gonna guess we will get two North American civs (probably Navajo and Iroquois) and Numidia/Morocco. Alternate leaders for both Egypt and Arabia (the only thing better than a dual leader is two leaders). The remaining two civs are a toss-up but I think Burma is the frontrunner.

assuming it follows a similar order to a first season, i could see

1. Haudenosaunee and Navajo/Tlingit or a mesoamerican civ like Purepecha/Zapotecs or A south american native civ like Guarani or Muisca

2. Berbers or Morocco or Jolof Empire (something north of or in the Sahara)

3. Austria and Ireland or Italy?

4. Assyria or Hittites

5. Burma and Afghanistan/Timurids/Mughals/Chola (if we’re super lucky lol)

6. Since portugal doesn’t follow a pattern, i’ll say this is a wildcard? perhaps the other middle eastern bronze age civ that doesn’t get put in pack 4? maybe a subsaharan african civ like Mutapa or Swahili? Maybe Hawaii? The Philippines?
 
Art. is OK... but not at the cost of neglecting everything else .. which is just the case

Well.. if you like to be treated like a child ...ok .. I do expect to be treated like a adult consumer ...
With your hyperbole, this conversation is going nowhere so...let's just drop it. I'm sure we both have better things to do with our time.
 
I'm trying to throw some inspiration for good discussion here, so here are some random Civilizations we could use for discussion:

  • Cuba
  • Pontus
  • Dahomey
  • Boers
  • Hawaii
  • Afghanistan
  • Dacia
 
No language. Very little information about the civ at all. Probably less important than Thrace, but Thrace wouldn't look meaningfully different from Scythia--and, again, has a language whose attestation is too fragmentary.
 
I think that in the new installment the devs may want to rethink the leader and civilization system (and I think victory conditions possibly too, but that's another thing). We love the variety of leaders and civs, the models, the voicing, the clothing, the animations, the music, the little cute logos and colors of the borders. We wouldn't make a 600 pages long thread contributed to this aspect of the gameplay otherwise. And I guess that all these things and resources that go into them could be utilized somewhat more efficiently.

I hate skipping the beautifully rendered animations of the leaders, but forcing myself to sit through them without being able to do anything productive to the gameplay can be tiring after learning all the leader dialogue by heart. Maybe the Civ V system was slightly better, as you could choose diplomatic actions at the same time as they rambled on graciously in the background. I dunno. At the same time, it's a shame that the rest of diplomacy is accompanied solely by the 3 variants of appreciative 'uh-huh' and negative 'uh-nuh' for every leader. I wish there was more depth and complexity to the diplomatic systems of direct interaction with the other leaders, and I'd love too see an appropriate leader presentation to go along with it. And even if diplomacy is to be more simple by design, the work put into the leaderheads and all this stuff should be implemented with most of the effort going into the most commonly seen parts of the diplomatic gameplay. I guess.

Also, a trader lens or a way to plan out a trade route like bus stops on a city map could be fun, amirite?
 
There is not going to be another pass..

anyway.. I'd expect something like Iroques, Assyria, 1-2 civs from Asia (Timurids would be ok),

There should be different things (a civ that cannot declare war - Switzerland ?.. a one city which "controls" religion (Papal States?) ... this is what a I expect from the game... more GOOD GAMEPLAY DESIGN and less geographical sudoku
 
I hate skipping the beautifully rendered animations of the leaders, but forcing myself to sit through them without being able to do anything productive to the gameplay can be tiring after learning all the leader dialogue by heart. Maybe the Civ V system was slightly better, as you could choose diplomatic actions at the same time as they rambled on graciously in the background. I dunno. At the same time, it's a shame that the rest of diplomacy is accompanied solely by the 3 variants of appreciative 'uh-huh' and negative 'uh-nuh' for every leader. I wish there was more depth and complexity to the diplomatic systems of direct interaction with the other leaders, and I'd love too see an appropriate leader presentation to go along with it. And even if diplomacy is to be more simple by design, the work put into the leaderheads and all this stuff should be implemented with most of the effort going into the most commonly seen parts of the diplomatic gameplay. I guess.
Well put. Diplomacy really needs more depth to give the player a reason to want to interact with these personalities in a more meaningful way. Also they should pay attention to how more narrative-focused games handle dialogue so leaders seem a little more like they're talking to a person and a little less like they're reciting their lines to a tree (unless it's King George III--that's kind of his thing :shifty: ).
 
Well put. Diplomacy really needs more depth to give the player a reason to want to interact with these personalities in a more meaningful way. Also they should pay attention to how more narrative-focused games handle dialogue so leaders seem a little more like they're talking to a person and a little less like they're reciting their lines to a tree (unless it's King George III--that's kind of his thing :shifty: ).
You say, the price of my love's not a price that you're willing to pay. :P
 
The entire game is a "time blob".. it has to be...

see civ's designs . coetaneous electronic factories and samurais ?
By time-blob in this case I mean a tendency to conglomerate two completely different Civs that from modern-day perspective seem to be one (Mixing "Celtic" Civ and Scotland into one is a good example.) or focus on the modern nations and states as a starting point to choose a Civ. I don't have a problem with Samurais and Electronic factory because they are both heritage of Japan.
 
By time-blob in this case I mean a tendency to conglomerate two completely different Civs that from modern-day perspective seem to be one (Mixing "Celtic" Civ and Scotland into one is a good example.) or focus on the modern nations and states as a starting point to choose a Civ. I don't have a problem with Samurais and Electronic factory because they are both heritage of Japan.



You got USA wich exists less than 250 years ago along to China , India or Egypt with a millennial lifespan... but in terms of gameplay are "equivalent" factions...
 
You got USA wich exists less than 250 years ago along to China , India or Egypt with a millennial lifespan... but in terms of gameplay are "equivalent" factions...
Either I don't understand your point, or you didn't understand mine here :)
 
You say, the price of my love's not a price that you're willing to pay. :p

Da da da dat da, dat da da da dua ya da, Da da dat dat daaa ya da!

By time-blob in this case I mean a tendency to conglomerate two completely different Civs that from modern-day perspective seem to be one (Mixing "Celtic" Civ and Scotland into one is a good example.) or focus on the modern nations and states as a starting point to choose a Civ. I don't have a problem with Samurais and Electronic factory because they are both heritage of Japan.

...and the famed Renaissance artists/financiers and Risorgimento are not part of Italian history/heritage? :crazyeye:

I'm gonna shut up about Italy now :lol:
 
Either I don't understand your point, or you didn't understand mine here :)

Well.. You point is (please correct me if I am wrong) that Civs should be more "homogeneous" ... and I say that's not possible in a civilization game,.. specially in CIV VI

My point is that this is entertainment product and Firexis (legit) intend is to maximize sales.. so they tend to include "modern states" that are key markets... but a Game named Civilization has to include historic an characteristic historic civilizations and empires .. so you need some degree of abstraction to shape them has "playable factions" .. but on the other hand.. people -in these forums, not in real world- complains about "bloob" civs (the one who coined the term should receive royalties) .. in a strange taliban purity that accepts vampires and zombies but cannot accept India or Celts ..
 
I guess if I had to choose it'd be something like this:

North America (Assuming that the devs get the permission):
-->Tlingit
-->Apache/Shoshone

Europe:
-->Italy/ Venice

Africa:
-->Swahili
-->Berbers/ Numidia

Asia:
-->Timurids
-->Akbar leads India

(Wildcard)
Oceania:
-->Hawai'i


Reasoning: This is also assuming we get 7 new civs, and 1 new leader again-just like the NFP. I strove for including playstyles (More economic civs because there are so few...) and civs that we haven't seen before. I also wanted to include civs that could provide uniques to districts and units that we haven't see in the game yet-like the Timurids having a unique field cannon, Italy having a unique commercial hub/Ironclad, and Hawaii having a unique theatre square (Just some ideas!). And as many would agree, Africa and NA need the representation so they should be getting the "double civ" treatment this go around. Especially more than Europe who really doesn't need anything...I just know that they would need to put one in to sell (And I want Italy-what can I say?:crazyeye:)
 
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