[NFP] Civilization VI: Possible New Civilizations Thread

No unit, but Tomyris has that as her ability.

Oh, bummer. So it is a bit uninspired. Could have added something like 0.5 movement cost in Farm tiles within your empire to quickly move about and expand in the early game. Or maybe one build charge towards Farms per Hul'che? Feels a bit meh as it stands now. The unit's art is cool though.
 
Maya actually seems to be VERY powerful. Your first 5 or so cities will likely get a HUGE 10% boost to everything, meaning you can easily get an early lead. That plus science bonus, stronger archer, you'll probably be too ahead to lose by the classical, and the -15% to the next few cities won't matter that much. The 10% bonus for your most important cities will continue throughout the game btw.
 
Mayans don't need freshwater sources. Mayan fams support more housing XD
does it mean they don't use Aqueducts?

And yes. someone got the right answer regarding to Mayan UU. short ranged unit, but they don't throw beehives. instead they fight similarly to classical mediterranean javlineers :p

but their Unique Infrastructure name doesn't quite appeal to me. the Observatory. once these were buildings available to all (in civ5 and maybe civ3) if a city was built next to mountain. Now it is campus replacement .

did they throw beehives irl?
 
Apart from being a mighty warrior king, he was a great builder, known for building walls around the City of Babylon. After all, the world famous Ishtar Gate was his creation. The Hanging Gardens were possibly one of his building projects as well.

My understanding is that it's now thought the 'Hanging Gardens of Babylon' was a mistranslation and that they were actually in Nineveh, and most likely Assyrian.

i really do want to see a river adjacency bonus on babylon’s campuses in some capacity

That seems very similar to the ziggurats Sumeria gets. I still don't know why there's an expectation Babylon will be a science civ - it was in Civ V, but not in Civ IV (though we can't get discounts on Courthouses since those aren't in Civ VI). The policy card and loyalty systems both give options for a 'governance'/code of laws-themed civ, and if you think of Babylonian innovations which have lasted you think of all-permeating cultural legacies such as the 24-hour day and its subdivisions and the 7 day week. That was mathematical but not a scientific advance as such, and like their legal codes better-represented through culture.

They could also have something analogous to Persia's Golden Age ability in Civ V, and for the same reason - to capture the fact that Babylon in Civ has tended to represent a succession of empires rather than a unitary entity.

I love Nebuchadnezzar. He was my favorite personality from Civ V. I'll miss him if he doesn't return.

I did love his personality in Civ V, but Civ VI leaders don't have nuanced personalities so it won't be the same whatever leader they use.

ior, they could scrap babylon all together and just do Ashurbanipal or Sargon if they want a more scientific mesopotamian civ more distinct from Sumer, which currently technically is somewhat of a science civ but can’t viably for for a scientific victory compared to better scientific civs

Aside from not knowing why they want a science-focused Mesopotamian civ in a game that already has one, why are people so much less attached to the Babylonians than to other 'starting' civs? Every time a new DLC or expansion was anticipated or announced in Civ V there were cries of "Where are the Zulu?", a much less significant civ whose only claim to Civ fame is that they were in the first game and have been inherited by every other. I always saw that as a desire to have all twelve starting civs as a 'core' common feature of the series, rather than any interest in the Zulu specifically, and favoured their return on the same basis even though I don't feel they meet 'civilisation' standards. So I think of Babylon as being similarly indispensible, while also actually being an important civ.
 
My understanding is that it's now thought the 'Hanging Gardens of Babylon' was a mistranslation and that they were actually in Nineveh, and most likely Assyrian.



That seems very similar to the ziggurats Sumeria gets. I still don't know why there's an expectation Babylon will be a science civ - it was in Civ V, but not in Civ IV (though we can't get discounts on Courthouses since those aren't in Civ VI). The policy card and loyalty systems both give options for a 'governance'/code of laws-themed civ, and if you think of Babylonian innovations which have lasted you think of all-permeating cultural legacies such as the 24-hour day and its subdivisions and the 7 day week. That was mathematical but not a scientific advance as such, and like their legal codes better-represented through culture.

They could also have something analogous to Persia's Golden Age ability in Civ V, and for the same reason - to capture the fact that Babylon in Civ has tended to represent a succession of empires rather than a unitary entity.



I did love his personality in Civ V, but Civ VI leaders don't have nuanced personalities so it won't be the same whatever leader they use.



Aside from not knowing why they want a science-focused Mesopotamian civ in a game that already has one, why are people so much less attached to the Babylonians than to other 'starting' civs? Every time a new DLC or expansion was anticipated or announced in Civ V there were cries of "Where are the Zulu?", a much less significant civ whose only claim to Civ fame is that they were in the first game and have been inherited by every other. I always saw that as a desire to have all twelve starting civs as a 'core' common feature of the series, rather than any interest in the Zulu specifically, and favoured their return on the same basis even though I don't feel they meet 'civilisation' standards. So I think of Babylon as being similarly indispensible, while also actually being an important civ.
the zulu are cool, they’re like the maori of south africa, like they fought against the british and dutch
 
but their Unique Infrastructure name doesn't quite appeal to me. the Observatory. once these were buildings available to all (in civ5 and maybe civ3) if a city was built next to mountain. Now it is campus replacement .
They built some of the first extenstive proto-observatories so I think the name is fine.
Not sure what other name they could come up with other than add complex or plaza to the end of the name. Another option is Caracol, but that might be too specific and it's what graphic is based on anyway.
 
I'll go on record as saying I don't particularly need the Zulu, and would be open to alternatives in every future version (presuming we still have Southern Africa represented outside of the Boers). Babylon, on the other hand, is something that I would almost always want.
 
They built some of the first extenstive proto-observatories so I think the name is fine.
Not sure what other name they could come up with other than add complex or plaza to the end of the name. Another option is Caracol, but that might be too specific and it's what graphic is based on anyway.

that might be changed in that mod which fixes historical inaccuracies, like calling Musa Keita, Mansa Musa (Historocity?)
 
I'll go on record as saying I don't particularly need the Zulu, and would be open to alternatives in every future version (presuming we still have Southern Africa represented outside of the Boers). Babylon, on the other hand, is something that I would almost always want.

I wouldn’t mind seeing Zimbabwe instead of the Zulu in the future, but I do like the Zulu and they were historically relevant when they fought the british.

personally I’d love to see Babylon, but Assyria was equally historically relevant, and Ashurbanipal was a really interesting historical character who is really appealing to me, so I wouldn’t mind seeing Assyria instead
 
I'll go on record as saying I don't particularly need the Zulu, and would be open to alternatives in every future version (presuming we still have Southern Africa represented outside of the Boers). Babylon, on the other hand, is something that I would almost always want.
I've never minded the Zulu. If it weren't for them we wouldn't have gotten any Sub-Sahara Africa in the first game (not that I played it).*Fixed
Still it at least keeps South Africa from appearing. I'm quite satisfied with the roster for Africa this time around. Here's hoping that Ethiopia is not mostly based around
modern times but has aspects throughout their history

personally I’d love to see Babylon, but Assyria was equally historically relevant, and Ashurbanipal was a really interesting historical character who is really appealing to me, so I wouldn’t mind seeing Assyria instead
This! :goodjob:
 
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My understanding is that it's now thought the 'Hanging Gardens of Babylon' was a mistranslation and that they were actually in Nineveh, and most likely Assyrian.

Yeah we actually don't need the Ishtar Gate as a wonder.... It's already kind of included in the Hanging Gardens model.

That seems very similar to the ziggurats Sumeria gets. I still don't know why there's an expectation Babylon will be a science civ - it was in Civ V, but not in Civ IV (though we can't get discounts on Courthouses since those aren't in Civ VI). The policy card and loyalty systems both give options for a 'governance'/code of laws-themed civ, and if you think of Babylonian innovations which have lasted you think of all-permeating cultural legacies such as the 24-hour day and its subdivisions and the 7 day week. That was mathematical but not a scientific advance as such, and like their legal codes better-represented through culture.

They could also have something analogous to Persia's Golden Age ability in Civ V, and for the same reason - to capture the fact that Babylon in Civ has tended to represent a succession of empires rather than a unitary entity.

I did love his personality in Civ V, but Civ VI leaders don't have nuanced personalities so it won't be the same whatever leader they use.

Aside from not knowing why they want a science-focused Mesopotamian civ in a game that already has one, why are people so much less attached to the Babylonians than to other 'starting' civs? Every time a new DLC or expansion was anticipated or announced in Civ V there were cries of "Where are the Zulu?", a much less significant civ whose only claim to Civ fame is that they were in the first game and have been inherited by every other. I always saw that as a desire to have all twelve starting civs as a 'core' common feature of the series, rather than any interest in the Zulu specifically, and favoured their return on the same basis even though I don't feel they meet 'civilisation' standards. So I think of Babylon as being similarly indispensible, while also actually being an important civ.

For me it's a matter of what will add the most to VI and jive with the rest of it's design. VI seems to be aiming to fill out the globe with large, influential powers that vicariously represent the cultural legacies of their region. For example:

We have Persia/Macedon as civs, but represent the Afghan empire with a city-state.

We have Georgia as a civ, but Armenia as a city-state.

We have Poland as a civ, but Lithuania as a city-state.

We have Hungary as a civ, but Bohemia as a city-state.

We have England as a civ, but Ireland as a city-state.

The purpose of this sort of "cultural consolidation" is two-fold. For one, it allows the devs to spend fewer roster slots on denser parts of the world and open resources to cover new parts. For two, it overall makes for more diverse game design, as the roster overall pulls from more diverse cultures, and tends to include similar cultures less.

As far as I can tell, the choice to include Sumeria led by Gilgamesh was intentionally devised as a way to vicariously represent the entire Mesopotamian legacy. Akkadia and the post-Akkadian empires all saw Gilgabro as a culture hero and viewed themselves to some extent as successors to Sumeria. We've noted elsewhere on the boards that Sumeria does have a lot of Akkadian things about it's design as well. And I would argue that Sumeria was mechanically designed as well to be as sort of Ur-example hybrid of Babylon and Assyria, where it gets river bonuses and a science/culture ziggurat, but also some miltaristic and diplomatic bonuses.

Point being is that Sumeria seems intentionally designed to half-incorporate elements from the other staple civs in a way that leaves the region feeling overall represented. But this also has the consequence of preemptively stepping on the toes of any new additions if, say, later down the line the devs want to add Babylon. To try to develop Babylon now (and especially after the Mayan tall/science design) would likely move design into the esoteric and unintuitive.

Now, I'm not saying Babylon (or Assyria) won't happen. It is a fan favorite and would be easy money for Firaxis. However, by the game's self-obvious design, Babylon isn't really necessary to complete the whole picture. Whereas something like the Timurids, Morocco, or Oman/Swahili might be more highly prioritized for the aforementioned reason of representing large, culturally distinct regions. Babylon falls more into the "Austria" category, where Germany and Hungary do just fine showing off that part of the world, but just the name Maria Theresa is still a massive draw. They are extraneous, but would still make excellent bonus content and are almost certainly being considered and/or developed.

So while I view Babylon as likely, I don't consider it necessary. Not with this particular iteration of Sumeria in this particular version of Civ. I would note, however, that if we ever get clone or semi-clone civs, it would be really cool to see Sumerian assets split down the middle and have one half built out into an Assyrian civ and the other into a Babylonian civ. That would be a cool way of adding what players want but also maintaining VI's cultural legacy angle.
 
i’d also hope that they wouldn’t pick nebuchadnezzar again, at the very least. Did he do anything besides enslaving the jews and going insane thinking he was a cow that would justify his existence in the game
Uh, yes. Very much yes. Not to say I wouldn't be delighted to see someone new like Nabopolassar or Nebuchadrezzar I for a change, but Nebuchadrezzar II was definitely one of Babylon's greatest kings.

Ashurbanipal was a really interesting historical character who is really appealing to me, so I wouldn’t mind seeing Assyria instead
I'd like to see Assyria as well, but I'd prefer Tiglath-Pileser III.
 
Yeah we actually don't need the Ishtar Gate as a wonder.... It's already kind of included in the Hanging Gardens model.



For me it's a matter of what will add the most to VI and jive with the rest of it's design. VI seems to be aiming to fill out the globe with large, influential powers that vicariously represent the cultural legacies of their region. For example:

We have Persia/Macedon as civs, but represent the Afghan empire with a city-state.

We have Georgia as a civ, but Armenia as a city-state.

We have Poland as a civ, but Lithuania as a city-state.

We have Hungary as a civ, but Bohemia as a city-state.

We have England as a civ, but Ireland as a city-state.

The purpose of this sort of "cultural consolidation" is two-fold. For one, it allows the devs to spend fewer roster slots on denser parts of the world and open resources to cover new parts. For two, it overall makes for more diverse game design, as the roster overall pulls from more diverse cultures, and tends to include similar cultures less.

As far as I can tell, the choice to include Sumeria led by Gilgamesh was intentionally devised as a way to vicariously represent the entire Mesopotamian legacy. Akkadia and the post-Akkadian empires all saw Gilgabro as a culture hero and viewed themselves to some extent as successors to Sumeria. We've noted elsewhere on the boards that Sumeria does have a lot of Akkadian things about it's design as well. And I would argue that Sumeria was mechanically designed as well to be as sort of Ur-example hybrid of Babylon and Assyria, where it gets river bonuses and a science/culture ziggurat, but also some miltaristic and diplomatic bonuses.

Point being is that Sumeria seems intentionally designed to half-incorporate elements from the other staple civs in a way that leaves the region feeling overall represented. But this also has the consequence of preemptively stepping on the toes of any new additions if, say, later down the line the devs want to add Babylon. To try to develop Babylon now (and especially after the Mayan tall/science design) would likely move design into the esoteric and unintuitive.

Now, I'm not saying Babylon (or Assyria) won't happen. It is a fan favorite and would be easy money for Firaxis. However, by the game's self-obvious design, Babylon isn't really necessary to complete the whole picture. Whereas something like the Timurids, Morocco, or Oman/Swahili might be more highly prioritized for the aforementioned reason of representing large, culturally distinct regions. Babylon falls more into the "Austria" category, where Germany and Hungary do just fine showing off that part of the world, but just the name Maria Theresa is still a massive draw. They are extraneous, but would still make excellent bonus content and are almost certainly being considered and/or developed.

So while I view Babylon as likely, I don't consider it necessary. Not with this particular iteration of Sumeria in this particular version of Civ. I would note, however, that if we ever get clone or semi-clone civs, it would be really cool to see Sumerian assets split down the middle and have one half built out into an Assyrian civ and the other into a Babylonian civ. That would be a cool way of adding what players want but also maintaining VI's cultural legacy angle.


Completely agree. Sumer felt like a mesopotamian catch all, and the Sultanate of Oman and Muscat is something that I haven’t heard anyone besides me bring up lmao (I’d love to see them)
 
So while I view Babylon as likely, I don't consider it necessary. Not with this particular iteration of Sumeria in this particular version of Civ.
I'd say Sumer's Civ6 design is so appallingly horrible it makes any other Mesopotamian civ extremely necessary. But we've had this discussion many times. :p
 
I've never minded the Zulu. If it weren't for them we wouldn't have gotten any Sub-Sahara Africa in the base game (not that I played it).
Still it at least keeps South Africa from appearing.

They were added with Rise and Fall. Kongo was with base game.
 
I'd say Sumer's Civ6 design is so appallingly horrible it makes any other Mesopotamian civ extremely necessary. But we've had this discussion many times. :p

maybe the pack that adds a mesopotamian civ changes sumer drastically to make it more historically accurate?
 
maybe the pack that adds a mesopotamian civ changes sumer drastically to make it more historically accurate?
To be honest it needs a complete redesign from the ground up, as does Gilgamesh the Ridiculous, so...I'm not hopeful. :p Hopefully the next time Sumer appears in Civ it 1) gets called Sumer, 2) gets a better-attested leader like Gudea, and 3) actually gets some research put into it instead of just "Epic of Gilgamesh lol." :(
 
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