they could just use the irish words for continental european features if they really had to
also i believe sukritact has already done it with the vercingatorix mod (which is animated and voiced, btw, so you can still have gaul in civ if gaul doesn’t get put in)
the Medieval Irish, who were the beating heart of European intellectualism in the Early Middle Ages and arguably the most important civilization in Early Medieval Western Europe.
Difficult, but not impossible. River names would be no problem; mountains would be a little more challenging; given the lack of volcanoes in France, that part could prove very challenging. If they'd be willing to reconstruct some things it would help. Citizen names would actually be a bigger challenge, insofar as there are only about three Gaulish female names recorded that I can think of (quite a few more for men, of course). Again, one could reconstruct some based on Brythonic and Irish models easily enough, if Firaxis were willing to do so.
The really short version: while literacy declined sharply in much of Western Europe and many books were lost on the Continent, they were preserved in Irish monasteries. Irish scribes would play a huge role in reintroducing literacy and the scribal arts to Anglo-Saxon England and Charlemagne's Francia. Religious art was also flourishing in Ireland at the time. John Scotus Eriugena, Charlemagne's chief scribe after Alcuin of York, is generally regarded as one of the most important philosophers or theologians between Augustine and Thomas Aquinas (even though his work was eventually condemned as heresy). His translation of Pseudo-Dionysus would be foundational for the Gothic movement. It's not an overstatement that the Carolingian Renaissance and the flourishing of scholarship under Alfred owe their existences to Ireland.
I just had a crazy idea that probably some other people had.
So, lot of people would like having the Inuit or the Saami as a civilization (I'm part of them just for the possible assymetrical gameplays that could occur).
We already have Canada and Russia that have bonuses towards tundra tiles, but nobody truly have bonuses on snow tiles. Worse even: ice caps are just unpassable garbage.
So, why not make the Saami or the Inuit with a similar ability than the Inca, but with ice rather than mountains? Like, Inuit citizens could exploit ice tiles, each providing one food, culture and faith. Plus one food and production one snow tiles. And hop! You have a civilization that can live in a territory that everybody else hate. Free Amundsen-Scott. Garbage housing and production so it would need rework.
I just had a crazy idea that probably some other people had.
So, lot of people would like having the Inuit or the Saami as a civilization (I'm part of them just for the possible assymetrical gameplays that could occur).
We already have Canada and Russia that have bonuses towards tundra tiles, but nobody truly have bonuses on snow tiles. Worse even: ice caps are just unpassable garbage.
So, why not make the Saami or the Inuit with a similar ability than the Inca, but with ice rather than mountains? Like, Inuit citizens could exploit ice tiles, each providing one food, culture and faith. Plus one food and production one snow tiles. And hop! You have a civilization that can live in a territory that everybody else hate. Free Amundsen-Scott. Garbage housing and production so it would need rework.
I think one of the arugments against the Inuit is the lack of any known leaders or the fact we are not allowed to depict them, just like the Pueblo, (correct me if I am wrong, however) but I've always wanted them to be in the game as a city state called "Iqaluit" or similar that grants a tile improvement (the inuksuit) that can be build on snow or tundra granting faith, culture, production and/or food to neibouring tiles just like the Nazca lines. Perhaps bonus food and production to adjacent fishing boats and camps too.
The Saami on the otherhand I am aware of and know very little other then their location. So I can't speak much about them.
I just had a crazy idea that probably some other people had.
So, lot of people would like having the Inuit or the Saami as a civilization (I'm part of them just for the possible assymetrical gameplays that could occur).
We already have Canada and Russia that have bonuses towards tundra tiles, but nobody truly have bonuses on snow tiles. Worse even: ice caps are just unpassable garbage.
So, why not make the Saami or the Inuit with a similar ability than the Inca, but with ice rather than mountains? Like, Inuit citizens could exploit ice tiles, each providing one food, culture and faith. Plus one food and production one snow tiles. And hop! You have a civilization that can live in a territory that everybody else hate. Free Amundsen-Scott. Garbage housing and production so it would need rework.
This is something I've been wanting to see for years. If they were to add another tribal culture as a Civ this is hands down the one I would prefer. Would be a really unique Civ to play as well. They'd have no farms but lots of camps (perhaps a unique Tile Improvement representing ice fishing or seal hunting?)
This is something I've been wanting to see for years. If they were to add another tribal culture as a Civ this is hands down the one I would prefer. Would be a really unique Civ to play as well. They'd have no farms but lots of camps (perhaps a unique Tile Improvement representing ice fishing or seal hunting?)
I think with that, they would have to allow Ice to be traversable which I doubt they will change now in Civ6, maybe Civ7, but I love that idea! They could make it tretrous like the outback in the Oz scenario and maybe giving you a bonus to being the first to get to the poles but of course make the Inuit peoples more resistance to these penalties.
But otherwise I don't want to go off topic too much; I think the city state is more likely in Civ6 currently, maybe getting the franchise ready for an actual civ and Ice/Polar mecahnics in Civ7.
Well you could make it so it's "Celestial Navigation, Naval Tradition, Cartography and Colonialism provide +1 population to each to the first city built on foegin continent when settled." meaning that portugal would get (if they complete all Civics/Techs in that era) 1 pop in ancient, 2 pops in Classical, 3 pops in Medieval, 4 pops in Reniasance, 5 in the Industrial. (then +3 if you get the golden age bonus). Of course you can add or remove civcs/techs from that. but that's 1 per era for the first 4 post-ancient eras.
Also... I think we're off topic here now, this is the Maya first look page and were speculating about Portugal. I'm posting a copy of this in the full NFP thread to carry the conversation on there.
EDIT: This was carried over from the "Maya First Look" thread, hence why I reference a different quote and "moving" it to this thread.
Well you could make it so it's "Celestial Navigation, Naval Tradition, Cartography and Colonialism provide +1 population to each to the first city built on foegin continent when settled." meaning that portugal would get (if they complete all Civics/Techs in that era) 1 pop in ancient, 2 pops in Classical, 3 pops in Medieval, 4 pops in Reniasance, 5 in the Industrial. (then +3 if you get the golden age bonus). Of course you can add or remove civcs/techs from that. but that's 1 per era for the first 4 post-ancient eras.
Also... I think we're off topic here now, this is the Maya first look page and were speculating about Portugal. I'm posting a copy of this in the full NFP thread to carry the conversation on there.
it would be for just the first city on each continent, so it would be a big foothold, but would you want to leave settling a city that late once you have both Civics and Techs and the Golden Age Hic Sun Draconis? You might want to still take advantage of the bouns population earlier; but then because of the scaling (and the eventual Golden Age bonus) you don't really have a penalty for waiting later to settle.
I like the idea which gives Portugese governors in distant cities a stronger buff towards keeping it loyal. Sounds like a thematic solution without to much complicated mechanics.
Also, when in later stages of the game the loyalty-pressure from surrounding foreign cities starts rising it may even simulate a proces of decolonization.
(The idea from @AntSou of a special unit with the ability to set-up a traidingpost/feitorias, sounds awesome as well.)
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