[NFP] Civilization VI: Possible New Civilizations Thread

If the rest of the content on DLCs is related to the civs included..

#3 middle-east

I think Italy could be #4 as it includes "numerous new great people" for Italy to hoard with their renaissance. I still feel that the ITALIA gamebox on Ed's shelf was a hint! :lol:

I think #5 is commerce-based and has Portugal and Dutch alt.leader and the new district relates to them.

#6 TSL map of North America and Sioux/apache/Pueblo etc.

I think there will be no far east based DLC.

I just wish that after first DLC is out they would name the content of third DLC.
 
Speaking of game modes, I wonder if their will be added effects if two are used in sync. Like, say, if they added one about ideologies, where there was public opinion on tier three governments, as well as actual governments, played with secret societies, the societies could be used to subvert public opinion of ideology to hurt another civ.
 
Speaking of game modes, I wonder if their will be added effects if two are used in sync. Like, say, if they added one about ideologies, where there was public opinion on tier three governments, as well as actual governments, played with secret societies, the societies could be used to subvert public opinion of ideology to hurt another civ.

Anton Strenger said in interview or twitter that there are fun combinations. Having all six on could be wild..
 
I just had a crazy idea that probably some other people had. [...]

So, why not make the Saami or the Inuit with a similar ability than the Inca, but with ice rather than mountains? Like, Inuit citizens could exploit ice tiles, each providing one food, culture and faith. Plus one food and production one snow tiles. And hop! You have a civilization that can live in a territory that everybody else hate. Free Amundsen-Scott. Garbage housing and production so it would need rework.
I long for the Sámi to make an appearance, in this game or the next. So much so that I made a design for them in the design thread, but I didn't think of giving them Mali or Inca-esque abilities. Likely it was mostly because I wouldn't know how to balance them, I'm no game designer after all, but I also don't know how much sense such an ability would make for the Sámi. While they did (and do) dwell in the frozen Arctic, the Sámi cultural region (Sápmi) also stretches further south than Trondheim, where the weather is far less harsh. Though not completely unsuited, it'd make more sense for the Inuit, I feel, but like the message the following quote is from points out, finding a leader would be far less easier.
In any case, it's always nice to see the Sámi discussed as a potential civ.
The Saami on the otherhand I am aware of and know very little other then their location. So I can't speak much about them.
Their history definitely has some "forerunners" that would work as leaders. I personally feel that Elsa Laula Renberg would be most fitting. (though her English Wikipedia article is criminally underwhelming compared to the Norwegian one) She was very active in the struggle against the anti-Sámi policies of the Norwegian and Swedish authorities during her lifetime (and decades after it, too), and is highly regarded for her work today. Having read about her in Norwegian sources, I think she'd fit nicely with Firaxis' desire for interesting personalities, as well. Unfortunately, I don't know how easy it would be for them to represent her, as she has grandchildren who are alive today, who might not be happy with just any depiction of their grandmother.
 
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Have we heard much about what the natural wonders will do? If I was to guess:

Bermuda Triangle - some kind of naval promotion. Maybe they will kill off the first naval unit to set sail on it in exchange for an empire wide boost ;)

Fountain of Youth - I imagine a boost to food with perhaps some benefit to faith/religion. Maybe religious units gain some form of damage resistance in theological combat.
I think these will be the following effects:

Bermuda Triangle:
  • Units that end their turn on this tile have a chance of teleporting to another random Ocean tile anywhere on the map (or a chance of being destroyed (or a chance of going missing for 5 turns before reapearing on a random Ocean tile)). Owning at least 1 tile of it provides +2 Great Admiral points.
  • Or... the first civiliation to descover the Bermuda Triangle gets a free great admiral. Units that end their turn on this tile have a chance of teleporting to another random Ocean tile anywhere on the map (or a chance of being killed (or a chance of going missing for 5 turns before reapearing on a random Ocean tile)).

Fountain of Youth:
  • Provides freshwater, +2 faith and +4 amenities to the city which owns it.
  • Or... Provides freshwater, +2 Great Scientist points and +4 amenities to the city which owns it.
  • Or... The first civilization to descover the Fountain of Youth gets 1000 faith (on standard speed). +15% growth in the city that owns it.
  • Or... The first civilization to descover the Fountain of Youth gets 1 free popuation in each city they own. +1 Amentiy for every city you own.
  • Or... Units owned by the player who owns the Fountain of Youth do not suffer combat penalties when damaged.

Paititi (El Dorado):
  • The first civilization to descover Paititi gets 1000 gold (on standard speed). Each tile provides +2 faith, +2 gold and +1 housing.
Lots of "the first civilization to descover..." bonuses!
 
Silly humans, always trying to read rules into chaos. They could of course follow the pattern of Civ selection based on the past.

Or not. It's their game, they can do anything. We will know in due time. I'm sorry to say, but i think you are investing too much time guessing upcoming civs. It may even seem that you are a bit fanatic. ;)
 
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Silly humans, always trying to read rules into chaos. They could of course follow the pattern of Civ selection based on the past.

Or not. It's their game, they can do anything. We will know on due time. I'm sorry to say, but i think you are investing too much time guessing upcoming civs. It may even seem that you are a bit fanatic. ;)
but it’s fun to predict
 
but it’s fun to predict
Yeah! Predicting is half the fun of a new Civ game/DLC prerelease cycle. I just wish that it didn’t feel like NF was so ... predictable.

Spoiler spoilered because long-winded ramblings of a probable-madman :
I mean, for the most part, everybody’s civ lists are basically “Portugal, Babylon/Assyria, probably Byzantium, Vietnam, and Italy”. I know this is being touted somewhat as a “fan-fulfilling DLC pass” and we’ve already seen fan favorites in the Maya and Ethiopia, as well as popular request Lady Six Sky, but, like,

Where’s the surprise? Where’s the pizzaz? I mean, leaks aside, was anybody expecting Scythia? Was anybody expecting Australia? Macedonia and Nubia? Scotland and the Cree? Hungary and Phoenicia?

Civ VI has been constantly giving us surprises inclusions with new civs. You get popular requests that people are low-key expecting, like Georgia and the Maori, but you also get surprises. And they usually come in pairs. I would put Gran Colombia in that category, as it’s decently popular but most people weren’t actively expecting it to make the jump. But if we get all the most-requested vet civs back and super popular and expect civs in Vietnam and Italy, it’d be like NF is saying “look at me, I’m all safe and popular picks, oooooooo”.

That’s boring.

Now, granted, it’s also completely fair and fine if that’s what it is, because they’re fulfilling long-standing fan requests with this pass, it’s different than all the DLC that’s come before in that regard, and that’s A-OK. It just makes it feel longer to see the pass through because it really seems like most have settled into “this is what we’re gonna get” (with some disagreement on Byzantium and the alt leader mainly) and that’s that, so gradually the discussion dies down as people are just waiting to see what they already “know” is coming.

I want my surprise wildcards though, dangit. The Illyria’s, the Haiti’s, the Inuit’s, the Burma’s, the Tlinglit’s, the Palmyra’s, etc. Just something that you’re not expecting that breaks the expected outcome and comes as a shock, but not necessarily a bad one, as well as something that would introduce unique play styles and mechanics. Again, I don’t think a lot of people were expecting Gran Colombia, and their inclusion hyped a lot of people who weren’t expecting them.

I’d even put unexpected (but decently popular) returnees like the Hittites and the Iroquois into that category (with their popular female leader requests ofc). Just really any civ that breaks the “expected” outcome and makes the end result more interesting, because when the field opens wide to speculate on the possibilities, it makes you more invested in what’s coming.
 
Their leaders are poorly known. Their language is worse.

They're hunter-gatherers with a population density of about 10 people/mi2. How is that a civilization? To say nothing of, once again, no leaders.

Tlinglit’s, the Palmyra’s
I'm on board with these, though. :D

I’d even put unexpected (but decently popular) returnees like the Hittites and the Iroquois into that category
I'm on board with these, too.

Iroquois into that category (with their popular female leader requests ofc)
Jigonhsasee? TBH I think Joseph Brant would be a far better leader choice. We have enough people of dubious historicity in the game already. If we get Jigonhsasee, I really want Arthur as an alternate leader of England, and that's not a joke. :p
 
Jigonhsasee? TBH I think Joseph Brant would be a far better leader choice. We have enough people of dubious historicity in the game already. If we get Jigonhsasee, I really want Arthur as an alternate leader of England, and that's not a joke. :p
Jigonhsasee is considered to have actually existed, King Arthur not so much (would be fun to have a Civ based on myth and legend with King Arthur as a leader though). I prefer Jigonhsasee because her history as a major co-founder of the Iroquois Confederacy, combined with her reputation for hospitality and counsel, make for more flavorful gameplay possibilities. I wouldn't oppose Joseph Brant leading the Haudenosaunee, but Jigonhsasee thematically is more interesting to me. :)

I'm hopeful we'll see the Haudenosaunee this time--the only civ close to Native Americans we have in the North are the Cree, and they are arguably Canadian (noting in this regard that we also have Canada as a separate civ this time around). So I expect some North American/Native American group beyond the Maya, but who knows. I would also prefer not to see two European nations again, given the plethora of post-colonial civs (Australia, Canada) and Hellenistic civs (Greece with two leaders, plus Macedon with one leader) we have this time around. Africa in particular is still looking poor geographical coverage-wise even after Ethiopia is added. Maybe we will see Berbers? Morocco? Dahomey? Ashanti?

It's fun to speculate, even without a leak of blurry leader images to puzzle over.
 
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Silly humans, always trying to read rules into chaos. They could of course follow the pattern of Civ selection based on the past.

Or not. It's their game, they can do anything. We will know in due time. I'm sorry to say, but i think you are investing too much time guessing upcoming civs.
Honestly the speculation on here is one of the things I look forward to most whenever there's new content in the offing. Playing 'guess the Civs that are going to be added in Civ V: Gods and Kings' was what got me to sign up to the forum in the first place, so I've been doing this a while! It's kind of fun to try to spot patterns based on previous iterations and fill in the blanks! Even when we tend to be wrong :p

What I find so interesting about this particular batch is, because we've had the base game, DLC packs and 2 full expansions already, you'd think it would be pretty easy to work out what's still to be added, and while I think there are maybe more safe bets than usual, so many posters seem to have their own strong feelings about the prospects of different Civs or leaders being added and very few of us are actually entirely in agreement with each other. Which proves a) that there are definitely enough options for Firaxis to keep adding DLC Civs after this pass if they choose, and b) we're all a bunch of nerds :crazyeye:

It may even seem that you are a bit fanatic. ;)
Well who knew? :lol:
 
There is a private video on Civ's YouTube. Tomorrow.
 
Umm, here's a dumb question. Haven't been able to follow news of this dlc because of my schedule. How do I actually purchase the Frontier pass? I don't see it on sale on Steam.
 
Umm, here's a dumb question. Haven't been able to follow news of this dlc because of my schedule. How do I actually purchase the Frontier pass? I don't see it on sale on Steam.
It should be available Thursday
 
Jigonhsasee is considered to have actually existed, King Arthur not so much
Eh, there's definitely good reason to believe Arthur existed, even if the romantic figure of Arthurian romance eclipsed the real man.

At any rate, Tomyris' historicity is dubious; I'm reasonably convinced Dido was a goddess, a female counterpart or consort of El (Elissa is a feminine form of El, and Dido simply means "beloved"--ergo Elissa Dido, "the beloved goddess"); and Gilgamesh was a historical leader whose significance was eclipsed by his legend, much like Arthur.

I prefer Jigonhsasee because her history as a major co-founder of the Iroquois Confederacy, combined with her reputation for hospitality and counsel, make for more flavorful gameplay possibilities. I wouldn't oppose Joseph Brant leading the Haudenosaunee, but Jigonhsasee thematically is more interesting to me. :)
Fair, but I'd still prefer Brant. Aside from being historically attested, he has an interesting history himself.
 
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It should be available Thursday

ahh thanks. I see the other thread now that it's not available for pre-order which is what I wanted to do. No biggie, it's not like I'm going to forget. I just won't have much time to play on Thursday. :( Friday on the other hand will be better.
 
Yeah! Predicting is half the fun of a new Civ game/DLC prerelease cycle. I just wish that it didn’t feel like NF was so ... predictable.

Spoiler spoilered because long-winded ramblings of a probable-madman :
I mean, for the most part, everybody’s civ lists are basically “Portugal, Babylon/Assyria, probably Byzantium, Vietnam, and Italy”. I know this is being touted somewhat as a “fan-fulfilling DLC pass” and we’ve already seen fan favorites in the Maya and Ethiopia, as well as popular request Lady Six Sky, but, like,

Where’s the surprise? Where’s the pizzaz? I mean, leaks aside, was anybody expecting Scythia? Was anybody expecting Australia? Macedonia and Nubia? Scotland and the Cree? Hungary and Phoenicia?

Civ VI has been constantly giving us surprises inclusions with new civs. You get popular requests that people are low-key expecting, like Georgia and the Maori, but you also get surprises. And they usually come in pairs. I would put Gran Colombia in that category, as it’s decently popular but most people weren’t actively expecting it to make the jump. But if we get all the most-requested vet civs back and super popular and expect civs in Vietnam and Italy, it’d be like NF is saying “look at me, I’m all safe and popular picks, oooooooo”.

That’s boring.

Now, granted, it’s also completely fair and fine if that’s what it is, because they’re fulfilling long-standing fan requests with this pass, it’s different than all the DLC that’s come before in that regard, and that’s A-OK. It just makes it feel longer to see the pass through because it really seems like most have settled into “this is what we’re gonna get” (with some disagreement on Byzantium and the alt leader mainly) and that’s that, so gradually the discussion dies down as people are just waiting to see what they already “know” is coming.

I want my surprise wildcards though, dangit. The Illyria’s, the Haiti’s, the Inuit’s, the Burma’s, the Tlinglit’s, the Palmyra’s, etc. Just something that you’re not expecting that breaks the expected outcome and comes as a shock, but not necessarily a bad one, as well as something that would introduce unique play styles and mechanics. Again, I don’t think a lot of people were expecting Gran Colombia, and their inclusion hyped a lot of people who weren’t expecting them.

I’d even put unexpected (but decently popular) returnees like the Hittites and the Iroquois into that category (with their popular female leader requests ofc). Just really any civ that breaks the “expected” outcome and makes the end result more interesting, because when the field opens wide to speculate on the possibilities, it makes you more invested in what’s coming.
yeah i agree i’m hoping for a lot of out of left field civ’s

obviously, i feel that portugal would be important, but, unpopularly, i don’t believe the same about byzantium, and i’d be fine if babylon was replaced with a different mesopotamian civ. So I’d rather see some interesting, out-of-left field pick (FIRAXIS PLEASE GIVE US CHOLA AND GHAZNAVIDS)

Also for the millionth time, the Inuits are not possible. They don’t have cities. They don’t have historical leaders. If you want snow civs, Sapmi makes a lot more sense, and I guess you can give the Tlingit some snow bonuses.
 
Preview has been updated. Which is likely for the livestream. Interestingly, it's not using a Runner depot, which means the first NFP DLC is actually on one of the currently used depots, and so are any future DLCs the are currently testing too.

So encourage them to open the civilopedia.:satan:
 
I guess you can give the Tlingit some snow bonuses.
Actually, despite being the northernmost PNW civ, the coastal environments where the Tlingit lived were still relatively temperate. It's worth noting that PNW men, yes, even as far north as Alaska, went completely naked for much of the year, adding birch bark kilts and cloaks in the winter (or fur cloaks, usually bear, deer, or otter, in particularly inclement weather); even in the winter, they went barefoot. So yeah, Tundra bonuses for the Tlingit would be even stranger than the Tundra bonuses for Russia. The only Native American civ I could see giving Tundra bonuses to would be an inland Athabaskan tribe like the Chipewyan or Gwichʼin, whom I'd consider the darkest of dark horses, or the Cree--but that ship's sailed.

Huns are totally fine, but Inuits are somehow not viable. Why, because they're not European?
Who said the Huns were viable? To my knowledge, no one was very impressed with that badly cobbled together civ. One might also point out that the Huns weren't European, which doesn't exactly do wonders for your argument.
 
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