Thenewwwguy
Deity
Well all three ‘big’ assyrian proposals are neo-assyrians: ashurbanipal, sennercharib snd tiglath-pileser 3 are all neo-assyrian, if i remember correctoyI listed China as a kind-of terrain-ish ability.
Mapuche can only build chemamul on breathtaking tiles.
Scythian kurgans can't be built on hills.
Indian stepwells can't be built on hills or floodplains.
Ottomans are on the fence because they do have strategic resource tile bonuses. Classify them how you will.
Point being, there still aren't many civs that don't incorporate terrain-based bonuses or limitations. It's subtle, but definitely something that sets VI apart from V. Definitely seems like the devs want to cram at least some sort of terrain limitation on most civs to give them clearer settling niches and make them slightly more flavorfully distinct.
There definitely are design guidelines. We can try to glean what they are and argue as to how strictly the developers are adhering to them. But pretending that they don't exist at all just leads to disappointment when we get Georgia or Canada and not Babylon. At the very least considering these theories prepares you for the possibility that the developers design a different game than the one you imagined. I don't find the attempts at shutting down such discourse particularly fruitful, when VI is already quite brazenly doing whatever it wants.
Also, a Kudurru is not "infrastructure."
I think if we get anything it will be the Neo-Assyrians. Something that actually feels different enough from Sumeria. Though frankly I would prefer something even more culturally removed from Sumeria like Palmyra or Armenia. I could live with Assyria, even though I really have no use for another ancient Mesopotamian civ when there are entire regions and eras that have more potential to diversify the roster.
And terrain limitations aren’t really terrain-based abilities, especially with infrastructure. Most of them are just there because logically, that improvement would not make sense to be built in a certain location
also, how is the kudurru not qualifying of a UI? They were stored in temples on the border to define that that, in fact, was the border.
This is a pretty good proposal. I do expect they’re going to have a science bonus in there somewhere, and I’m hoping for a more creative UU than the old bowman. Qurubuti perhaps?
I also somehow doubt that FXS would make another one-city civ. I don’t think VI would lend itself as well to that play style.
I don’t know enough about babylon to suggest a different UU, but the idea behind this was more aimed at conquering other civs if you wanted more cities, while a buffed out capital would make it easier to do so. I’m sure it’s a struggle though.