Is it necessary for you to talk down on the very hard work of an extremely great modder like that? You don't need to like the mod, but many others do, and it's not necessary to insult him and say "oh well it's uh better than nothing" or "very VERY imperfect."
We can however somewhat safely assume that Portugal OR Byzantium are in the september dlc. Maybe someone should see if the devs accidentally left a name in the source codes, like they did with Vietnam/Kublai? have the redditfolk look into it plz.
Wasn't there a site which (among other things) listed what particular files are updated/added/removed with patches to Steam games? EDIT: nvm found it, steamdb does it. that'll make my work easier i guess
While I wouldn't put it past them and this is a totally acceptable hypothesis, I also have my own tinfoil theory that Spain may have been planned early on to either be blobbed with Portugal and led by two leaders; or the devs were experimenting with "clone" civs, wherein Portugal would have been a clone of Spain. Either way, the idea would have been scrapped before release.
Yeah, I think at one point they were either undecided between Philip II and Isabella of Castile or else considered Isabella of Castile as an alternate leader of Spain. I just don't think they were ever considering Isabella of Portugal.
Yeah, I think at one point they were either undecided between Philip II and Isabella of Castile or else considered Isabella of Castile as an alternate leader of Spain. I just don't think they were ever considering Isabella of Portugal.
Is also possible it was intentional and they were hoping by having a Portuguese leader for Spain they wouldn't have to splice out design space for a separate Portugal. It would have been a weird choice, though because I don't believe she ever ruled Portugal? Also would be weird to have Philip and his mom in the game when Isabella of Castille makes a lot more sense.
Is also possible it was intentional and they were hoping by having a Portuguese leader for Spain they wouldn't have to splice out design space for a separate Portugal. It would have been a weird choice, though because I don't believe she ever ruled Portugal? Also would be weird to have Philip and his mom in the game when Isabella of Castille makes a lot more sense.
I mean, Philip II was neither Spanish nor Portuguese but Austrian, and he ruled both Spain and Portugal. In fact, I'm pretty comfortable with not getting Portugal because Philip has them more or less covered (plus, despite their very significant achievements, those achievements were pretty short-lived since Portugal lacked the domestic infrastructure to support its overseas empire).
Just throwing it out there that several city states in the game files appear to have coast as a start bias: Lisbon, Nan Madol, Auckland, and Rapa Nui.
Antioch doesn't and neither did Amsterdam.
Just throwing it out there that several city states in the game files appear to have coast as a start bias: Lisbon, Nan Madol, Auckland, and Rapa Nui.
Antioch doesn't and neither did Amsterdam.
Just throwing it out there that several city states in the game files appear to have coast as a start bias: Lisbon, Nan Madol, Auckland, and Rapa Nui.
Antioch doesn't and neither did Amsterdam.
Good catch, the Venice in the last stream seems to be placed a couple of tiles from the sea. How likely is it that it would happen with a coastal bias?
Spoiler:
Venice is the farthest to the north city in this screencap
Just throwing it out there that several city states in the game files appear to have coast as a start bias: Lisbon, Nan Madol, Auckland, and Rapa Nui.
Antioch doesn't and neither did Amsterdam.
On the other hand the whole CS start bias just seem unfinished: Nazca has a sand bias, Rapa Nui has a volcanic soil bias, that's great. But why does Lisbon and Auckland has a coastal bias when Hong Kong and Singapore don't have any bias? All 4 are coastal cities IRL.
On the other hand the whole CS start bias just seem unfinished: Nazca has a sand bias, Rapa Nui has a volcanic soil bias, that's great. But why does Lisbon and Auckland has a coastal bias when Hong Kong and Singapore don't have any bias? All 4 are coastal cities IRL.
I think he's thinking more about continuity rather than appropriateness. If Venice were just renamed Lisbon, it should retain the coastal starting bias and start on the coast like Lisbon does.
I think he's thinking more about continuity rather than appropriateness. If Venice were just renamed Lisbon, it should retain the coastal starting bias and start on the coast like Lisbon does.
Surely yes, the Venice in the livestream doesn't seem to next to a coast - the visual of the city doesn't have a canal/harbor in the middle. So less points for Portugal and more points for Byzantium at this stage.
I mean, Philip II was neither Spanish nor Portuguese but Austrian, and he ruled both Spain and Portugal. In fact, I'm pretty comfortable with not getting Portugal because Philip has them more or less covered (plus, despite their very significant achievements, those achievements were pretty short-lived since Portugal lacked the domestic infrastructure to support its overseas empire).
Yeah for these reasons I am also fine with no Portugal, although I think it is inevitable. Also, weird how Catherine has an Italian accent but Philip has no German accent.
On the other hand the whole CS start bias just seem unfinished: Nazca has a sand bias, Rapa Nui has a volcanic soil bias, that's great. But why does Lisbon and Auckland has a coastal bias when Hong Kong and Singapore don't have any bias? All 4 are coastal cities IRL.
Well Nazca has it because the UI only works on desert tiles, so that was actually required if they wanted the city state building those. Similarly, Rapa Nui is incentivized by volcanic soil to build Moai.
I'll grant that maybe Portugal makes sense as a coastal civ because of the water plunder ability (which, I think some city states have their own Suze abilities?). Auckland makes no sense to me at all.
I presume city-states gain the benefit of their own ability since city-states with Unique Improvements build them; Auckland would benefit from its boost to Coast and Lake tiles then.
I presume city-states gain the benefit of their own ability since city-states with Unique Improvements build them; Auckland would benefit from its boost to Coast and Lake tiles then.
Surely yes, the Venice in the livestream doesn't seem to next to a coast - the visual of the city doesn't have a canal/harbor in the middle. So less points for Portugal and more points for Byzantium at this stage.
I didn't notice where it even was on the map. I was kind of under the impression maybe they would want Venice to have a coast bias so it could be Lisbon.
Because out of all the city-states, they would most likely want Venice to have a canal graphic/city center dock.
Good catch, the Venice in the last stream seems to be placed a couple of tiles from the sea. How likely is it that it would happen with a coastal bias?
That far away from the coast does make it less likely that it would be a Lisbon replacement though. Although it does make it clearer it's probably one of them considering it shares the same Mediterranean architecture as them.
Surely yes, the Venice in the livestream doesn't seem to next to a coast - the visual of the city doesn't have a canal/harbor in the middle. So less points for Portugal and more points for Byzantium at this stage.
On the other hand the whole CS start bias just seem unfinished: Nazca has a sand bias, Rapa Nui has a volcanic soil bias, that's great. But why does Lisbon and Auckland has a coastal bias when Hong Kong and Singapore don't have any bias? All 4 are coastal cities IRL.
Lisbon's coastal bias is level/tier 1. Every other coastal civs, England, Indonesia, Norway, Phoenicia, etc., has a coastal bias of level 2 or 3.
Which means the possibilities of Lisbon spawning on a coastal tile is larger than all the coastal civs spawning on a coastal tile - and this Venice spawn inland.
(It's not impossible for Lisbon to spawn inland, but very, very unlikely.)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.